Commit Graph

25847 Commits

Author SHA1 Message Date
josh engebretson
497f2a69d7 Horde: Update release notes for deplpyment
#rnx
#skipci

[CL 35736977 by josh engebretson in ue5-main branch]
2024-08-22 09:12:44 -04:00
ben marsh
c63b887ee2 Horde: Change IAgentCollection to return data through an async iterator
#rnx

[CL 35736725 by ben marsh in ue5-main branch]
2024-08-22 08:59:13 -04:00
ben marsh
c6f412d5ec EpicGames.Redis: Support for serializing DateTime types.
#rnx

[CL 35736641 by ben marsh in ue5-main branch]
2024-08-22 08:52:43 -04:00
tim smith
f4fefeb1b6 Added the ability for UHT to support multiple packages per module (limited to one /Script/ package). This change will likely require changes to any UHT exporter plugs. The UE_5_5_OR_LATER define can be used to maintain backwards compatibility with older versions of UE.
1) UhtHeaderFile is no longer part of Outer chain for types.  This makes the Outer chain match the engine.
2) UhtPackages can no longer be enumerated from UhtSession.
3) UhtModule has been added which can now be enumerated from UhtSession.  UhtPackages and UhtHeaderFiles can be enumerated from each module.
4) UhtHeaderFile contains a complete list of all root level types found in the header.  Those types can also be enumerated from the individual UhtPackages found in the module owning the header file.

#rb Tim.Smith

[CL 35735797 by tim smith in ue5-main branch]
2024-08-22 07:33:17 -04:00
matt harris
89e1d5e98d Add support for -fsanitize-recover for ASAN which allows builds to continue on error
#rb carles.fernandez, kaleb.morris
#tests Tested ASAN Dedicated Server builds on Linux
[FYI] richard.smith
[RN] Linux ASAN builds will now include fsanitize-recover to allow continue on error

[CL 35734623 by matt harris in ue5-main branch]
2024-08-22 05:12:46 -04:00
henrik karlsson
2f9d0210aa [UBA]
* Fixed exit time stats for remote processes

[CL 35732533 by henrik karlsson in ue5-main branch]
2024-08-22 01:31:17 -04:00
buildmachine
e788b23b79 Horde: Updating schema documentation
#rnx

[CL 35732212 by buildmachine in ue5-main branch]
2024-08-22 01:11:47 -04:00
henrik karlsson
6a8b0c6c8a [UBA]
* Fix for mistake where file lookup db was populated with compressed caskeys

[CL 35731393 by henrik karlsson in ue5-main branch]
2024-08-22 00:22:17 -04:00
henrik karlsson
21e61a2b7f [UBA]
* Fixed so caskey is stored as not compressed when populating cas from dir

[CL 35731117 by henrik karlsson in ue5-main branch]
2024-08-21 23:58:47 -04:00
henrik karlsson
6e5f130451 [UBA]
* More optimizations in PopulateCasFromDirs

[CL 35731080 by henrik karlsson in ue5-main branch]
2024-08-21 23:49:47 -04:00
henrik karlsson
864825d150 [UBA]
* Fixed so wrapped llvm ir files can be parsed
* Fixed so correct extra symbol file is created for various platforms
* Added more handling of .elf files. It should find exported and imported symbols better now

[CL 35730897 by henrik karlsson in ue5-main branch]
2024-08-21 23:19:52 -04:00
henrik karlsson
3d61d34189 [UBA]
* Gracefully handle socket shutdown when socket is not connected

[CL 35730808 by henrik karlsson in ue5-main branch]
2024-08-21 23:12:47 -04:00
henrik karlsson
e9a4eefa88 [UBA]
* More optimizations around PopulateCasFromDirs

[CL 35730709 by henrik karlsson in ue5-main branch]
2024-08-21 23:07:47 -04:00
henrik karlsson
907121dc6c [UBA]
* Fixed so PopulateCasFromDirs now use file lookup table to prevent cas calculation if file has been calculated before

[CL 35730628 by henrik karlsson in ue5-main branch]
2024-08-21 23:00:47 -04:00
julian gamble
67ba4d64cc bEnableNoInlinedWarnings=true causes crash under specific module fileset
#jira UES-7489
#rb Joe.Kirchoff

[CL 35730562 by julian gamble in ue5-main branch]
2024-08-21 22:56:07 -04:00
henrik karlsson
31eeeeb794 [UBA]
* Added so UbaObjTool writing import lib also writes .exp file to make UBT happy

[CL 35728800 by henrik karlsson in ue5-main branch]
2024-08-21 20:29:16 -04:00
henrik karlsson
7818bba17a [UBA]
* Expanded lock a little bit when populating local cas files because it is now populated at the same time as being used
* Fixed uninitialized variable that caused cas population from all xcode installations

[CL 35728595 by henrik karlsson in ue5-main branch]
2024-08-21 20:13:16 -04:00
henrik karlsson
e29818bdf4 [UBA]
* Fixed so agent populates cas after it has started the session.. this in order to prevent timeouts after connecting if populating cas from local path takes a long time

[CL 35728234 by henrik karlsson in ue5-main branch]
2024-08-21 19:56:16 -04:00
julian gamble
5481c29823 ModifyConfig action in buildgraph is not preserving quotations on original value.
#jira UES-7505
#rb Joe.Kirchoff

[CL 35727989 by julian gamble in ue5-main branch]
2024-08-21 19:49:50 -04:00
brendan lienau
3e6e2f4e99 [Gauntlet] Run idevicefs from engine directory instead of build directory when installing bulk builds
[CL 35723564 by brendan lienau in ue5-main branch]
2024-08-21 17:49:10 -04:00
brendan lienau
6e3326e587 [Gauntlet] Fixes ReportGenUtils on unix build machines incorrectly inquiring $Path for the dotnet executable
[CL 35723506 by brendan lienau in ue5-main branch]
2024-08-21 17:47:41 -04:00
joe kirchoff
fc5b4f96b3 UnrealBuildTool: Always write .sarif files
#rnx

[CL 35717144 by joe kirchoff in ue5-main branch]
2024-08-21 15:55:41 -04:00
josh engebretson
11381fbb21 Horde: Lock fluent to fix upstream regression
#skipci

[CL 35716225 by josh engebretson in ue5-main branch]
2024-08-21 15:36:14 -04:00
joe kirchoff
8f08db9e1e UnrealBuildTool: Ensure extension directory targets & modules write intermediates to the correct path
#jira UE-118865
#rnx

[CL 35714509 by joe kirchoff in ue5-main branch]
2024-08-21 14:57:36 -04:00
josh engebretson
b8f24e4e15 Horde: Add customizable landing pages
#jira UE-205848
#skipci

[CL 35713222 by josh engebretson in ue5-main branch]
2024-08-21 14:32:25 -04:00