Commit Graph

29 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
f9e0e6bded Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3363699 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3499858 by Matt.Kuhlenschmidt

	PR #3673: Fixed UE-36416 (Contributed by DarkSlot)


Change 3499872 by Matt.Kuhlenschmidt

	PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann)


Change 3499873 by Matt.Kuhlenschmidt

	Hide property matrix button from settings editor.  For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for.

Change 3501154 by Arciel.Rekman

	Fix incorrect RPATH.

	- Fixed LinuxToolChain to use FileItem instead of strings.
	- Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison.

Change 3501337 by Arciel.Rekman

	Better fix for RPATH.

	- Ben Marsh's suggestion.

Change 3502572 by Matt.Kuhlenschmidt

	PR #3693: Because "becuase" is spelled because (Contributed by getnamo)


Change 3502731 by Matt.Kuhlenschmidt

	Guard against empty warning toasts

	#jira UE-46285

Change 3502788 by Matt.Kuhlenschmidt

	Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time

Change 3503027 by Michael.Dupuis

	Optimized UpdateLayerUsageInformation

Change 3503299 by Michael.Dupuis

	Fixed crash when having no layer info object

Change 3504529 by Yannick.Lange

	Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it.

Change 3504550 by Jamie.Dale

	Fixed/Improved DnD validation between Content Browsers

	Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths.

	#jira UE-45857

Change 3505369 by Alexis.Matte

	Make sure undo/redo transactions works for all fbx dialog options.
	#jira UE-43465
	#jira UE-43569

Change 3505500 by Matt.Kuhlenschmidt

	Fix child usd meshes not importing properly.

Change 3505645 by Arciel.Rekman

	Add USD support on Linux (UE-45383).

	#jira UE-45383

Change 3505658 by Arciel.Rekman

	USD: add CMake toolchain file I missed.

Change 3506796 by Yannick.Lange

	Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY

Change 3508082 by Alexis.Matte

	Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence.

Change 3508855 by Max.Chen

	Add CanFindInContentBrowser to AssetEditorToolkit.

	False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset.

	#jira UE-46241

Change 3509282 by Bradut.Palas

	#jira UE-45337

	Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly.
	Since  the Actor would always point to the PIE world, the check was no longer needed.

Change 3509298 by Nick.Darnell

	Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move.

Change 3509313 by Bradut.Palas

	#jira UE-44630

	As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list.

Change 3509318 by Bradut.Palas

	#jira UE-1406

	To fix the issue we simply close the Consolidate window if ListViewItems is empty.


Change 3509402 by Nick.Darnell

	PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema)


Change 3510447 by Arciel.Rekman

	ReplayProxy: changed protected to private.

Change 3510467 by Max.Chen

	Property Editor: Disable color widget when editing is disabled.

	#jira UE-46331

Change 3511249 by Matt.Kuhlenschmidt

	PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI)


Change 3511286 by Matt.Kuhlenschmidt

	Added ability to set properties from USD attributes when using scene import to import USD files.  See

	UsdPropTestScene.usda for an example file of how this works

Change 3511528 by Cody.Albert

	Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time

Change 3512149 by Matt.Kuhlenschmidt

	Dont save non-dirty built data when playing PIE in a standalone process

	#jira UE-46422

Change 3512259 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3512291 by Matt.Kuhlenschmidt

	PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema)


Change 3512911 by Matt.Kuhlenschmidt

	Fixed USD property setting crashing if the usd file contained an array with 0 elements.
	Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed

Change 3513725 by Matt.Kuhlenschmidt

	PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL)


Change 3514453 by Jamie.Dale

	Added a way to set the UEnum used by a UEnumProperty after using the default constructor

	This will assert if called on an instance that has already been initialized

Change 3514858 by Alexis.Matte

	Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh.

Change 3514875 by Matt.Kuhlenschmidt

	PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry)


Change 3515859 by Bradut.Palas

	#jira UE-46516

	The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does.

Change 3515998 by Jamie.Dale

	Adding missing ) to some log messages

Change 3517681 by Matt.Kuhlenschmidt

	Fix automated import not applying any texure settings to imported textures

Change 3517703 by Nick.Darnell

	Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious.

Change 3517737 by Nick.Darnell

	Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes.  If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler

Change 3517758 by Nick.Darnell

	UMG - Updating the retainer box categories and visibility.

Change 3517795 by Nick.Darnell

	Slate - We now don't do inherited volatility if we're also caching.

Change 3517861 by Matt.Kuhlenschmidt

	Update windows USD to .75

Change 3517867 by Matt.Kuhlenschmidt

	Delete OpenEXR from USD dependencies.  It is no longer used

Change 3517873 by Matt.Kuhlenschmidt

	Updated USD windows binaries

Change 3517896 by Max.Chen

	Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent

	#jira UE-46669

Change 3518240 by Max.Chen

	Sequencer: Set needs update when binding.

	#jira UE-46619

Change 3518492 by Max.Chen

	Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing.

	#jira UE-45996, UE-45997

Change 3518997 by Max.Chen

	Fbx: Fix aperture width, height, focal length and field of view calculations.

	#jira UE-46754

Change 3520190 by Jamie.Dale

	Cleaned up SCC log spam when finding out-of-date dependencies

Change 3520237 by Yannick.Lange

	VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active.

Change 3520923 by Max.Chen

	Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated.

	#jira UE-46301

Change 3521212 by Matt.Kuhlenschmidt

	PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL)


	#jira UE-46821

Change 3521216 by Matt.Kuhlenschmidt

	PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx)


	#jira UE-46810

Change 3521221 by Matt.Kuhlenschmidt

	PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist)


	#jira UE-46683,UE-46714

Change 3521344 by Yannick.Lange

	Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID.
	#jira UE-46741

Change 3521825 by Joe.Graf

	#Xb1

	Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h

	#CodeReview: ben.woodhouse

Change 3522114 by Joe.Graf

	#Xb1

	Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review

	#CodeReview: ben.woodhouse

Change 3524202 by Matt.Kuhlenschmidt

	Prevent resizing when a context menu is open.  This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed).  This is consistent with behavior on windows and mac.

	#jira UE-46653

Change 3524263 by Bradut.Palas

	#jira UE-46671

	The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching.

Change 3524265 by Bradut.Palas

	#jira UE-46261

	Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client ))
	Solved by banning that specific use of the command.

Change 3524266 by Bradut.Palas

	#jira UE-45592

	The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons.

Change 3524585 by Bradut.Palas

	Back out changelist 3524265 until I can figure out why the build system doesn't like it.

Change 3525921 by Bradut.Palas

	Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR)

Change 3526124 by Matt.Kuhlenschmidt

	Remvoe debug canvas proxy

Change 3526139 by Matt.Kuhlenschmidt

	Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2

Change 3526663 by Cody.Albert

	Fixed sequencer bindings to correctly work on streamed level in standalone preview mode

Change 3527028 by Cody.Albert

	Back out changelist 3526663

Change 3527241 by Cody.Albert

	Fixed sequencer bindings to correctly work on streamed level in standalone preview mode

Change 3527829 by Max.Chen

	Fbx: Add static transform values to curve data import.

	#jira UE-46888

Change 3527830 by Max.Chen

	Sequencer: Import static/default transforms and camera focal lengths from fbx.

	#jira UE-46888

Change 3528768 by Matt.Kuhlenschmidt

	Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes.  There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists.  This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view.

Change 3528776 by Yannick.Lange

	Allow thumbnails to be captured from a viewport always.

	#jira UE-45392

Change 3530675 by Michael.Dupuis

	#jira UE-46913	: Added extra validation to prevent possible crash

Change 3530991 by Matt.Kuhlenschmidt

	Added ability for users to specifiy usd plugins for the USD importer

Change 3531110 by Matt.Kuhlenschmidt

	Added automated import support for USD.
	Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level

Change 3531119 by Matt.Kuhlenschmidt

	USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD

Change 3531220 by Jamie.Dale

	Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices

Change 3531831 by Cody.Albert

	BP nodes can no longer be renamed on read-only graphs.

Change 3531938 by Yannick.Lange

	Enable setting justification at runtime for multi-line text boxes.
	#jira UE-44801

Change 3533011 by Matt.Kuhlenschmidt

	Exporting render targets now chooses PNG if the render target format is an LDR format

Change 3533370 by Arciel.Rekman

	Fix comparison of the RT format.

Change 3533717 by Nick.Darnell

	Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG.

Change 3534756 by Arciel.Rekman

	Linux: add path to bundled GL headers.

	- Seems like we have been implicitly relying on it being added someplace else or simply present in the system.
	- Change by Cengiz.Terzibas

Change 3535421 by Arciel.Rekman

	Reduce SCW logspam on Linux (UE-46634)

	#jira UE-46634

Change 3537520 by Matt.Kuhlenschmidt

	PR #3780: Fix typo steam to stream (Contributed by YuchenMei)


Change 3537539 by Nick.Darnell

	UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different.  Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion.

Change 3537542 by Nick.Darnell

	UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame.  This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable.

Change 3537596 by Alexis.Matte

	Fbx SDK 2018.1.1 Integration

	#jira UE-45070

Change 3537672 by Matt.Kuhlenschmidt

	Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open.  The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel.

Change 3537796 by Alexis.Matte

	Make sure all general settings are persist when we re-import a staticmesh from fbx file.
	#jira UE-46829

Change 3537961 by Michael.Dupuis

	#jira UE-47222: Prevent possible crash in some bad drag & drop case

Change 3538149 by Alexis.Matte

	Make sure we export NTB information instead of just the normal when exporting to fbx
	#jira UE-46785

Change 3538237 by Alexis.Matte

	Fix import of large fbx scene (over 2 Gb) pr #3784
	#jira UE-47124

Change 3538270 by Lauren.Ridge

	Epic Friday: Preview scenes in material editors

Change 3539707 by Yannick.Lange

	Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame.

Change 3539964 by Lauren.Ridge

	Fix for cubemap not persisting between loads

Change 3540321 by Arciel.Rekman

	Linux: CEF rebuilt with fewer dependencies (UE-46433).

	- Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically).
	- Change by Cengiz.Terzibas, polished by RCL.

Change 3540458 by Alexis.Matte

	Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode.
	#jira UE-47199

Change 3540681 by Arciel.Rekman

	Linux: fix flickering (UE-46351) - redoing fix from 4.17

	- Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later.

	#jira UE-46351

	(Redoing the fix from CL 3538578 in 4.17).

Change 3540838 by Matt.Kuhlenschmidt

	Fix locked actors still being moved by piloting them

Change 3542212 by Nick.Darnell

	Slate - Fixing a crash with per character wrapping.  When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes.  New code now ensures the End is always >= to the Start.

Change 3544033 by Arciel.Rekman

	Drop and deprecate /-prefixed commandline switches.

	- Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19.

Change 3544213 by Nick.Darnell

	Slate - Fixing another potential crash with the slate loading thread.  The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer.

Change 3546113 by Nick.Darnell

	Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw.

Change 3547129 by Michael.Trepka

	Few small changes that make UnrealBuildTool faster when running on Mono

Change 3547454 by Jamie.Dale

	Added search to editable texts

Change 3547460 by Jamie.Dale

	The output log now applies a search to its editable text when filtering

	This highlights the term matches on each line

Change 3548177 by Jamie.Dale

	Optimized PO entry look-up

Change 3548287 by Matt.Kuhlenschmidt

	Fix one off speedtree crash

	#jira UE-47538

Change 3548377 by Lauren.Ridge

	Checking that the Environment Map Path is set before trying to load it.

	#jira UE-47365

Change 3548628 by Matt.Kuhlenschmidt

	Fix focus graphic for tabs not pointing to the correct image

Change 3549289 by Max.Chen

	Movie Scene Capture: Move window to within the desktop bounds when resizing.

	#jira UE-37330

Change 3549290 by Arciel.Rekman

	Fix hlslcc not working properly with newer clangs.

	- Both the clang 3.8+ problem and UB reported by UBSan.

Change 3550573 by Max.Chen

	Sequencer: Track drag drop.

	Implement drag and drop onto a camera track, subscene track, and cinematic shot track.

	#jira UE-45773
	#jira UE-45387

Change 3550729 by Max.Chen

	Sequence Recorder: Add interpolation and tangent settings for animation recording keys

	#jira UE-46146

Change 3551558 by Nick.Darnell

	UMG - Tweaking some designer elements, playing around with a 'real-time' mode.  Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher.

	#jira UE-39404

Change 3551671 by Joe.Graf

	Merged over the change to expose more of dormancy to Blueprints (UE-46240)

Change 3551684 by Cody.Albert

	Removing some unused code from map check

Change 3552673 by Yannick.Lange

	Fix crash select all levels with folders in the treewidget.

Change 3552960 by Yannick.Lange

	Frontend filter for files referenced by any level in the project and a filter for not referenced by any level.
	#jira UE-22153

Change 3553727 by Max.Chen

	Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state.

	#jira UE-47693

Change 3553778 by Arciel.Rekman

	Cache check for compiler availability (UE-47699).

	-  Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls.

Change 3554128 by Matt.Kuhlenschmidt

	Null out GEditor after it has been destoyed.  Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it

Change 3554266 by Max.Chen

	Movie Scene Capture: Override cinematic mode in the movie scene capture.

	#jira UE-33473

Change 3555563 by Alexis.Matte

	Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize.

	#jira UE-47697

Change 3555755 by Yannick.Lange

	VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons.

Change 3556334 by Matt.Kuhlenschmidt

	Added a new type of property editor called a property row generator.  This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties.  This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel

Change 3558100 by Matt.Kuhlenschmidt

	PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist)


Change 3558240 by Lauren.Ridge

	Move floor in material editor preview scene based on preview mesh

Change 3558242 by Matt.Kuhlenschmidt

	Fix console variables help page showing only rendering cvars by default

Change 3558243 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3558342 by Alexis.Matte

	Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case.
	Add a lot of animation sample rate automation tests

	#jira UE-47342

Change 3558515 by Yannick.Lange

	VR Editor: Changed icon for system and exit button on radial menu.

Change 3558973 by Matt.Kuhlenschmidt

	Fix camera placement of the default map

Change 3559230 by Arciel.Rekman

	Do not link CEF3 for servers (UE-47721).

Change 3559572 by Arciel.Rekman

	Linux: make sure the engine is rebuilt during the updates.

Change 3560197 by Arciel.Rekman

	Linux: cosmetic cleanup of an old code.

Change 3560904 by Max.Chen

	Movie Scene Capture: Expose "Open Folder" hyperlink while capturing.

Change 3561213 by Matt.Kuhlenschmidt

	Enable USD by default in QA game for testing

Change 3561928 by Matt.Kuhlenschmidt

	Fix green glowing in the mateiral editor

	#jira UE-47826

Change 3562259 by Arciel.Rekman

	Made FPlatformMisc::DebugBreak() not inlined on Linux.

	- Saves a great deal of binary size without really impacting a performance.

Change 3562630 by Arciel.Rekman

	Make Linux editor compilable with clang 5.0-rc1.

Change 3563564 by Yannick.Lange

	Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one.
	#jira UE-47777

Change 3564529 by Jamie.Dale

	Const-correct UScriptStruct::ExportText

Change 3564972 by Alexis.Matte

	Fix staticmesh merge applying build scale multiple time Git PR #3807
	#jira UE-47645

Change 3565253 by Arciel.Rekman

	Fix "Anim to Play" being inaccessible after import (UE-47885).

	- The variable was not initialized and could remain false on Linux.

	#jira UE-47885

Change 3565293 by Jamie.Dale

	Merged "Categories" into the main Output Log filter list

Change 3565939 by Alexis.Matte

	Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp

Change 3566081 by Alexis.Matte

	Fix staticmesh merge applying scale twice PR #3807
	#jira UE-47645

Change 3566232 by Matt.Kuhlenschmidt

	Fix edit inline properties not clipping properly

	#jira UE-47775

[CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
Steve Robb
670b2a61b5 Static analysis fixes.
#rb ben.marsh
#jira UE-41512
#lockdown nick.penwarden

[CL 3285448 by Steve Robb in Main branch]
2017-02-03 12:21:41 -05:00
Ben Marsh
6748a24fb1 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3232619)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3121996 on 2016/09/12 by Ben.Marsh

	Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).

	* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
	* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
	* Visual Studio source code accessor can talk to VS 2017 instances.
	* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
	* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
	* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.

	Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.

Change 3189363 on 2016/11/07 by Ben.Marsh

	Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.

Change 3210598 on 2016/11/27 by Ben.Marsh

	UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.

Change 3210601 on 2016/11/27 by Ben.Marsh

	PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)

Change 3210602 on 2016/11/27 by Ben.Marsh

	PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)

Change 3210605 on 2016/11/27 by Ben.Marsh

	UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.

Change 3211656 on 2016/11/28 by Ben.Marsh

	UBT: Move ModuleRules and TargetRules into their own file.

Change 3211797 on 2016/11/28 by Ben.Marsh

	UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.

Change 3211833 on 2016/11/28 by Ben.Marsh

	UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.

Change 3211859 on 2016/11/28 by Ben.Marsh

	UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.

Change 3211942 on 2016/11/28 by Ben.Marsh

	UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.

Change 3215333 on 2016/11/30 by Ben.Marsh

	UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.

Change 3215482 on 2016/11/30 by Ben.Marsh

	UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.

Change 3215743 on 2016/11/30 by Ben.Marsh

	UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.

	Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.

Change 3215778 on 2016/11/30 by Ben.Marsh

	UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.

Change 3217681 on 2016/12/01 by Ben.Marsh

	UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.

Change 3217723 on 2016/12/01 by Ben.Marsh

	UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.

Change 3217930 on 2016/12/01 by Ben.Marsh

	UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.

Change 3218762 on 2016/12/02 by Ben.Marsh

	Enable warnings whenever an undefined macro is used in a constant expression inside an #if or #elif directive, and fix existing violations.

Change 3219161 on 2016/12/02 by Ben.Marsh

	Core: Use the directory containing the current module to derive the UE4 base directory, rather than the executable directory. Allows UE4 to be hosted by a process in a different directory.

Change 3219197 on 2016/12/02 by Ben.Marsh

	Core: When loading a DLL from disk, convert any relative paths to absolute before calling LoadLibrary. The OS resolves these paths relative to the directory containing the process executable -- not the working directory -- so paths need to be absolute to allow UE4 to be hosted by a process elsewhere.

Change 3219209 on 2016/12/02 by Ben.Marsh

	Replace some calls to LoadLibrary() with FPlatformProcess::GetDllHandle(). The UE4 function makes sure that relative paths are resolved relative to the correct base directory, which is important when the host executable is not in Engine/Binaries/Win64.

Change 3219610 on 2016/12/02 by Ben.Marsh

	Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.

Change 3219731 on 2016/12/02 by Ben.Marsh

	UBT: Add option to disable IWYU checks regarding the use of monolithic headers (Engine.h, UnrealEd.h, etc...) and including the matching header for a cpp file first. bEnforceIWYU can be set to false in UEBuildConfiguration or on a per-module basis in the module rules.

Change 3220796 on 2016/12/04 by Ben.Marsh

	Remove PrepForUATPackageOrDeploy from the UEBuildDeploy base class. It never has to be accessed through the base class anyway.

Change 3220825 on 2016/12/04 by Ben.Marsh

	UBT: Change all executors to derive from a common base class (ActionExecutor).

Change 3220834 on 2016/12/04 by Ben.Marsh

	UBT: Remove the global CommandLineContains() function.

Change 3222706 on 2016/12/05 by Ben.Marsh

	Merging CL 3221949 from //UE4/Release-4.14: Fixes to code analysis template causing problems with stock install of VS2017.

Change 3222712 on 2016/12/05 by Ben.Marsh

	Merging CL 3222021 from //UE4/Release-4.14: Change detection of MSBuild.exe path to match GetMSBuildPath.bat

Change 3223628 on 2016/12/06 by Ben.Marsh

	Merging CL 3223369 from 4.14 branch: Use the same logic as GetMsBuildPath.bat inside FDesktopPlatformBase to determine path to MSBuild.exe

Change 3223817 on 2016/12/06 by Ben.Marsh

	Remove non-ANSI characters from source files. Compiler/P4 support is patchy for this, and we want to avoid failing prey to different codepages resulting in different interpretations of the source text.

Change 3224046 on 2016/12/06 by Ben.Marsh

	Remove the need for the iOS/TVOS deployment instances to have an IOSPlatformContext instance. The only dependency between the two -- a call to GetRequiredCapabilities() -- is now implemented by querying the INI file for the supported architectures when neeeded.

Change 3224792 on 2016/12/07 by Ben.Marsh

	UBT: Touch PCH wrapper files whenever the file they include is newer rather than writing the timestamp for the included file into it as a comment. Allows use of ccache and similar tools.

Change 3225212 on 2016/12/07 by Ben.Marsh

	UBT: Move settings required for deployment into the UEBuildDeployTarget class, allowing them to be serialized to and from a file the intermediate directory without having to construct a phony UEBuildTarget to deploy.

	Deployment is now performed by a method on UEBuildPlatform, rather than having to create a UEBuildPlatformContext and using that to create a UEBuildDeploy object.

	The -prepfordeploy UBT invocation from UAT, previously done by the per-platform PostBuildTarget() callback when building with XGE, is replaced by running UBT with a path to the serialized UEBuildDeployTarget object, and can be done in a platform agnostic manner.

Change 3226310 on 2016/12/07 by Ben.Marsh

	PR #3015: Fixes wrong VSC++ flags being passed for .c files (Contributed by badlogic)

Change 3228273 on 2016/12/08 by Ben.Marsh

	Update copyright notices for QAGame.

Change 3229166 on 2016/12/09 by Ben.Marsh

	UBT: Rewritten config file parser. No longer requires hard-coded list of sections to be parsed, but parses them on demand. Measured 2x faster read speeds (largely due to eliminating construction of temporary string objects when parsing each line, to trim whitespace and so on). Also includes an attribute-driven parser, which allows reading named config values for marked up fields in an object.

Change 3230601 on 2016/12/12 by Ben.Marsh

	Swarm: Change Swarm AgentInterface to target .NET framework 4.5, to remove dependency on having 4.0 framework installed.

Change 3230737 on 2016/12/12 by Ben.Marsh

	UAT: Stop UE4Build deriving from CommandUtils. Confusing pattern, and causes problems trying to access instance variables that are only set for build commands.

Change 3230751 on 2016/12/12 by Ben.Marsh

	UAT: Move ParseParam*() functions which use the instanced parameter list from CommandUtils to BuildCommand, since that's the only thing that it's instanced for.

Change 3230804 on 2016/12/12 by Ben.Marsh

	UBT: Add the IsPromotedBuild flag to Build.version, and only set the bFormalBuild flag in UBT if it's set. This allows UGS users to avoid having to compile separate RC files for each output binary.

Change 3230831 on 2016/12/12 by Ben.Marsh

	UGS: Warn when trying to switch streams if files are checked out.

Change 3231281 on 2016/12/12 by Chad.Garyet

	Fixing a bug where .modules files were getting put into receipts with their absolute path instead of their relative one

Change 3231496 on 2016/12/12 by Ben.Marsh

	Disable code analysis in CrashReportProcess; causes warnings when compiled with VS2015.

Change 3231979 on 2016/12/12 by Ben.Marsh

	UBT: Suppress LNK4221 when generating import libraries. This can happen often when generating import libraries separately to linking.

Change 3232619 on 2016/12/13 by Ben.Marsh

	Fix "#pragma once in main file" errors on Mac, which are occurring in //UE4/Main.

[CL 3232653 by Ben Marsh in Main branch]
2016-12-13 11:58:16 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Chris Wood
693e138509 Crash Report server. Fixed MinidumpDiagnostics speed problems by adding option to early abort runs that have no valid PDB cache entry. Server was spending too long on reports that can't be symbolicated.
#rb Andrew.Rodham
#lockdown Nick.Penwarden

[CL 3111714 by Chris Wood in Main branch]
2016-09-02 09:58:53 -04:00
Chris Wood
331dc71420 Fix MDD callstack stripping bug and add -NoTrimCallstack command line arg to MDD
#jira OR-26335
#rb Jamie.Dale
#lockdown Nick.Penwarden

[CL 3075435 by Chris Wood in Main branch]
2016-08-03 10:55:57 -04:00
Robert Manuszewski
18e2561ceb Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2836261 on 2016/01/20 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Flush FAsyncPackage cache after pre-load to reduce peak memory usage when async loading (5.5-10x).

Change 2828630 on 2016/01/14 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Adding debug code to catch memory stomps in the async loading buffers that's independent from mallocstomp allocator. Changed the signature of PageProtect functions to be able to read-only protect memory.

Change 2816129 on 2016/01/05 by Steve.Robb@Dev-Core

	Fixes for Realloc and alignment logic which caused redundant reallocations and incorrect binning.

Change 2821054 on 2016/01/08 by Steve.Robb@Dev-Core

	Further Realloc savings when realigning within a block.

Change 2806820 on 2015/12/17 by Steve.Robb@Dev-Core

	New AlignDown function, like Align, but which rounds a value/pointer down to the next alignment instead of up.

Change 2806816 on 2015/12/17 by Steve.Robb@Dev-Core

	Sort UHT modules by type to improve iteration times in conjunction with makefiles.

Change 2823235 on 2016/01/11 by Steve.Robb@Dev-Core

	UHT error messages about missing GENERATED_BODY() macros updated to represent intended use.

Change 2806815 on 2015/12/17 by Steve.Robb@Dev-Core

	Module types split into Game and Engine runtime versions.

Change 2833809 on 2016/01/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	StaticLoadObject will now respect LOAD_NoRedirects flag.

Change 2811194 on 2015/12/22 by Bob.Tellez@Z2434_DevCore

	#UE4 Prevent loading packages that have a newer LegacyFileVersion since serialization for FCustomVersion is not forward compatible. UE-24443

Change 2806818 on 2015/12/17 by Steve.Robb@Dev-Core

	Removal of stats from MallocBinned2, to be readded later.

Change 2807069 on 2015/12/17 by Steve.Robb@Dev-Core

	Clarification of some bucket hashing terminology.

Change 2815117 on 2016/01/04 by Steve.Robb@Dev-Core

	Fix for a missing root build path on game modules.

Change 2815673 on 2016/01/05 by Steve.Robb@Dev-Core

	Move FMalloc verification into a proxy object.

Change 2822873 on 2016/01/11 by Steve.Robb@Dev-Core

	Fixes to off-by-one errors and removal of BinnedSizeLimit (assumed to be the same as MAX_POOLED_ALLOCATION_SIZE after OBO fix).

Change 2822923 on 2016/01/11 by Steve.Robb@Dev-Core

	Simplification of MemSizeToPoolTable indexing.

Change 2824974 on 2016/01/12 by Steve.Robb@Dev-Core

	Assert fixed.
	AllocateBlockFromPool's return value made debuggable.

Change 2825241 on 2016/01/12 by Steve.Robb@Dev-Core

	UHT now returns an error code on a warning when -warningsaserrors is specified.

Change 2825291 on 2016/01/12 by Steve.Robb@Dev-Core

	WarningsAsErrors enabled on UHT, after disabling the hardcoded behavior in CL# 2825241.

Change 2829846 on 2016/01/15 by Steve.Robb@Dev-Core

	GitHub #1938 - wrong Max value of enum is used during net serialization

Change 2829914 on 2016/01/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Reduce the amount of memory allocated for async cache buffers when guarding against memory stomps.

Change 2829988 on 2016/01/15 by Steve.Robb@Dev-Core

	Generalized large pool allocations.
	More redundancy removed.

Change 2831935 on 2016/01/18 by Chris.Wood@Chris.Wood.StreamB

	Added UserActivity property to crash description in CRP and CR website.
	[OR-12043] - Phone Home where crashes occur - pass context info to Crash Reporter

	DB column added to db-09 by ColinR matching this change.
	Published to server on Jan 18th 2016

Change 2834003 on 2016/01/19 by Chris.Wood@Chris.Wood.StreamB

	Added Linux to normal callstack parsing code on CR website
	[UE-25527] - Linux CrashReporter is missing information

	Published to server on Jan 19th 2016

Change 2835466 on 2016/01/20 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Core-Minimal

	Fix issue for cancelling package loads when there are still packages queued.  Call their PackageLoadedDelegate with a "Cancelled" result.

	Should solve remaining issue with UE-24062 - "Calling CancelAsyncLoading triggers an assert in FAsyncPackage::DetachLinker()"
	- (ULevelStreaming::AsyncLevelLoadComplete was not being called if packages were still queued when cancel was issued)

Change 2836803 on 2016/01/20 by Chris.Wood@Chris.Wood.StreamB

	CrashReportWebsite - fix exception thrown when parsing certain callstack formats

Change 2837952 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Changing FAsyncIORequest to be stored as reference when cancelling IO requests to improve performance.

Change 2838289 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

[CL 2845588 by Robert Manuszewski in Main branch]
2016-01-27 12:09:53 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Robert Manuszewski
f9cdeb96cd Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2717513 on 2015/10/06 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	GC and WeakObjectPtr performance optimizations.

	- Moved some of the EObjectFlags to EInternalObjectFlags and merged them with FUObjectArray
	- Moved WeakObjectPtr serial numbersto FUObjectArray
	- Added pre-allocated UObject array

Change 2716517 on 2015/10/05 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	Make SavePackage thread safe UObject-wise so that StaticFindObject etc can't run in parallel when packages are being saved.

Change 2721142 on 2015/10/08 by Mikolaj.Sieluzycki@Dev-Core_D0920

	UHT will now use makefiles to speed up iterative runs.

Change 2726320 on 2015/10/13 by Jaroslaw.Palczynski@jaroslaw.palczynski_D1732_2963

	Hot-reload performance optimizations:
	1. Got rid of redundant touched BPs optimization (which was necessary before major HR fixes submitted earlier).
	2. Parallelized search for old CDOs referencers.

Change 2759032 on 2015/11/09 by Graeme.Thornton@GThornton_DesktopMaster

	Dependency preloading improvements
	 - Asset registry dependencies now resolve asset redirectors
	 - Rearrange runtime loading to put dependency preloads within BeginLoad/EndLoad for the source package

Change 2754342 on 2015/11/04 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	Allow UnfocusedVolumeMultiplier to be set programmatically

Change 2764008 on 2015/11/12 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	When cooking, don't add imports that are outers of objects excluded from the current cook target.

Change 2755562 on 2015/11/05 by Steve.Robb@Dev-Core

	Inline storage for TFunction.
	Fix for delegate inline storage on Win64.
	Some build fixes.
	Visualizer fixes for new TFunction format.

Change 2735084 on 2015/10/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	CrashReporter Web - Search by Platform
	Added initial support for streams (GetBranchesAsListItems, CopyToJira)

Change 2762387 on 2015/11/11 by Steve.Robb@Dev-Core

	Unnecessary allocation removed when loading empty files in FFileHelper::LoadFileToString.

Change 2762632 on 2015/11/11 by Steve.Robb@Dev-Core

	Some TSet function optimisations:

	Avoiding unnecessary hashing of function arguments if the container is empty (rather than the hash being empty, which is not necessarily equivalent).
	Taking local copies of HashSize during iterations.

Change 2762936 on 2015/11/11 by Steve.Robb@Dev-Core

	BulkData zero byte allocations are now handled by an RAII object which owns the memory.

Change 2765758 on 2015/11/13 by Steve.Robb@Dev-Core

	FName::operator== and != optimised to be a single comparison.

Change 2757195 on 2015/11/06 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1305: Improvements in CrashReporter for Symbol Server usage (Contributed by bozaro)

Change 2760778 on 2015/11/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1725: Fixed typos in ProfilerCommon.h; Added comments (Contributed by BGR360)

	Also fixed starting condition.

Change 2739804 on 2015/10/23 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	PR #1470: [UObjectGlobals] Do not overwrite instanced subobjects with ones from CDO (Contributed by slonopotamus)

Change 2744733 on 2015/10/28 by Steve.Robb@Dev-Core

	PR #1540 - Specifying a different Saved folder at launch through a command line parameter

	Integrated and optimized.

#lockdown Nick.Penwarden

[CL 2772222 by Robert Manuszewski in Main branch]
2015-11-18 16:20:49 -05:00
Jaroslaw Surowiec
899424093d CrashReport - Crash debug helper code clean-up
[CL 2633689 by Jaroslaw Surowiec in Main branch]
2015-07-27 06:33:11 -04:00
Jaroslaw Surowiec
21e0dba59f Crash reporter improvements (OR-4990/Automatically copy full dumps to Network Share)
#platformnotify Josh.Adams

[CL 2628786 by Jaroslaw Surowiec in Main branch]
2015-07-22 07:33:02 -04:00
Jaroslaw Surowiec
c572e90e90 CrashReport - Better callstacks for crashes in runnable threads
[CL 2593278 by Jaroslaw Surowiec in Main branch]
2015-06-19 06:00:12 -04:00
Jaroslaw Surowiec
e055519b12 CrashReport - UE-17082/Project debug symbols are no longer included in crash reporter callstacks
[CL 2589892 by Jaroslaw Surowiec in Main branch]
2015-06-17 06:47:31 -04:00
Jaroslaw Surowiec
888171058e Core - Removes old UE4 crash contexts, better processing for 'looped' ensures
[CL 2539391 by Jaroslaw Surowiec in Main branch]
2015-05-06 11:58:31 -04:00
PaulEremeeff
c9a246101e PR #1013: Fixing PVS-Studio warnings. (Contributed by PaulEremeeff)
Some files have been omitted and will be submitted with modified corrections

[CL 2505544 by Dan Oconnor in Main branch]
2015-04-08 14:46:25 -04:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Jaroslaw Surowiec
c992fa1169 CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
[CL 2466180 by Jaroslaw Surowiec in Main branch]
2015-03-02 07:52:38 -05:00
Jaroslaw Surowiec
e802d82bd0 CrashReport - Optimized FWindowsPlatformStackWalkExt::SetSymbolPathsFromModules, should be faster, removed recursion, optimized GetCallstacks to not use stack memory, now that code can be executed in thread pool where stack size is 32kb
[CL 2410655 by Jaroslaw Surowiec in Main branch]
2015-01-19 04:02:38 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Surowiec
4a5169ee7c Fixed spelling
[CL 2221147 by Jaroslaw Surowiec in Main branch]
2014-07-16 15:36:01 -04:00
Jaroslaw Surowiec
730f599b98 CrashReport - Optimized gathering the paths for the PDB and binaries for locally made crashes
[CL 2220681 by Jaroslaw Surowiec in Main branch]
2014-07-16 10:24:23 -04:00
Jaroslaw Surowiec
f0b9bf883b CrashDebugHelper
- Minidump diagnostics run from the crash processor will always use the PDB cache and the MDD from the main branch
- Reimplemented PDB cache to support UE4 releases that are stored on the network drive
- Cleaned up a bit code, removed old or obsolete functionality
- PDB Cache is disabled by default, can be only enabled through the command line (should fix issues related to "\\Device\\Harddisk3\\DR3", somehow caused by the bad flash device driver when F:\\ is a generic flash reader?)

#codereview Bob.Tellez, James.Hopkin, Robert.Manuszewski

[CL 2212226 by Jaroslaw Surowiec in Main branch]
2014-07-14 06:53:12 -04:00
Jaroslaw Surowiec
9d9b322b2d CrashReport - Misc fixed for local testing
[CL 2131462 by Jaroslaw Surowiec in Main branch]
2014-07-03 15:19:03 -04:00
Jaroslaw Surowiec
42f784416f CrashReport - Fixed order of releasing the interfaces
[CL 2123545 by Jaroslaw Surowiec in Main branch]
2014-07-01 13:30:34 -04:00