Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
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#lockdown Ben.Marsh
#platformnotify Josh.Adams
[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
Lukasz Furman
e35680b47b
fixed triangulation error of some convex polys recorded by visual logger
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#ue4
[CL 2692116 by Lukasz Furman in Main branch]
2015-09-15 14:15:44 -04:00
Guillaume Abadie
89aee9dfa9
Changes FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) to FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) const
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#code_review: Martin.Mittring
[CL 2676297 by Guillaume Abadie in Main branch]
2015-09-01 18:01:22 -04:00
sebastian kowalczyk
49aba11ae5
Optimizations to Visual Logger edytor tool:
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Much faster filters due to Async framework, it's paraller now,
Optimizations to items rendered on sequencer,
Optimization to graphs rendered on canvas,
Changed as much as possible to event driven flot, to update data only when needed.
[CL 2670708 by sebastian kowalczyk in Main branch]
2015-08-27 05:21:28 -04:00
sebastian kowalczyk
17d8b3e007
Added multiple logs selection to Visual Logger tool. It should partially fill UE-16336 task.
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[CL 2573695 by sebastian kowalczyk in Main branch]
2015-06-02 06:51:31 -04:00
Martin Mittring
3918e2b509
fixed UE-15921 Skeletal Meshes with Multiple Translucent Batches will render Both
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[CL 2560964 by Martin Mittring in Main branch]
2015-05-21 12:32:13 -04:00
sebastian kowalczyk
6dbff685d2
Added new shapes to log with Visual Logger: mesh, convex polygon, navarea / extruded convex and navoctree dump from given bounding box.
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[CL 2558364 by sebastian kowalczyk in Main branch]
2015-05-20 05:30:24 -04:00
Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Marc Audy
79f610442c
Fix shadowed variables
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[CL 2467803 by Marc Audy in Main branch]
2015-03-03 12:30:55 -05:00
sebastian kowalczyk
27cc9c64cd
Fixed issue which could give us inaccessible vlogs in LogVisualizer with persistent filters.
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Made small refactor in code, to fix how LogVisualizer works with filters.
[CL 2463824 by sebastian kowalczyk in Main branch]
2015-02-27 07:26:07 -05:00
Mikolaj Sieluzycki
fa01cacb6c
Trim down the amount of UObject constructors.
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#codereview Robert.Manuszewski
[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
sebastian kowalczyk
053081a517
Added oriented box shape to Visual Logger.
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[CL 2408924 by sebastian kowalczyk in Main branch]
2015-01-16 11:24:46 -05:00
sebastian kowalczyk
d6915147bf
Fixes for visual logs and LogVisualizer:
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- Fixed compilation warnings,
- fixes bug in vlogs serialization,
- fixed information about warnings and errors on timelines in LogVisualizer,
- fixed data reset in LogVisualizer
[CL 2408614 by sebastian kowalczyk in Main branch]
2015-01-16 06:25:10 -05:00
Stephan Delmer
6f7661f391
Merging using UE4-Fortnite-To-UE4 from CL 2403093
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[CL 2407402 by Stephan Delmer in Main branch]
2015-01-15 11:57:16 -05:00
sebastian kowalczyk
1da64949ca
Bunch of internal changes to LogVisualize and added module interface to controll cursor location on timelines.
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[CL 2407176 by sebastian kowalczyk in Main branch]
2015-01-15 06:19:24 -05:00
sebastian kowalczyk
4a1b929643
Changed NewLogVisualizer module name to LogVisualizer module.
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[CL 2385367 by sebastian kowalczyk in Main branch]
2014-12-11 07:19:14 -05:00