Commit Graph

5 Commits

Author SHA1 Message Date
Joe Tidmarsh
40f5f697e3 Minor optimization to HDR export. Added some logging (Enable verbose LogImageWrapper to view)
[CL 2630449 by Joe Tidmarsh in Main branch]
2015-07-23 08:02:57 -04:00
Joe Tidmarsh
7b84150f4b Optimizations to EXR exporter. For larger image sizes this is up to 25% quicker.
[CL 2610904 by Joe Tidmarsh in Main branch]
2015-07-06 08:27:59 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
9af413cf28 * added EXR texture import (at the moment 2D textures only, RGBA)
[CL 2356529 by Martin Mittring in Main branch]
2014-11-11 18:53:47 -05:00
Allan Bentham
98da78a389 Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#ttp 318670 - UE4: RENDERING: FORTNITE: Write HighResScreenshots to OpenEXR (ideally PSD as well)
#proj Engine
#branch UE4
#summary Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#Add OpenEXR support (for writing) to ImageWrapper module. (enabled for windows builds only)
#Add added option to highres screenshot code to choose to output as hdr / openexr
#Add 2 new visualisation modes, scene depth world units and custom depth world units.
#add cvar 'r.BufferVisualizationDumpFramesAsHDR' to enable hdr export from console.
#change FRCPassPostProcessMaterial can specify an override output texture format if required.
#add SaveImage function to FHighResScreenshotConfig

[CL 2252882 by Allan Bentham in Main branch]
2014-08-12 08:36:24 -04:00