Commit Graph

51 Commits

Author SHA1 Message Date
Jack Porter
ea84e81529 Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
[CL 2705741 by Jack Porter in Main branch]
2015-09-24 23:37:30 -04:00
Richard Hinckley
6ceaa5aba7 Cleaning out programmer-only comments that were harvested by Doxygen.
#platformnotify Josh.Adams

[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00
Ankit Khare
bd63d0b413 UEPLAT-790: One click integeration with CDNs #html5
This allows the build to be uploaded Amazon S3 during packaging. the game http link can directly shared with other people.  This does not depend on AMZ SDK and only uses REST API.

[CL 2611867 by Ankit Khare in Main branch]
2015-07-06 19:26:15 -04:00
Ankit Khare
9b38554ee8 UEPLAT-826 : use HTML5 SDK from third party directories.
- Always pickup HTML5 sdk from third party directory.
   - Use the new html5 template by default.

[CL 2610587 by Ankit Khare in Main branch]
2015-07-04 18:45:54 -04:00
Ankit Khare
85e3be9d6e UE-16228 Fix up confusing and incorrect tooltip for html5 sdk settings.
[CL 2567390 by Ankit Khare in Main branch]
2015-05-27 17:02:52 -04:00
Ankit Khare
8a2d642116 HTML5: An alternate template with accurate progress bar/UI styling etc.
[CL 2521393 by Ankit Khare in Main branch]
2015-04-22 14:26:39 -04:00
James Moran
04b55d3492 Found HTML5 devices are not saved at startup.
[CL 2515535 by James Moran in Main branch]
2015-04-17 04:09:00 -04:00
Ankit Khare
79542f541b Allow HTML5 to download maps on the fly.
UPLAT-685 (Remove Virtual File System to reduce run-time memory overhead and allow for larger worlds in HTML5)

#codereview josh.adams, james.moran

[CL 2505577 by Ankit Khare in Main branch]
2015-04-08 14:53:36 -04:00
Ankit Khare
59ae1770d1 UE-12561: uncompressed lightmaps rendering incorrectly in HTML5
[CL 2505568 by Ankit Khare in Main branch]
2015-04-08 14:51:04 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
James Moran
ac4fb66edf Fixed typo with default device detection.
Allow Fallback onto EMSCRIPTEN env var when SDK settings are blank.

[CL 2484534 by James Moran in Main branch]
2015-03-19 10:58:46 -04:00
Terence Burns
08ff5fa6d1 https://jira.ol.epicgames.net/browse/UEPLAT-514
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.

-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine

[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00
Jaroslaw Palczynski
f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
#codereview Robert.Manuszewski

[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
James Moran
f1320865f9 Many improvements to HTML5.
- Fixes to the Mac HTML5 Device selection. .app files now work correctly.
- Re-enabled HTML5 in Mac Editor.
- Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5.
- Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use.
- Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression.
- Added Server Port option for HTML5 deploy to stop clashes on port 8000
- Adding more logging for use during debugging & tracing.
- Added an option to turn on HTML5 tracing api and added calls to the api.
- Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5.

#codereview Ankit.Khare

[CL 2452979 by James Moran in Main branch]
2015-02-20 04:41:01 -05:00
Peter Sauerbrei
8368f9aa27 fix for editor crash on exit
#html5

[CL 2435527 by Peter Sauerbrei in Main branch]
2015-02-06 11:34:51 -05:00
Niklas Smedberg
ac2d334930 Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
[CL 2430775 by Niklas Smedberg in Main branch]
2015-02-03 18:35:25 -05:00
James Moran
c5c96c5855 Unreal Frontend Linker fix. Misplaced #endif
[CL 2419040 by James Moran in Main branch]
2015-01-26 14:52:47 -05:00
James Moran
4a715d8eaf Crash fix for missing html5 ini values.
[CL 2418736 by James Moran in Main branch]
2015-01-26 12:02:40 -05:00
James Moran
c5b4ca076e HTML5 SDK settings are now set via the Editor.
Android SDK path backslash duplication fix.
Fix for User inis not saving array properties correctly.

#codereview Ankit.Khare, Josh.Adams

[CL 2418611 by James Moran in Main branch]
2015-01-26 10:22:57 -05:00
James Moran
e48fdc9356 Enable User.ini's.
Switch HTML5 SDK setupt to prefer values from User*.ini's over environment varibles

FYI #codereivew josh.adams, ankit.khare, rob.jones

[CL 2383359 by James Moran in Main branch]
2014-12-10 09:07:36 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ankit Khare
c93f7b8614 Fix for compiling UFE w/HTML5.
[CL 2347348 by Ankit Khare in Main branch]
2014-11-03 15:47:43 -05:00
Ankit Khare
55d2e28ba4 Allow html sdk path to be set using ini file.
- takes preference over EMSCRIPTEN env variable
   - editor can now detect sdk on yosemite.
   - refactor and simplyfy emscripten sdk access in .cs files.

#corereview james.moran

[CL 2345958 by Ankit Khare in Main branch]
2014-10-31 04:31:19 -04:00