james singer
f17c4c13aa
Fix up crash reporter config-var project overrides not working
...
#jira UE-72636, UE-168302
#rb brandon.schaefer, josh.adams
#preflight 63d2d7fd31334253e56188c8
[CL 23874750 by james singer in ue5-main branch]
2023-01-26 16:00:58 -05:00
alejandro aguilar
d32fd27232
Movement of configuration to base files to avoid overriding project settings
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#jira UE-163679
#review-22524674 @Sam.Zamani, @Chris.Varnsverry, @Josh.Adams
#preflight 634e6552820aa0c1932d79ce
[CL 22595624 by alejandro aguilar in ue5-main branch]
2022-10-18 05:07:28 -04:00
jimmy smith
b92f1fdf0d
Configuration support for AudioInfos / AudioFormats per platform
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#jira UE-159832
#rb Aaron.mcleran Phil.Popp Dan.Thompson Josh.Adams
#preflight 62d260033c3df323907eaa93
[CL 21153330 by jimmy smith in ue5-main branch]
2022-07-18 17:47:55 -04:00
Brandon Schaefer
21917b212e
Remove old comment about crash that is no longer happening
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#jira UE-132481
#rb none
#preflight none
[CL 20919755 by Brandon Schaefer in ue5-main branch]
2022-07-01 15:45:09 -04:00
Brandon Schaefer
f12b7e8aaf
Use Build.bat/sh as a wrapper for UBT as we want to setup the dotnet bundled version vs depending on the system
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#jira none
#rb none
#fyi Josh.Adams, Jonathan.Adamczewski
#preflight none
[CL 19654646 by Brandon Schaefer in ue5-main branch]
2022-04-06 16:14:44 -04:00
Brandon Schaefer
d96e4de996
Default bAgreeToUpload to false
...
If a game would like to implicitly upload set this to true
#jira none
#rb none
#preflight none
#fyi Rob.Thompson, Michael.Sartain
[CL 19286015 by Brandon Schaefer in ue5-main branch]
2022-03-07 11:46:22 -05:00
ola olsson
b5219b04e6
Remove Geometry Shader path for point-light shadow rendering, disable point light shadows if VertexShaderLayer is not supported (at runtime).
...
- Add r.Shadow.DetectVertexShaderLayerAtRuntime to make it possible to force (for DX11/12/SM5/Vulkan) compilation of vslayer despite RHISupportsVertexShaderLayer being false.
- Set r.Shadow.DetectVertexShaderLayerAtRuntime in WindowsEngine.ini,WinGDKEngine.ini & LinuxEngine.ini.
- Add DoesRuntimeSupportOnePassPointLightShadows to determine support at runtime.
- Fix bug excluding Nanite meshes from DF shadows for local lights if VSM is enabled (now only affects directional lights).
- Add OnGetOnScreenMessages to enable modular generation of on-screen messages in the scene renderer (aimed at transient rendering processes).
#rb arciel.rekman,andrew.lauritzen
#jira UE-138933
#preflight 61f3c967da54035207f6e560
#ROBOMERGE-AUTHOR: ola.olsson
#ROBOMERGE-SOURCE: CL 18769670 in //UE5/Release-5.0/... via CL 18769671 via CL 18769765
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18769767 by ola olsson in ue5-main branch]
2022-01-28 06:36:41 -05:00
alejandro aguilar
232d8cf9ff
Expansion of logic handling external auth types, allowing for specification via function parameters and default configuration per platform.
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#jira OI-3343
[at]Sam.Zamani, [at]Michael.Kirzinger
#ROBOMERGE-AUTHOR: alejandro.aguilar
#ROBOMERGE-SOURCE: CL 18474456 in //UE5/Release-5.0/... via CL 18480630
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18480710 by alejandro aguilar in ue5-release-engine-test branch]
2021-12-16 18:21:45 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
brandon schaefer
9ddde7d5e4
Add TargetSettingsIniSectionName for Linux and LinuxArm64.
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This was causing issues with not setting streaming audio to true for Compressed Audio
#jira UE-130555
#rb none
[FYI] Aaron.McLeran, Max.Hayes
#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17725727 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)
[CL 17725760 by brandon schaefer in ue5-release-engine-test branch]
2021-10-05 15:15:27 -04:00
jeannoe morissette
7bbdf95cf0
Unify the DataDrivePlatformInfo for VULKAN_SM5 in a common VulkanPC fake platform. The same slot was used in Editor (FGenericDataDrivenShaderPlatformInfo::Infos[SP_VULKAN_SM5]) for all these different sets of values (Windows, Linux, etc), so they would overwrite eachother (and the last one loaded was used). Use a single set of values for all VULKAN_SM5 and we will add a ShaderPlatform for those that need to diverge (like it was done for Android) or store the setting elsewhere.
...
#rb Mihnea.Balta,steve.smith
#ROBOMERGE-AUTHOR: jeannoe.morissette
#ROBOMERGE-SOURCE: CL 17601769 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17601828 by jeannoe morissette in ue5-release-engine-test branch]
2021-09-22 18:21:10 -04:00
dmitriy dyomin
99bfa9e992
Support SkinCache on mobile (everywhere)
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#rb jack.porter, josie.yang
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 17562761 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17562766 by dmitriy dyomin in ue5-release-engine-test branch]
2021-09-18 04:55:36 -04:00
brandon schaefer
04b75afea8
Fix metasounds ensure PR #8404 (Thanks slonopotamus!)
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#jira UE-126767
#rb Aaron.McLeran
#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17526964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17526999 by brandon schaefer in ue5-release-engine-test branch]
2021-09-15 17:07:07 -04:00
aurel cordonnier
7f517562d5
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
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This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
brandon schaefer
1a326b2200
Move back to NullSourceCodeAccessor by default until issues can be resolved for Linux
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#jira UE-124531
#rb none
#ROBOMERGE-SOURCE: CL 17405709 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17405710 by brandon schaefer in ue5-release-engine-test branch]
2021-09-02 13:50:35 -04:00
rolando caloca
f6cd88c157
UE5 - Remove platform
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#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh
#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
brandon schaefer
707e912f5c
Default Linux to Visual Studio Code over Null Source Code
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#jira none
#rb Michael.Sartain
[FYI] Will.Damon
#ROBOMERGE-SOURCE: CL 17140040 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17140048 by brandon schaefer in ue5-release-engine-test branch]
2021-08-11 14:50:39 -04:00
jeannoe morissette
1c3df9d049
- Add support for 64bit image atomics extension (VK_EXT_shader_image_atomic_int64).
...
- Add CVar (r.Vulkan.Allow64bitShaderAtomics) to forcefully disable 64bit image atomics. Currently defaults to 0 (until other components are in).
- Check driver version for Vulkan on NVIDIA, a fix was added for the 64bit image atomics that is required for Nanite. (currently Windows only, Linux TBD)
#rb Rolando.Caloca
[FYI] mihnea.balta,dmitriy.dyomin,brandon.schaefer
#ROBOMERGE-SOURCE: CL 16982971 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16982990 by jeannoe morissette in ue5-release-engine-test branch]
2021-07-28 11:51:01 -04:00
guillaume abadie
84e62d345c
Implements r.Bloom.HalfResolutionFFT=2 for quarter-res FFT Bloom
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Original author: Bennett Bernardoni
#rb none
#preflight 60ffbc037f21c90001f29648
#ROBOMERGE-SOURCE: CL 16966794 via CL 16970696
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16970849 by guillaume abadie in ue5-release-engine-test branch]
2021-07-27 14:02:28 -04:00
guillaume abadie
792b864c05
Removes a duplicated bSupportsGen5TemporalAA in linux's DataDrivenPlatformInfo.ini
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#rb none
#ROBOMERGE-SOURCE: CL 16862045 via CL 16862052
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16862063 by guillaume abadie in ue5-release-engine-test branch]
2021-07-15 10:09:45 -04:00
nick darnell
c611471f65
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
...
Josh.Adams, Michael.Noland, Daren.Cheng
[FYI] Josh.Adams, Michael.Noland, Daren.Cheng
#ROBOMERGE-SOURCE: CL 16605253 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16605300 by nick darnell in ue5-release-engine-test branch]
2021-06-09 10:46:45 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
christopher waters
2f132565b1
Tessellation Removal: Removing various leftover Tessellation code.
...
#jira UE-94564
#rb mihnea.balta
#preflight 608043e687373000015502b2
[CL 16080287 by christopher waters in ue5-main branch]
2021-04-21 16:11:32 -04:00
rolando caloca
54bec85390
UE5EA - Enable Nanite on Vulkan, fixes rendering issues
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[FYI] Mihnea.Balta
#rb Zach.Bethel, Brian.Karis
#ROBOMERGE-SOURCE: CL 16038169 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16038203 by rolando caloca in ue5-main branch]
2021-04-16 15:06:03 -04:00