- Remove check(SourceStruct) from ArePropertyAndContextStructCompatible, which was triggering when adding a binding for a tree that has no parameters (SourceStruct is nullptr for empty params)
#rb Mieszko.Zielinski
[CL 29267857 by mikko mononen in ue5-main branch]
- Combined common binding validation methods
- Moved all property binding callbacks to the shared binding data
#jira UE-197482
#rb Yoan.StAmant
[CL 29124924 by mikko mononen in ue5-main branch]
Added "Next Selectable State" transition option which is similar to "Next State" but the difference is that if the next state fails to be selected (i.e. enter condition failed), then instead of going back up the hierarchy, it will try to select the next sibling until it finds one that is selectable or if it reached the end of the sibling list.
#rb Mikko.Mononen
#jira UE-198276
[CL 28852004 by juan portillo in ue5-main branch]
- Added Themes, which change the coloring of both States and Tasks (tasks showing up a bit darker)
#rb Mikko.Mononen
#jira UE-196534
[CL 28231539 by juan portillo in ue5-main branch]
Also allow user to use the scrubbing buttons at any time the same way he can manually scrub. It will then disable auto-scrolling.
#rnx
#rb mikko.mononen
#jira UE-192308
#jira UE-192323
[CL 27199010 by yoan stamant in ue5-main branch]
Updated compiler to ignore disabled states when getting next sibling states.
Fixed transition to enabled states inside a disabled parent state.
#rnx
#rb mikko.mononen
[CL 27112355 by yoan stamant in ue5-main branch]
- replaced node details view by embedding property values in the tree view
- node exported text (e.g. Task, Conditions, etc) is no longer imported in struct or object to avoid problems with missing types or property types with specific requirements (e.g. Object base property needs to find the specified value). Goal is to always be able to inspect key/value pairs.
- improved hierarchy of event to improve readibility
- started adding some custom row widgets for the different event types
- reworked the toolbar to regroup the different concepts (Simulation controls, Trace recording, Trace analyzing)
#rnx
#rb mikko.mononen
[CL 26855639 by yoan stamant in ue5-main branch]
- Tracks are no longer cleared when running multiple consecutive PIE sessions unless 'bShouldDebuggerResetDataOnNewPIESession' is set to true in the StateTree Editor Settings. Non editor session analysis will always clear tracks.
- Added dedicated button to clear track data.
- Since tracks can be preserved between PIE session clamp range of the timelines is now the longest recording duration instead of the current session duration.
- Allow goto previous active states when scrubbing past the recording duration of the current analysis session
- Scrub buttons can now be used when the session is no longer active, regardless of the autoscroll state
- Manual scrubbing no longer change auto scroll status if session is not active
#rnx
#rb mieszko.zielinski
#jira UE-191087
[CL 26641868 by yoan stamant in ue5-main branch]
- active states text is truncated to the window size in the timeline
- fixed cursor tracking when scrubbing with the buttons
- fixed TrackedCursor when scrubbing to the beginning of the timeline
- replaced toggle pause button by a single button changing icon
#rb maxime.mercier
[CL 26344112 by yoan stamant in ue5-main branch]