Commit Graph

236 Commits

Author SHA1 Message Date
Matthew Griffin
412d0efe2a [INTEGRATE] Change 2427088 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/01/31 12:58:20
Show a warning when viewing blueprinted components. These components are read only and can only be modified in the blueprint editor

[CL 2435314 by Matthew Griffin in Main branch]
2015-02-06 09:18:48 -05:00
Matthew Griffin
dbd68298c7 [INTEGRATE] Change 2427079 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/01/31 12:30:41
Added missing file

[CL 2435296 by Matthew Griffin in Main branch]
2015-02-06 09:07:54 -05:00
Matthew Griffin
a3d8d0a866 [INTEGRATE] Change 2426876 by Michael.Noland@mnoland-T2784-Reference on 2015/01/30 21:33:48
Component tree: Overhauled the component tree tooltip to display better information consistently across both in-level and BP editor
	- Better display of component 'source' (inherited or not, etc...)
	- Added display of component class tooltip (A static mesh component is a...)
	- Minor formatting tweaks here and there, moved several widgets to reference the editor style
	- Colorized component text based on the type (introduced here, inherited native, inherited BP)
	[UE-8703]

[CL 2435266 by Matthew Griffin in Main branch]
2015-02-06 08:48:37 -05:00
Matthew Griffin
59cac01a63 [INTEGRATE] Change 2426456 by Nick.Darnell@Nick.Darnell_Dev on 2015/01/30 17:19:29
UMG - Changing the asset icon.

[CL 2435049 by Matthew Griffin in Main branch]
2015-02-06 03:54:10 -05:00
Matthew Griffin
4362f2fa08 [INTEGRATE] Change 2425685 by Nick.Darnell@Nick.Darnell_Dev on 2015/01/30 09:52:10
Editor - Improving the droptarget for assets in the details panels to be more obvious when a drag begins.

[CL 2433333 by Matthew Griffin in Main branch]
2015-02-05 05:55:18 -05:00
Matthew Griffin
39444ccac0 [INTEGRATE] Change 2425651 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/30 09:23:54
New Project Wizard UI text clean-up
	- Switched to rich text and use a bold highlight on some words instead of brackets
	- Turned on automatic text wrapping and removed newlines
	- Re-phrased some of the field descriptions to read more nicely

[CL 2433322 by Matthew Griffin in Main branch]
2015-02-05 05:40:14 -05:00
Saul Abreu
e1f29e87e9 Added buttons to localization dashboard and target editor to "compile translations" (generate localization resource files).
[CL 2426494 by Saul Abreu in Main branch]
2015-01-30 17:29:25 -05:00
Ben Marsh
12697d0839 [INTEGRATE] Change 2422412 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/28 12:27:00
Fixed hard-to-read documentation tool-tips in Blueprints (UE-8467)
	- Changed SCS tool-tips to use the new simplified dark-text-on-white-background styling
	- Made "Hold Ctlr+Alt" easier to read on a white background

[CL 2425847 by Ben Marsh in Main branch]
2015-01-30 10:55:24 -05:00
Ben Marsh
6f3b351dcc [INTEGRATE] Change 2420716 by James.Golding@JGOLDING-T2781-CODE on 2015/01/27 13:29:56
Fix PaperTileMapComponent icon
	Add warning comments to AbilitySystemComponent and GameplayAbilityBlueprint

[CL 2425758 by Ben Marsh in Main branch]
2015-01-30 10:25:16 -05:00
Ben Marsh
ca880c3408 [INTEGRATE] Change 2420649 by James.Golding@JGOLDING-T2781-CODE on 2015/01/27 12:55:26
Add more icons (mostly by duplicating existing ones) for component classes
	#codereview jamie.dale

[CL 2425747 by Ben Marsh in Main branch]
2015-01-30 10:22:52 -05:00
Ben Marsh
c9d8059989 [INTEGRATE] Change 2420581 by Jamie.Dale@Pitbull_JDaleReleases on 2015/01/27 12:21:03
Added Slate style entries for the new icons

	UE-7845 - New (large) icons for important classes in Browser

[CL 2425746 by Ben Marsh in Main branch]
2015-01-30 10:22:26 -05:00
Saul Abreu
ede61945bf Added the experimental Localization Dashboard UI.
[CL 2421013 by Saul Abreu in Main branch]
2015-01-27 16:31:40 -05:00
Thomas Sarkanen
3f0f5e3c83 FText key stablization & key editing
FText DisplayString shared ptrs are persisted across property edits. This preserves their entry in the live table and also updates the string that the entry points to. We call GetString() to update the hashed value as persisting the DisplayString means that its location in the table is preserved.
On serialization, a valid key is still found in the live table for the display string, so the key is preserved.
Added funtionality to the property editor to allow key editing and re-generation so any key conflicts can be resolved in the future.
Added new flag to prevent us from being able to edit 'immutable' code-declared (LOCTEXT) text. We dont attempt to preseve the identity of properties that are initialized with these.

UE-5350 - As a translator, I would like the editor tutorial text to preserve it's history between changes in order to greatly improve the translation workflow.

#codereview Saul.Abreu,Justin.Sargent

[CL 2420329 by Thomas Sarkanen in Main branch]
2015-01-27 10:07:05 -05:00
Ben Marsh
53eb9ed042 [INTEGRATE] Change 2419179 by Chris.Gagnon@chris.gagnon_T4696 on 2015/01/26 16:37:54
Fixed Compile errors from rename.
	Updated tooltips for SCSEditor.
	#codereview philip.Kavan

[CL 2419758 by Ben Marsh in Main branch]
2015-01-26 20:25:05 -05:00
Ben Marsh
09467b3147 [INTEGRATE] Change 2418662 by Jamie.Dale@Pitbull_JDaleReleases on 2015/01/26 11:12:12
Added a "C++" overlay for C++ source code folders in SPathView

	UE-7184 - Show game c++ classes and engine c++ classes in the content browser

[CL 2419743 by Ben Marsh in Main branch]
2015-01-26 20:22:53 -05:00
Ben Marsh
0d751ff56f [INTEGRATE] Change 2418658 by Jamie.Dale@Pitbull_JDaleReleases on 2015/01/26 11:10:25
Added a "Play" button to editor tutorial assets in the Content Browser

	UE-7970 - Add small 'play' button to EditorTutorial asset thumbnail

	"EditorTutorial" now provides some class type actions which show a "Play" button on Blueprints that derive from it.

	ReviewedBy Thomas.Sarkanen

[CL 2419742 by Ben Marsh in Main branch]
2015-01-26 20:22:38 -05:00
Ben Marsh
c0778b678d [INTEGRATE] Change 2418552 by James.Golding@JGOLDING-T2781-CODE on 2015/01/26 08:58:56
UE-7891 Remove 'feature pack' icons, and change text to explain that any template features can be added later.
	#codereview bruce.nesbit

[CL 2419722 by Ben Marsh in Main branch]
2015-01-26 20:18:43 -05:00
Ben Marsh
37d1bd3436 [INTEGRATE] Change 2416422 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_remote_releases on 2015/01/22 23:41:13
A few aesthetic changes for the component tree and details panel:
	- Made header area of component tree darker to match details panel style
	- Made details panel not have empty space where scrollbar should be.  Scrollbar no longer takes up permanent space

	- Removed old components tree

[CL 2419579 by Ben Marsh in Main branch]
2015-01-26 19:12:24 -05:00
Ben Marsh
79294a2638 [INTEGRATE] Change 2416397 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_remote_releases on 2015/01/22 22:45:52
- Added Button to convert an actor to a blueprint from the components tree
	- Added Combo to take actions on an existing blueprint
	-- Promote changes, reset changes, create new subclass

	- Removed blueprint category from actor details

[CL 2419578 by Ben Marsh in Main branch]
2015-01-26 19:12:08 -05:00
Ben Marsh
5648628d41 [INTEGRATE] Change 2415538 by James.Golding@JGOLDING-T2781-CODE on 2015/01/22 13:50:23
Add placeholder icons for EditorTutorial, PhysicsAsset and Skeleton
	#codereview jamie.dale

[CL 2419546 by Ben Marsh in Main branch]
2015-01-26 19:07:24 -05:00
Ben Marsh
64f047bb77 [INTEGRATE] Change 2414097 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/21 13:43:14
New look and feel for Slate tool-tips
	- Tool-tips are now black on white so they stand out from the rest of the editor
	- Increased tool-tip font size by one point; increased the amount of padding
	- Only regular text-only tool-tips and documentation tool-tips are affected.  We may update the various customized tool-tips later on.

[CL 2419520 by Ben Marsh in Main branch]
2015-01-26 18:59:35 -05:00
Ben Marsh
3892dd64ce [INTEGRATE] Change 2412157 by James.Golding@JGOLDING-T2781-CODE on 2015/01/20 09:34:12
Remove special case icon code in Class Picker 'common' classes
	Add lots of placeholder icons for class types that were missing them (AIController, GameMode, HUD, PlayerController...)
	Fix class lookup too allow different icon for Actor and Object based classes
	Remove some unused/duplicate icons

[CL 2419429 by Ben Marsh in Main branch]
2015-01-26 18:32:35 -05:00
Ben Marsh
b8b67b3ad3 [INTEGRATE] Change 2411673 by Chris.Gagnon@chris.gagnon_T4696 on 2015/01/19 19:20:57
SCS Editor now shows a root actor that you can select and see properties.
	Draging and dropping components to the graph from SCS editor creates Getters.
	Add components drop down has more common entries and better naming for some.

[CL 2419383 by Ben Marsh in Main branch]
2015-01-26 18:13:04 -05:00
Ben Marsh
4d5c52456e [INTEGRATE] Change 2411381 by Nick.Darnell@Nick.Darnell_Dev on 2015/01/19 16:39:31
Editor - Adding the unified blueprint editor view.  Combines all the modes into a single blueprint editor.  Still requires being enabled through the experimental option in the editor.

[CL 2419336 by Ben Marsh in Main branch]
2015-01-26 17:51:00 -05:00
Richard TalbotWatkin
f582883d1d Changes to how favorite levels list is organized.
#jira UE-8109 - The favorites list for levels displays a max of ten levels, but you are still given the option to add more
#change Changed favorites menu to not have an upper limit.  Favorites now organized so the most recently added/opened is at the head of the list.  Only the first five favorite levels are displayed on the main menu, the others are on a submenu.

[CL 2418402 by Richard TalbotWatkin in Main branch]
2015-01-26 03:29:48 -05:00