Andy Bayle
afd5527e08
update community contributors
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[CL 2436785 by Andy Bayle in Main branch]
2015-02-07 12:00:56 -05:00
buildmachine
b396cd372e
[Localization Update] Project: Engine Target: ToolTips
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[CL 2436628 by buildmachine in Main branch]
2015-02-07 00:30:17 -05:00
buildmachine
55a85829cd
[Localization Update] Project: Engine Target: PropertyNames
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[CL 2436625 by buildmachine in Main branch]
2015-02-07 00:29:31 -05:00
buildmachine
cd7fdf8ad4
[Localization Update] Project: Engine Target: EditorTutorials
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[CL 2436624 by buildmachine in Main branch]
2015-02-07 00:28:37 -05:00
buildmachine
7af7392822
[Localization Update] Project: Engine Target: Editor
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[CL 2436623 by buildmachine in Main branch]
2015-02-07 00:28:23 -05:00
buildmachine
ba3b5c73ef
[Localization Update] Project: Engine Target: Engine
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[CL 2436622 by buildmachine in Main branch]
2015-02-07 00:26:57 -05:00
Chris Babcock
8f8e3a233b
Fix for force feedback issue on Android
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#ue4
#android
[CL 2436243 by Chris Babcock in Main branch]
2015-02-06 17:57:32 -05:00
Jonathan Lindquist
a36ccd041f
submitting normals to vertex colors
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[CL 2436180 by Jonathan Lindquist in Main branch]
2015-02-06 17:33:39 -05:00
Ori Cohen
d0cac8b038
Remove 2012 PhysX libs
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[CL 2435859 by Ori Cohen in Main branch]
2015-02-06 15:02:56 -05:00
UnrealBot
b487f4a0ac
Rebuilt binaries for promoted changelist 2434822.
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[Promoted CL 2434822 in Main branch]
2015-02-06 14:13:37 -05:00
Mark Satterthwaite
83ad7e246f
Implemented desktop OpenGL support for GL_ARB_separate_shader_objects without requiring any additional shader platforms to reduce shader compile/link hitches.
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- Shaders which emit layout location data use INTERFACE_LOCATION & INTERFACE_BLOCK macros to defer to the runtime whether they can be used as separable or non-separable shaders.
- The runtime supplies the correct #define for each so that the shaders still work on platforms where the glLinkProgram implementation fails with separable shader code.
- Shader model 5 platforms (GLSL 430 or ES 3.10) which were already specifying & using layout location data continue to do so, even when using glLinkProgram.
- The 'OpenGL.UseSeparateShaderObjects' console variable allows switching between SSO/Link modes between executions, but not dynamically at runtime.
- Only defaults to on for Mac as that is the only platform which can guarantee that the extension is always available & so far the most tested platform.
- Updated hlslcc binaries are supplied for Mac, Linux & Windows.
- Added an OpenGL RHI stat for shader first draw time so that it is easy to see why hitches occur during runtime due to in-driver shader compilation.
reviewedby michael.trepka, nick.penwarden, dmitry.rekman, rolando.caloca
[CL 2435530 by Mark Satterthwaite in Main branch]
2015-02-06 11:35:30 -05:00
Matthew Griffin
0a7eb4b6a0
[INTEGRATE] Change 2427078 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/01/31 12:24:27
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Updated asset icons for basic shapes
[CL 2435293 by Matthew Griffin in Main branch]
2015-02-06 09:06:21 -05:00
Matthew Griffin
295740debd
[INTEGRATE] Change 2427077 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/01/31 12:22:39
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Update C++ component template to use the same component category as custom blueprint components
[CL 2435289 by Matthew Griffin in Main branch]
2015-02-06 09:05:00 -05:00
Kimio Yasuda
65e07285fb
Small typo corrections against INTSourceChangelist:2074474
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[CL 2435071 by Kimio Yasuda in Main branch]
2015-02-06 04:08:04 -05:00
buildmachine
25738f84e6
[Localization Update] Project: Engine Target: ToolTips
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[CL 2434875 by buildmachine in Main branch]
2015-02-06 00:55:47 -05:00
buildmachine
a38c1fe536
[Localization Update] Project: Engine Target: PropertyNames
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[CL 2434873 by buildmachine in Main branch]
2015-02-06 00:55:04 -05:00
buildmachine
b0d67458ae
[Localization Update] Project: Engine Target: EditorTutorials
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[CL 2434872 by buildmachine in Main branch]
2015-02-06 00:54:11 -05:00
buildmachine
733092bb31
[Localization Update] Project: Engine Target: Editor
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[CL 2434871 by buildmachine in Main branch]
2015-02-06 00:53:56 -05:00
buildmachine
b63cb1325a
[Localization Update] Project: Engine Target: Engine
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[CL 2434869 by buildmachine in Main branch]
2015-02-06 00:52:31 -05:00
Dmitry Rekman
0519926926
Updated ARM SDL libs for Linux (UE-8914).
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[CL 2434489 by Dmitry Rekman in Main branch]
2015-02-05 18:59:25 -05:00
UnrealBot
a419aeaa56
Rebuilt binaries for promoted changelist 2432918.
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[Promoted CL 2432918 in Main branch]
2015-02-05 15:58:10 -05:00
buildmachine
117a0ae3d1
Updating launcher binaries to version 1.11.3-2430297+++depot+UE4-LauncherReleases
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[CL 2433678 by buildmachine in Main branch]
2015-02-05 11:08:26 -05:00
Ori Cohen
44dc617839
Back out PhysX 3.3.2 upgrade. Build machine issues wait for take two
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[CL 2433541 by Ori Cohen in Main branch]
2015-02-05 09:34:33 -05:00
Sungjin Hong
103cbaed24
#loc UE4DocKOR
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[CL 2433255 by Sungjin Hong in Main branch]
2015-02-05 04:48:46 -05:00
buildmachine
2c56c30246
[Localization Update] Project: Engine Target: ToolTips
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[CL 2433013 by buildmachine in Main branch]
2015-02-05 00:40:26 -05:00