Commit Graph

108 Commits

Author SHA1 Message Date
patrick laflamme
2268774ab0 Exposed IAssetsTools::DiffAgainstDepot() and IAssetTools::DiffAssets() functions to Python
#rb Jamie.Dale
#preflight 61f010acbe0f0e0a6203836c

#ROBOMERGE-AUTHOR: patrick.laflamme
#ROBOMERGE-SOURCE: CL 18725285 via CL 18725289 via CL 18725294 via CL 18725693 via CL 18725965
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18726009 by patrick laflamme in ue5-main branch]
2022-01-25 13:56:08 -05:00
marc audy
6553e6cd0a Remove as much C++ deprecation as possible up to 4.17 (along with a few scattered removals from beyond)
#preflight 61eefc77ba69a4fdb220bf23

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18713191 by marc audy in ue5-main branch]
2022-01-24 15:07:48 -05:00
rex hill
36ca9082eb Allow blocking rename and duplicate UI per asset
#rb patrick.enfedaque
#preflight 61eae71cea0da8133dcf24d4

#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18691368 in //UE5/Release-5.0/... via CL 18691395 via CL 18691432
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18691442 by rex hill in ue5-main branch]
2022-01-21 12:33:34 -05:00
kiaran ritchie
4d8cfcaf85 Attempt #2 with fix to not break projects using EditorAnimUtils::RetargetAnimation()
- Replacing retarget manager with "Retarget Sources"
- Remove right-click retarget features from ABPs, anims and skeletons
- Deprecating URig asset

#rb:halfdan.ingvarsson
#JIRA:UE-137192
[FYI] benoit.gadreau
#preflight:https://horde.devtools.epicgames.com/job/61de1627f33c0754173a0887

#ROBOMERGE-AUTHOR: kiaran.ritchie
#ROBOMERGE-SOURCE: CL 18609946 in //UE5/Release-5.0/... via CL 18609978 via CL 18610008
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18610041 by kiaran ritchie in ue5-main branch]
2022-01-13 18:49:53 -05:00
kiaran ritchie
108d324377 [Backout] - CL18579636
[FYI] kiaran.ritchie
Original CL Desc
-----------------------------------------------------------------
- Replacing retarget manager with "Retarget Sources"
- Remove right-click retarget features from ABPs, anims and skeletons
- Deprecating URig asset

#rb:halfdan.ingvarsson
#JIRA:UE-137192
[FYI] benoit.gadreau
#preflight:https://horde.devtools.epicgames.com/job/61de1627f33c0754173a0887

#ROBOMERGE-AUTHOR: kiaran.ritchie
#ROBOMERGE-SOURCE: CL 18581158 in //UE5/Release-5.0/... via CL 18581164 via CL 18581169
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18581172 by kiaran ritchie in ue5-main branch]
2022-01-11 22:48:53 -05:00
kiaran ritchie
f9bd30d547 - Replacing retarget manager with "Retarget Sources"
- Remove right-click retarget features from ABPs, anims and skeletons
- Deprecating URig asset

#rb:halfdan.ingvarsson
#JIRA:UE-137192
[FYI] benoit.gadreau
#preflight:https://horde.devtools.epicgames.com/job/61de1627f33c0754173a0887

#ROBOMERGE-AUTHOR: kiaran.ritchie
#ROBOMERGE-SOURCE: CL 18579636 in //UE5/Release-5.0/... via CL 18579679 via CL 18579698
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18579719 by kiaran ritchie in ue5-main branch]
2022-01-11 20:22:40 -05:00
Julien stjean
26dd081009 Added a function ImportAssetsWithDialogAsync to the AssetTools.
Changed two import calls in the editor where interchange wasn't used. ImportAssetsWithDialog doesn't support async import to avoid breaking existing automation scripts or code.

#jira UE-136698
#rb Alexis.Matte
#preflight 61d340472e0e436c7257dbe4

#ROBOMERGE-OWNER: Julien.stjean
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18503230 in //UE5/Release-5.0/... via CL 18503245 via CL 18503259
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
#ROBOMERGE-CONFLICT from-shelf

[CL 18503775 by Julien stjean in ue5-main branch]
2022-01-03 16:49:42 -05:00
julien stjean
0af64fa975 Stop interchange from being use when using asset tool api by defaul (when interchange is on). (Otherwise this would break some licensees made code and scripts). Those who want an async import should use the interchange api preferably.
Added a setting to turn on interchange import only for textures.

The selection of the asset in the content is now only done after all the asset are imported when using interchange.

#jira UETOOL-4291
#rb Alexis.Matte
#preflight 619e34820141b3c6da5b98d0

#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18282733 in //UE5/Release-5.0/... via CL 18282735
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18282740 by julien stjean in ue5-release-engine-test branch]
2021-11-24 08:15:47 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
nick darnell
0c8d9e2d51 DataAssets - DataAssets can now have their base class changed (single or in bulk) as a right click asset action. So if you refactor your data assets and make new subclasses it's a lot easier to upgrade existing content now.
#jira none

#ROBOMERGE-SOURCE: CL 17155423 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17155428 by nick darnell in ue5-release-engine-test branch]
2021-08-12 13:49:50 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
nick darnell
a0e2f5d0e3 Advanced Copy - Fixed folders not being copyable, because their default state was unchecked, this has been fixed to check the contents of the folders.
Advanced Copy - We no longer open every package and all dependencies to setup possible renames, the code has been changed to do all the logic on PackageName, needed to cut out bGenerateUniqueNames from the copy params for now.

TODO - A good future improvement would be to make it so that tracking dependencies becomes lazy in the UI, as someone expands items in the tree, it would extend the dependencies 2 levels to know if it termininates or not, and wait until it's expanded to further look for depependencies.  Would require a much larger refactor than I wanted to do here.

[at]Lauren.Barnes,[at]Francis.Hurteau


#ROBOMERGE-SOURCE: CL 16385663 via CL 16386229 via CL 16386302
#ROBOMERGE-BOT: (v804-16311228)

[CL 16387277 by nick darnell in ue5-release-engine-staging branch]
2021-05-19 11:51:18 -04:00
rex hill
1f2033f4c7 Content Browser: Add filters for file types such as Python
#jira UE-94364
#preflight 609c8cd47ebade000189c9a5
#rb jamie.dale


#ROBOMERGE-SOURCE: CL 16311792 via CL 16312810 via CL 16312826 via CL 16312840
#ROBOMERGE-BOT: (v804-16311228)

[CL 16318016 by rex hill in ue5-release-engine-staging branch]
2021-05-13 16:20:36 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Kevin Ortegren
9a1c3066b4 Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
The category had grown significantly over time and splitting it up makes it easier to find things.

#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93

[CL 15886879 by Kevin Ortegren in ue5-main branch]
2021-04-01 04:13:37 -04:00
Dave Belanger
d2f06b6d70 BPGC and WBPGC asset actions and icons
#rb Matt.Peters
#jira UE-109794

[CL 15671949 by Dave Belanger in ue5-main branch]
2021-03-10 21:05:00 -04:00
geoff evans
3576e505bf Add asset file path length to content browser tooltip
Upcoming cooker changes remove the path length limitations for cooked file paths. This change forks and specializes/simplifies the path computation for source asset file paths, and adds the file path length (and maximum allowed) to the tooltip so users can still peek about any prohibitively long file paths in their project on disk.

#jira UE-102547

[CL 14791106 by geoff evans in ue5-main branch]
2020-11-19 17:21:15 -04:00
Patrick Enfedaque
d04d0965c0 Packed Level Instance MVP (based on SPMeshPacker)
- supports packing source level MeshComponents (SMC,ISM,HISM) into a single actor APackedLevelInstance.
- supports recursive packing of source LevelInstance's
- ability to pack result into an actor blueprint
- build menu allows rebuilding all loaded packed level instances (no dependency tracking)

#rb richard.malo

[CL 14751674 by Patrick Enfedaque in ue5-main branch]
2020-11-16 08:50:22 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
JeanFrancois Dube
d736d96085 Show the actor label instead of object name in the save dialog for external actors.
#rb richard.malo

[CL 14431000 by JeanFrancois Dube in ue5-main branch]
2020-10-06 13:17:00 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
brooke hubert
a470770796 Remove deprecated asset editor manager.
#Jira none
#rb lauren.barnes

[CL 13816532 by brooke hubert in ue5-main branch]
2020-07-01 16:35:41 -04:00