Commit Graph

11 Commits

Author SHA1 Message Date
Thomas Sarkanen
dfc9addd05 Tearing off a highlighted widget no longer results in duplicate content being displayed
Tutorials browser now always appears on the mainframe. This avoids the browser appearing on small torn-off windows if content is torn off while a tutorial is in progress.
Also fixed crash when opening a browser from a widget that used to be docked to anotehr tab (weak window pointer was invalid at this point).

TTP# 347014 - EDITOR: TUTORIAL: If a tab is undocked while being referenced in the "welcome to the unreal editor" tutorial, there will be two instances of the tutorial text

[CL 2305366 by Thomas Sarkanen in Main branch]
2014-09-22 09:42:52 -04:00
Thomas Sarkanen
f9b46bc4d6 Correctly open tutorial when opening an asset for a tutorial.
Make sure we have an overlay constructed for the window we just created for the asset.

TTP# 347174 - TUTORIAL: When clicking on a sub editor tutorial, the tutorial does not automatically popup if the sub editor is not already opened

[CL 2305305 by Thomas Sarkanen in Main branch]
2014-09-22 09:41:50 -04:00
James Golding
8469b0fc89 Fix tutorial not displaying if NULL window was passed in
#codereview thomas.sarkanen

[CL 2302957 by James Golding in Main branch]
2014-09-18 16:42:40 -04:00
Thomas Sarkanen
304d700746 Added/edited extra tutorial contexts & added analytics
Tutorial contexts for IOS/Android/Whatever are now hooked up (console setup ones are still missing).

Analytics added for tutorial usage in various places.

Added ability to reset tutorial state with -ResetTutorials command-line flag.

Cleaned up some unused code (still a lot more to come here!).

[CL 2302314 by Thomas Sarkanen in Main branch]
2014-09-18 08:10:29 -04:00
Thomas Sarkanen
5ac251775a CIS fix - non-unity build
[CL 2300834 by Thomas Sarkanen in Main branch]
2014-09-17 08:30:32 -04:00
Thomas Sarkanen
cae9246a71 Tutorials can now open an asset when started
The tutorial system will then attach non-widget-bound content to the asset editor window.
Also, assets can now be opened from a tutorial blueprint.

[CL 2300747 by Thomas Sarkanen in Main branch]
2014-09-17 05:44:56 -04:00
Thomas Sarkanen
12a32f87f4 Fixed crash when zero-length tutorials are run
TTP# 345094 - CRASH: Selecting the arrow keys in the tutorial will cause an immediate crash with the new Tutorial system

[CL 2293498 by Thomas Sarkanen in Main branch]
2014-09-11 03:56:58 -04:00
Thomas Sarkanen
8dc16308f3 Added tutorials button in top bar of editor & sub-editors
Icon is only visible if content is available for the editor in question.
Split editor settings into two groups - one is persistent settings and one is progress/state.
Tutorials record their dismissed state, so users can permenantly disable the 'nag' for a particular tutorial.
Tutorial content now solidifies when the mouse is hovered over it, so it can be made easier to read.
Fixed crash on startup if an intro tutorial was displaying rich text.
Also fixed crash for TTP# 345094, where a zero-length tutorial was being accessed.

[CL 2275934 by Thomas Sarkanen in Main branch]
2014-08-28 06:22:40 -04:00
Thomas Sarkanen
e03598559f CIS fix for unresolved external
[CL 2264371 by Thomas Sarkanen in Main branch]
2014-08-20 11:52:58 -04:00
Thomas Sarkanen
1328ebc6ef Use the Asset Registry to discover tutorials
Fixed visibility issues where hyperlinks could not be clicked.
Implemented BP functions for tutorial stage completion etc.

[CL 2264228 by Thomas Sarkanen in Main branch]
2014-08-20 10:27:41 -04:00
Thomas Sarkanen
a27980dcf0 Tutorials 2.0 - Initial version
NOTE: Old tutorials not deprecated (yet), but widget highlights in old tutorials will stop working with this change!

Added new Blueprintable UEditorTutorial object.
Added suite of widgets and details customizations to display tutorials.
New system is available on command line switch -NewTutorials.

Slate changes:
Tag names are now stored in SWidgets, rather than simply being discarded.
Removed STutorialWrapper in favour of using Tags.
Added Tags to more multibox widgets, so virtually all can now be picked.
Added SWindow::HasOverlay so we dont attempt to add overlays to widows that cannot have them.

[CL 2244216 by Thomas Sarkanen in Main branch]
2014-08-05 09:04:35 -04:00