by storing installation destination and returning the path to installation.
#jira none
#rb none
#rnx
[CL 15653907 by Jerome Delattre in ue5-main branch]
- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop
#jira distro-133
#[fyi] wes.fudala
#ushell-cherrypick of 15635368 by alfred.reynolds
[CL 15651276 by Marc Audy in ue5-main branch]
- Exclude source files from unity if their first include is in the working set.
- Compile header files in the working set in their own dedicated source file if there is not an existing source file that includes it first.
#rb Ben.Marsh
#robomerge[STARSHIP] Release-5.0-EarlyAccess
[CL 15639040 by Devin Doucette in ue5-main branch]
Enable UPS by default for all non-dedicated server targets for all projects.
When staging, remove the requirement to specify the -iostore command line argument by reading the value "bUseIoStore" from the platform game ini section "/Script/UnrealEd.ProjectPackagingSettings".
The command line arguments (-iostore and -skipiostore) can still be used to override the ini file setting.
#rb per.larsson,carlmagnus.nordin
#rnx
#robomerge Release-5.0-EarlyAccess
[CL 15637476 by PJ Kack in ue5-main branch]
- CCD can now run every iteration (solves many CCD failures)
- CCD won't cull contacts
- Old bug where rotating bodies can tunnel is fixed now
- Added an extra fail safe in case of too few iterations
#rb Max.Whitehead
[FYI] Michael.Lentine, Benn.Gallagher, Chris.Caulfield
#jira UE-94871 UE-94946 UE-100408
[at]Max.Whitehead
#ROBOMERGE-SOURCE: CL 15603308 in //UE4/Release-4.26-Chaos/... via CL 15603316 via CL 15603321
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Staging) (v777-15581079)
#ushell-cherrypick of 15632179 by jaco.vandyk
[CL 15637308 by jaco vandyk in ue5-main branch]
Switches the default zip utility to be the built in NET ZipArchive class. Adds additional support for storing permission bits by P/Invoking libSystem.dylib and adding the flags from stat64() to the ZipArchiveEntry. Also restores the permissions on unzip. One less dependency on Ionic.Zip. :)
#jira UE-109089
[FYI] Jonathan.Adamczewski
#rb none
#ROBOMERGE-SOURCE: CL 15620859 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15620862 by ben marsh in ue5-main branch]
- This helps with overall system responsiveness when many shader workers are spawned at the same time
#rb Arciel.Rekman
[CL 15580762 by danny couture in ue5-main branch]