- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop
#jira distro-133
#[fyi] wes.fudala
#ushell-cherrypick of 15635368 by alfred.reynolds
[CL 15651276 by Marc Audy in ue5-main branch]
- Removed OutputMask since nothing was using it anymore.
- Made UAVMask an optional output from FXC compiles, only d3d11 reads it.
- UAVMask now created from entire set of UAVs and not just UAVs in Uniform Buffers.
#jira none
#rb mihnea.balta
#ROBOMERGE-SOURCE: CL 15643920 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
[CL 15643927 by christopher waters in ue5-main branch]
This works better than full FBF and supported on most Adnroid devices. Fallback to FBF when extension is not supported
(merged from Release-Engine-Staging)
#jira UE-106962
#ROBOMERGE-SOURCE: CL 15624985 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15625000 by dmitriy dyomin in ue5-main branch]
Back out of previous new base cycle event change and use the absolute 64-bit cycle value instead. The previous solution did not support late connect scenarios. The memory cost is not significant based on the current marker frequency.
#rb martin.ridgers
[CL 15623871 by Johan Berg in ue5-main branch]
#ROBOMERGE-SOURCE: CL 15622789 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15622803 by axel riffard in ue5-main branch]
Adds a helper class to make CachedDataProbablyExists, GetCachedData and PutCachedData operations. The helper checks the availble connections in the pool and decides if the thread should make a regular request or batch together with other requests. This will reduce the number of concurrent connections on each client.
Disabled by default.
#rb devin.doucette
[CL 15604924 by Johan Berg in ue5-main branch]