- This is a plugin that enables the animation runtime to search within a sequence for a given pose
- UPoseSearchSchema: specifies list of bones to sample, will include other info in the future like which properties to sample
- UPoseSearchIndexConfig: anim asset metadata object that specifies sample rate and range
- UPoseSearchIndex: anim asset metadata object containing data sampled from sequence offline, currently just translations per bone in the schema
- FPoseSearchPoseHistory: maintains a buffer of recorded poses over time for constructing search queries with past poses
- PoseSearchBuildIndex(): Constructs a search index for an anim sequence
- PoseSearchBuildQuery(): Constructs a search query given the current pose and a pose search schema
- PoseSearch(): Searches for the nearest matching pose in an indexed sequence given a query that was built for the same pose search schema
- FAnimNode_PoseMatchingSequencePlayer: Subclass of sequence player that adds the option to offset playback based on a pose search
- FAnimNode_PoseSearchHistoryCollector: a new pose history anim node for explicit control of pose search query context
- Pose history is now updated during graph evaluation instead of always using the final pose result at the end of evaluation
- Removed pose history from anim instance to decouple plugin from anim runtime
- Removed dependencies on USkeletalMeshComponent
- Promoted anim update shared context to base context so ancestor tracking can be used during node initialization
- Added FBoneIndexBase::IsValid()
- Exported UAnimationAsset API so plugins can use it
- Improved documentation
- Register asset type actions on module startup
#rb Andrew.Marre, Laurent.Delayen, Jaren.Peterson, Thomas.Sarkanen
[CL 13682386 by braeden shosa in ue5-main branch]
#jira
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 13006995 via CL 13007016 via CL 13007026 via CL 13007030
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 13007036 by jamie dale in Main branch]
#jira UE-90292
#rb rex.hill
#robomerge[RELEASE] 4.25
#ROBOMERGE-SOURCE: CL 12069288 via CL 12069307 via CL 12069321
#ROBOMERGE-BOT: (v657-12064184)
[CL 12072296 by rex hill in Main branch]
#rb Rex.Hill
#ROBOMERGE-SOURCE: CL 11447143 via CL 11447144 via CL 11447146
#ROBOMERGE-BOT: (v654-11333218)
[CL 11447152 by dave belanger in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
- Don't generate PPIDs upon world save if triggered by redirectors fixup.
#rb Matt.Kuhlenschmidt
#ROBOMERGE-SOURCE: CL 10322498 via CL 10322500
#ROBOMERGE-BOT: (v593-10286020)
[CL 10322501 by dave belanger in Main branch]
Multiple engine changes needed to support LevelGrid
#rb jeanfrancois.dube, sebastien.lussier, richard.malo
#rnx
#ROBOMERGE-OWNER: Patrick.Enfedaque
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 10318590 via CL 10318595
#ROBOMERGE-BOT: (v593-10286020)
[CL 10318965 by Patrick Enfedaque in Main branch]
#rb chris.gagnon
#rnx
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 10069511 via CL 10069512
#ROBOMERGE-BOT: (v574-10069753)
#codereview Sebastian.Nordgren
[CL 10074271 by marc audy in Main branch]