#proj UE4
#branch UE4
#summary Verified why @ was disallowed
#extra Also improved the robustness of the path validator and disallowed some extra things that had previously been missed.
#extra Made the way we report invalid characters consistent between FPaths, FName, and FPackageName; they now report all matched invalid characters rather than only the first one.
#reviewedby Thomas.Sarkanen, Max.Preussner
[CL 2043081 by Jamie Dale in Main branch]
#proj core
#branch UE4
#summary Moved global variables to statics in FApp. Removed unused GUnclampedDeltaTime.
#codereview robert.manuszewski
[CL 2043034 by Mikolaj Sieluzycki in Main branch]
#UE4 Significant performance increases for cooking/saving packages. Don't resize an array to number of existing objects in the export tagger, this can be > 1 million. Change the export name lookup table from a 2 million index array to a map.
#codereview robert.manuszewski
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2038207 by Ben.Zeigler on 2014/04/01 18:52:10.
[CL 2040283 by Ben Zeigler in Main branch]
#branch UE4
#proj Runtime.Engine
#summary Implemented a struct customization for FRange and changed these two properties to an FRange, which can be accordingly clamped.
#add Implemented FRangeStructCustomization<> for FFloatRange and FInt32Range.
#add Implemented FFloatRange and FInt32Range mirrors in Object.h, for use by UHT.
#change Changed the Type member of TRangeBound to be an explicitly sized TEnumAsByte instead of a plain enum (so that the mirrored structs for UHT are guaranteed to match).
#change Changed Min and MaxSmoothedFrameRate members in UEngine to use a FFloatRange and added appropriate metadata.
#reviewedby Chris.Wood, Max.Preussner
[CL 2039474 by Richard TalbotWatkin in Main branch]
Phase 1
Added platform to the cooked file requests so that the cooker just cooks files for the requested platform.
Reviewed Daniel Wright
[CL 2038767 by Daniel Lamb in Main branch]