Commit Graph

277 Commits

Author SHA1 Message Date
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Josh Adams
1439675a3e - Added tagged retrieval to work with regex'd tags
- Added some Turnkey settings to IOSRuntimeSettings
- Added some of the IOSRuntimeSettings to be stripped out in the IniKeyBlacklist so that passwords aren't shipped
- Fixed smb: volume mounting in Turnkey
- Changed IOS prereq validation to be driven more by the bundleid, and then will hunt down a cert that matches the "best" provision that matches the bundleid. Then, uses the bundleid (with regex) to find a cert to install via Turnkey. Full wildcards can break it, so TeamID can be used to narrow down valid provisions

[CL 13886561 by Josh Adams in ue5-main branch]
2020-07-17 16:07:26 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
jack porter
e733768270 Marked Custom Launchscreen Storyboards experiemental in IOS Project Settings for 4.25.0
#jira UE-92556
#rb Trivial
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 13055077 in //UE4/Release-4.25/... via CL 13055079 via CL 13055098
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13055101 by jack porter in Main branch]
2020-04-28 10:53:12 -04:00
josh adams
13bc36c98d Moving Binaries and Build NotForLicensees files around
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 12740027 via CL 12740029 via CL 12740030
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12740031 by josh adams in Main branch]
2020-04-11 08:47:06 -04:00
jack porter
4244da33f5 Minor fixes to launch screen storyboard editor UI
#rb Allan Bentham
[FYI] Axel.Riffard
#jira UE-85720
#lockdown cristina.riveron

#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 12559112 in //UE4/Release-4.25/... via CL 12559114 via CL 12559129
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12559130 by jack porter in Main branch]
2020-04-02 13:40:29 -04:00
jack porter
d318d6e55c Full Storyboard support for iOS
Removal of old Static Launch Screen Logic

#rb jack.porter
#jira UE-85720
#lockdown christina.riveron

#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 12516944 in //UE4/Release-4.25/... via CL 12517030 via CL 12519927
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12520012 by jack porter in Main branch]
2020-04-02 08:34:15 -04:00
Jack Porter
7f23ea4b6f Fix RoboMerge duplicated code causing CIS issue
#rb None
#jira UE-91033

[CL 12368902 by Jack Porter in Main branch]
2020-03-23 09:41:08 -04:00
jack porter
ab6f4957af Storyboard Full Support (Including compilation and Editor Support)
#rb Jack.Porter
#jira UE-85720
#lockdown cristina.riveron

#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 12367968 in //UE4/Release-4.25/... via CL 12367969
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)

[CL 12367997 by jack porter in Main branch]
2020-03-23 01:39:23 -04:00
jian ru
b8138c41bd Landscape visual mesh LOD streaming (mobile only)
[FYI] Peter.Sauerbrei,Chris.Bunner


#ROBOMERGE-OWNER: jian.ru
#ROBOMERGE-AUTHOR: jian.ru
#ROBOMERGE-SOURCE: CL 12126084 via CL 12126339 via CL 12132576
#ROBOMERGE-BOT: (v659-12123632)

[CL 12132633 by jian ru in Main branch]
2020-03-11 12:57:20 -04:00
brian zaugg
166baf35e9 On iOS builds, copy LaunchScreen.storyboardc into the app bundle if the project setting is enabled.
#rb Axel.Riffard


#ROBOMERGE-OWNER: brian.zaugg
#ROBOMERGE-AUTHOR: brian.zaugg
#ROBOMERGE-SOURCE: CL 11928501 via CL 11928504 via CL 11928509 via CL 11930338
#ROBOMERGE-BOT: (v656-11643781)

[CL 11949847 by brian zaugg in Main branch]
2020-03-05 14:12:08 -05:00
jack porter
5d9a81b1f5 Added a project setting to enable files created by UE4 to appear in the iOS on-device Files App (disabled by default)
[FYI] Thomas.Ross
#rb Dmitriy.Dyomin


#ROBOMERGE-SOURCE: CL 11153138 via CL 11153139
#ROBOMERGE-BOT: (v640-11091645)

[CL 11153140 by jack porter in Main branch]
2020-01-29 04:22:38 -05:00
bob tellez
73f3d19f1f Back out changelist 11119764, 11119772, 11119809, 11119849, 11121802, 11125895, 11124508. AutoTest assert
[FYI] Rob.Gay


#ROBOMERGE-SOURCE: CL 11125898 via CL 11126424
#ROBOMERGE-BOT: (v640-11091645)

[CL 11126508 by bob tellez in Main branch]
2020-01-28 05:18:04 -05:00
rob gay
dd71a4cd08 - Deprecate AudioDevice implementation Engine/UnrealEngine monolythics & move to AudioDeviceManager
- Remove redundant static calls on AudioDevice in favor of AudioDeviceManager for finding Main/Active Devices (state managed by the manager, not individual devices)
#rb ethan.geller ryan.mangin


#ROBOMERGE-SOURCE: CL 11119764 via CL 11119771
#ROBOMERGE-BOT: (v640-11091645)

[CL 11119776 by rob gay in Main branch]
2020-01-27 15:55:07 -05:00
maxwell hayes
7484af145c Removing stereo bleed members. Not used in the new audio engine.
#rb Aaron.McLeran
#jira UE-87035


#ROBOMERGE-SOURCE: CL 11097936 via CL 11097944 via CL 11097952
#ROBOMERGE-BOT: (v640-11091645)

[CL 11097958 by maxwell hayes in Main branch]
2020-01-23 15:01:48 -05:00
mic rooney
f60752071d Adding option to disable phone vibration when controllers are attached to mobile devices
#ROBOMERGE-SOURCE: CL 10989056 via CL 10989708 via CL 10989725
#ROBOMERGE-BOT: (v633-10983880)

[CL 10989744 by mic rooney in Main branch]
2020-01-14 19:39:25 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
Andre Marier
fe62eba6b9 - added a 120fps option for ios
- added bEnableDynamicMaxFPS option

[at]Pete.Sauerbrei
#rb Francois.Guimond
#rnx


#ROBOMERGE-OWNER: Andre.Marier
#ROBOMERGE-AUTHOR: andre.marier
#ROBOMERGE-SOURCE: CL 10379271 via CL 10380105 via CL 10380108
#ROBOMERGE-BOT: (v594-10333955)

[CL 10380655 by Andre Marier in Main branch]
2019-11-22 16:52:12 -05:00
ethan geller
13bb99e32a Back out changelist 9826412 to fix patch diff in cook.
#ROBOMERGE-SOURCE: CL 10221882 via CL 10222025 via CL 10222065 via CL 10222106
#ROBOMERGE-BOT: (v590-10202696)

[CL 10222163 by ethan geller in Main branch]
2019-11-14 15:27:56 -05:00
jack porter
776b7b9fca Set Max Metal Target Version default to 2.0
Marked iOS Project as a Framework as experimental
#jira UE-78655
#jira UE-81844
#rb None
#lockdown Cristina.Riveron
[FYI] Peter.Sauerbrei

#ROBOMERGE-SOURCE: CL 9847145 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9847147 by jack porter in Main branch]
2019-10-27 22:48:53 -04:00
ethan geller
c61fe9ef76 Add stream chunk override in per platform cook overrides.
#rb maxwell.hayes


#ROBOMERGE-SOURCE: CL 9826412 via CL 9826418 via CL 9826421
#ROBOMERGE-BOT: (v546-9757112)

[CL 9826427 by ethan geller in Main branch]
2019-10-24 19:53:53 -04:00
maxwell hayes
a601b58deb Fix for ios issue "audio not resuming after ios alarm goes off"
[FYI] Randolph.Kestner, Michael.Kirzinger
#rb Ethan.Geller


#ROBOMERGE-SOURCE: CL 9600206 via CL 9601331 via CL 9601473
#ROBOMERGE-BOT: (v526-9587114)

[CL 9601601 by maxwell hayes in Main branch]
2019-10-15 14:28:23 -04:00
Rolando Caloca
1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
jimmy smith
6aaf321b7e SoundNodeQuality should be evaluated during cooking
#rb Aaron.Mcleran, Marc.Audy, Ethan.Geller
#jira UE-80323


#ROBOMERGE-OWNER: jimmy.smith
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 9542946 via CL 9542950
#ROBOMERGE-BOT: (v521-9539702)

[CL 9543087 by jimmy smith in Main branch]
2019-10-10 17:58:16 -04:00