GUBP High Level
* Temp Storage is zipped into a single archive per node now. This results in ~75% reduction in temp storage usage and network traffic, not to mention the per-file overhead.
* Temp Storage is in P:\\Builds\\{Game}\\TmpStore instead of P:\\Builds\\{Game}\\GUBP (to facilitate easier cleaning of this new structure).
* Temp Storage nodes are in subdirectories of {Branch}\\{CL}\\{NodeName} now instead of a flat directory structure that was hard to manually sift through.
GUBP Mid Level
* Removed -Store= and -StoreSuffix= test parameters.
* Added -NoZipTempStorage parameter to turn off temp storage zipping if necessary.
* Created GUBP.JobInfo class that collects info about the job as a whole to be passed around by GUBP. Mostly used by any code that need to interact with TempStorage.
* Created TempStorageNodeInfo that describes the necessary parameters to find the temp storage location for a node.
* Fully XML commented TempStorage.cs, and commented internals all major functions.
* Added a bunch of telemetry data for storing, retrieving, and cleaning shared temp storage.
UAT Mid Level
* Fixed a bug in Ionic.Zip that make ExtractAll() not work on Mono, checked in new DLLs.
* Added UAT parameter -UseLocalBuildStorage that allows you to test build storage stuff completely locally. Writes to Engine\\Saved\\LocalBuilds\\...
GUBP Low Level
* Refactored some GUBP startup code so temp vars would be limited in scope. Makes it easier to track the impact of refactoring these things.
* CullNodesForPreflight is only called for preflight builds.
* Refactored TempStorage.FindTempStorageManifests to use new TmpStore structure and harden the brittle string/path parsing it was doing. See the new TempStorage FindMatchingSharedTempStorageNodeCLs().
* Refactored TempStorage Saving and Loading to use XDocument instead of older XmlDocument. Removed a bunch of redundant checks.
* Use StripBaseDirectory and MakeRerootedFilePath to remove the brittle directory manipulation code. Directories no longer require a '/' at the end.
* Removed a few redundant caching layers in cleaning temp storage that try to ensure we don't clean a folder twice. None of them were necessary.
* Removed unused single-threaded copy code from temp storage.
* Updated Temp Storage unit test, and fully commented the logic behind it.
UAT Low Level
* UAT top level exception handler is now a single log line now to help parsers find the error.
* Removed several uses of FormatException as it doesn't display the entire exception chain, and is not as good as the default exception formatter.
* Removed ExceptionToString as it used FormatException, which was not a good precedent.
* Fixed several cases of exception propagation that was not properly chaining the inner exception.
* Refactored ThreadedCopyFiles to use Parallel.For because it was just as fast (if not faster) and much simpler to maintain.
* Removed the suffix from Robust_FileExists_NoExceptions because it's sole purpose in life WAS to throw exceptions!
* Added a bunch of XML doc comments to CommandUtils.
* Modernized some container manipulation and iteration to use IEnumerable and extension methods more appropriately.
* Added several @todos for other minor cleanup stuff that should happen eventually.
* Fixed some uses of String.Compare to use invariant culture.
#codereview:ben.marsh
[CL 2644846 by Wes Hunt in Main branch]
- Modular builds (editor, UT server) seem to be broken by this since FixDeps step probably is not listing its prerequisites correctly.
#codereview Ben.Marsh
[CL 2644331 by Dmitry Rekman in Main branch]
#UE4 Added a PALTest for string precision
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2643891 by Bob.Tellez on 2015/08/04 15:18:26.
[CL 2643898 by Bob Tellez in Main branch]
Explicit serialization functions used instead of reflection, to avoid deserialization problems on Mono.
Version number added to makefiles to allow versioning in future.
Makefiles still disabled if the host platform differs from the built platform, to continue to avoid any problems 'when building with RPCUtility'.
#codereview robert.manuszewski,michael.trepka
[CL 2643502 by Steve Robb in Main branch]
Re-added ambiguous Automation ctor that was removed in CL2605826. It is now marked with [Obsolete], and will be removed in the future. CL2643334 already fixed the instances that were mistakenly being routed to the varargs version.
#codereview:richard.fawcett, leigh.swift, ben.marsh
[CL 2643482 by Wes Hunt in Main branch]
The overloaded constructor was removed in CL 2605826, so all existing calls are being interpreted as AutomationException(string Message, object[] Params), causing runtime failures when Message does not contain a replacement placeholder "{0}", and potential unwanted behavior if it does.
#jira OPP-3951
#codereview Wes.Hunt, Leigh.Swift
[CL 2643334 by Richard Fawcett in Main branch]
* ie: UAT.StoreToTempStorage.5.1024
* this can be pulled about by downstream telemetry to measure temp storage performance across the system, and how it's being used in general.
Misc
* Fixed CommanUtils.WriteToFile to add a Newline to match old behavior.
* Added a new feature to the telemetry stopwatch to allow setting a dynamically generated string when finishing the timing.
#codereview:ben.marsh
[CL 2640845 by Wes Hunt in Main branch]