#UE4 Asset registry tags are now excluded from builds unless they are added to the CookedTagsWhitelist which can be configured in BaseEngine.ini. For full backward compatability add +CookedTagsWhitelist=(Class=*,Tag=*), but it will bloat your memory usage.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2642971 by Bob.Tellez on 2015/08/03 22:46:20.
[CL 2642973 by Bob Tellez in Main branch]
There is now a "Mesh Vertical Offset" on spline *control points* (to allow it to blend between different values along a spline). The old "Mesh Offest" on the segment mesh entry has been renamed "Center Adjust", as that's what it actually did and that behaviour is still useful.
[CL 2626109 by Gareth Martin in Main branch]
Add SpawnSoundLocation which returns an Audio Component
Add rotation to Play/Spawn Sound/Dialogue functions
Make dialogue gameplay statics play/spawn API consistent with sound and eliminate duplicate code
[CL 2620972 by Marc Audy in Main branch]
[UE-18227][UE-18185]
Restored changelist 2610237 (UE-16083).
Back out changelist 2611758.
#codereview Mike.Beach, Terence.Burns
[CL 2612142 by Maciej Mroz in Main branch]
- New VM instruction: EX_SwithValue
- New KismetCompiledStatement: KCST_SwitchValue
- Functions from UKismetArrayLibrary don't have UArrayProperty input param anymore
- removed FBlueprintCompiledStatement::ArrayCoersionTermMap
- New Engine.ini option: [Kismet]bUseSelectRef - currently it's disabled
- FKCHandler_SelectRef - new implementation of Select node.
#codereview Nick.Whiting, Mike.Beach
[CL 2610237 by Maciej Mroz in Main branch]
- Use ServerFlushLogInterval in GameEngine to control the maximum time limit when logs should be flushed (30 seconds by default).
#codereview Bob.Tellez, Ivan.Horvath
[CL 2606692 by Dmitry Rekman in Main branch]