Commit Graph

555 Commits

Author SHA1 Message Date
Lina Halper
6e53220d96 - Fixed vehicle advanced template crash
- Fixed two way blend node redirects
- Added struct redirects for all classes.

[CL 2643983 by Lina Halper in Main branch]
2015-08-04 16:08:38 -04:00
Bob Tellez
e4af79aa8e [AUTOMERGE]
#UE4 Asset registry tags are now excluded from builds unless they are added to the CookedTagsWhitelist which can be configured in BaseEngine.ini. For full backward compatability add +CookedTagsWhitelist=(Class=*,Tag=*), but it will bloat your memory usage.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2642971 by Bob.Tellez on 2015/08/03 22:46:20.

[CL 2642973 by Bob Tellez in Main branch]
2015-08-03 22:47:31 -04:00
Zak Middleton
a095106d4a #ue4 - Fix ConvertTransformToRelative nodes disconnecting the input pins. Params were renamed without an ini redirect.
#jira UE-19564

[CL 2642733 by Zak Middleton in Main branch]
2015-08-03 19:03:04 -04:00
Dan Oconnor
be05748453 #jira UE-19314 CreateEvent nodes now default to self and no longer have an asset picker. Also removing deprecation of Set Timer by Name, which is slower and more error prone than Set Timer by Delegte but otherwise perfectly functional
[CL 2640694 by Dan Oconnor in Main branch]
2015-07-31 14:26:31 -04:00
buildmachine
ce42430211 Code documentation from CL#2636592
[CL 2636758 by buildmachine in Main branch]
2015-07-29 07:47:34 -04:00
Richard TalbotWatkin
9771f61759 Added facility to automatically adjust the pivot offset for Brushes when they are edited in Geometry Mode, so the pivot stays centered on the vertices.
#jira UE-16415 - The origin of a BSP brush stays in place while youÆre editing the brush in Geometry mode, often leaving the origin (and default rotation point) floating off in space.

[CL 2634054 by Richard TalbotWatkin in Main branch]
2015-07-27 12:49:14 -04:00
Nick Whiting
6e16b8efd5 #Oculus Integrating code reorganization in preparation for 0.7.0 merge
[CL 2631750 by Nick Whiting in Main branch]
2015-07-23 21:05:51 -04:00
Lina Halper
bb3cbeb9d2 #ANIM: Moving available animnodes to AnimGraphRuntime module
[CL 2629295 by Lina Halper in Main branch]
2015-07-22 14:37:24 -04:00
Bob Tellez
1c752965c9 [AUTOMERGE]
#UE4 Made CPU/GPU perf index arrays configurable in Scalability.ini

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2622731 by Bob.Tellez on 2015/07/15 20:25:18.

[CL 2627566 by Bob Tellez in Main branch]
2015-07-21 12:08:11 -04:00
Gareth Martin
ed9b433688 Fixed vertical mesh offset on landscape splines being width-dependent and not blendable between different heights.
There is now a "Mesh Vertical Offset" on spline *control points* (to allow it to blend between different values along a spline). The old "Mesh Offest" on the segment mesh entry has been renamed "Center Adjust", as that's what it actually did and that behaviour is still useful.

[CL 2626109 by Gareth Martin in Main branch]
2015-07-20 13:31:52 -04:00
sebastian kowalczyk
41c138cce6 Fixed UE-18594 "Gameplay Debugger is hijacking the Canvas"
[CL 2625770 by sebastian kowalczyk in Main branch]
2015-07-20 09:32:16 -04:00
Saul Abreu
4d4a187ac5 Updated the engine's localization target settings to match the localization configuration scripts in use.
[CL 2622393 by Saul Abreu in Main branch]
2015-07-15 16:45:08 -04:00
Guillaume Abadie
d11ab92b05 Replaces r.AmbientOcclusionSampleSetQuality by r.AmbientOcclusionMaxQuality exposing a lower quality level.
#code_review: Martin.Mittring

[CL 2622264 by Guillaume Abadie in Main branch]
2015-07-15 15:34:42 -04:00
James Moran
df424026a3 Enable HTML5 networking plugin by default.
Allow UAT to deploy websocket dedicated servers for HTML5.
UEPLAT-793 & UEPLAT-795

[CL 2621662 by James Moran in Main branch]
2015-07-15 09:24:49 -04:00
Saul Abreu
ac1e5bfe00 Updated localization target settings for engine localization targets to use the new ShouldGatherFromEditorOnlyData setting.
[CL 2621288 by Saul Abreu in Main branch]
2015-07-14 22:24:42 -04:00
Saul Abreu
852aede445 Updated engine localization configuration scripts to use the new setting to gather text from editor-only data.
[CL 2621217 by Saul Abreu in Main branch]
2015-07-14 20:25:28 -04:00
Marc Audy
327b84ab03 Rename PlaySoundAttached to SpawnSoundAttached
Add SpawnSoundLocation which returns an Audio Component
Add rotation to Play/Spawn Sound/Dialogue functions
Make dialogue gameplay statics play/spawn API consistent with sound and eliminate duplicate code

[CL 2620972 by Marc Audy in Main branch]
2015-07-14 17:40:18 -04:00
Michael Schoell
3638086d83 Projects can customize default events for newly created Blueprints via ini settings.
Callbacks can be setup to manually add other default nodes to a Blueprint.

Individual modules can also setup, in code, default events using FKismetEditorUtilities::RegisterAutoGeneratedDefaultEvent

#jira UE-17413 - Allow projects to add default events to ubergraphs
#jira UE-18055 - Let game modules customize default "ghost" nodes
#jira UE-12376 - Starting ghost nodes should be laid out in a meaningful order.

[CL 2620396 by Michael Schoell in Main branch]
2015-07-14 13:11:31 -04:00
Michael Noland
605d2a84e5 Engine: Added a 4.9 note to some redirectors in BaseEngine.ini
[CL 2619304 by Michael Noland in Main branch]
2015-07-13 21:08:26 -04:00
Rolando Caloca
d5ce7f0725 UE4 - Remove named pipes from SCW
[CL 2618870 by Rolando Caloca in Main branch]
2015-07-13 16:53:23 -04:00
Maciej Mroz
cb87e70c54 Pins in Select node are dislayed as "ref". New Select node implementation enabled.
#codereview Nick.Whiting

[CL 2616411 by Maciej Mroz in Main branch]
2015-07-10 05:04:20 -04:00
Daniel Wright
c1e07200a0 Volume lighting samples are no longer placed inside geometry
Volume lighting sample computation is now multithreaded in Lightmass so it can't bottleneck the lighting build

[CL 2615814 by Daniel Wright in Main branch]
2015-07-09 17:00:33 -04:00
Michael Noland
e934c69761 Blueprints: Changed display of FRotator values to be XYZ and in that order (RPY) instead of PYR
#jira UE-17360

[CL 2614172 by Michael Noland in Main branch]
2015-07-08 17:06:15 -04:00
Ankit Khare
80e665889d clean up HTML5Engine.ini removed commented out stuff. #html5
[CL 2612371 by Ankit Khare in Main branch]
2015-07-07 11:05:26 -04:00
Maciej Mroz
bd0800d561 FScriptBuilderBase::EmitDestinationExpression properly handles Array properties.
[UE-18227][UE-18185]
Restored changelist 2610237 (UE-16083).
Back out changelist 2611758.

#codereview Mike.Beach, Terence.Burns

[CL 2612142 by Maciej Mroz in Main branch]
2015-07-07 05:57:11 -04:00