-- added ForceMotionBlur property to make the Nanite scene proxy think that the geometry collection is always moving so that motion blur optimizaztion is forced to evaluate motion.
[FYI] graham.wihlidal,jack.oakman,matt.hoffman,yafes.sahin
#deadend
#preflight 613a81bd48c4a400012d99b2
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 17477454 via CL 17926793 via CL 18361971 via CL 18362051
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18362115 by brett miller in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
-- Removal shrinks for bottom of geometry instead of CoM
#jira none
#rb brice.criswell
[FYI] jack.oakman
#okforgitbug internal, public
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 17527239 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17527268 by brett miller in ue5-release-engine-test branch]
-- Corrected motion blur problem when cache scrubbing in StaticPose mode
[FYI] jack.oakman,brice.criswell
#preflight 612ee3586256b10001efc6c1
#ROBOMERGE-SOURCE: CL 17381861 via CL 17382101
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17382142 by brett miller in ue5-release-engine-test branch]
Specifically, change UGeometryCollectionComponent::OnCreatePhysicsState's EnsureDataIsCooked() call to just CreateSimulationData(), so we just update the sim data without also re-loading the serialized data (which had some editor/UI specific data discarded)
#rb brett.miller
#rnx
#preflight 612ed65675bca20001e64877
#ROBOMERGE-SOURCE: CL 17381541 via CL 17381917
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17381936 by jimmy andrews in ue5-release-engine-test branch]
-- Removal mechanism invoked when geometry collection particles have slept for specified time. Particle is disabled, event is triggered, scene proxt geometry is progressivly scaled to a point.
#jira UE-122241
#rb brice.criswell
#preflight 612ea5f775bca20001e0b1b9
#ROBOMERGE-SOURCE: CL 17380472 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17380480 by brett miller in ue5-release-engine-test branch]
-- Removed restrictions on RestPose setting to allow ChaosCaching to set rest pose during play.
#rb no.one
#preflight 60fe5cba2882e40001e023f0
#preflight 60febbead830300001746f9a
#ROBOMERGE-SOURCE: CL 16962573 via CL 16970240
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16970414 by brett miller in ue5-release-engine-test branch]