joe kirchoff
4901d933ec
UnrealBuildTool: Allow disabling specific PVS analyzer errors for modules
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#rnx
[CL 33897774 by joe kirchoff in ue5-main branch]
2024-05-24 12:38:56 -04:00
marc audy
38a8d9fdfc
Remove the Platform.h experiment as it fails if files are in modules that don't include Core and put back the one off pragma disable for the single file cases in to DirectHeaderCompiling.h, leaving the global case in place for most use cases
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#rnx
[CL 33806551 by marc audy in ue5-main branch]
2024-05-21 15:49:19 -04:00
marc audy
94f319872d
Globally disable C5105 instead of just for direct header including
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Include Platform.h before doing a single file header include (to set up the compiler correctly)
#rnx
[CL 33803971 by marc audy in ue5-main branch]
2024-05-21 14:42:39 -04:00
marc audy
5a0718a314
direct header compiling tools
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#rb christopher.waters
[CL 33798962 by marc audy in ue5-main branch]
2024-05-21 12:23:35 -04:00
henrik karlsson
d420d28a78
[UBT]
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* Fixed so PerModule cpp file creates its own translation unit if module merging is enabled
* Fixed so only one translation unit of PerModule.cpp is added per binary if module merging is enabled
[CL 33735442 by henrik karlsson in ue5-main branch]
2024-05-17 16:08:18 -04:00
henrik karlsson
b250c11229
Changed so operator new/delete overloads are pulled in through a special include compiled in a generated cpp file that goes in its own translation unit. This will make it possible to support merging of modules and only include one of the .obj files for these overloads
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If a module depends on Core and does not want the overloads it needs to add the private define SUPPRESS_PER_MODULE_INLINE_FILE or set PER_MODULE_INLINE_FILE to point to a different file
[CL 33709297 by henrik karlsson in ue5-main branch]
2024-05-16 22:34:40 -04:00
joe kirchoff
f778f524de
UnrealBuildTool: Preprocess SharedPCH when generating project files to prevent writing to the same file multiple times
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#rnx
#jira UE-213872
[CL 33690581 by joe kirchoff in ue5-main branch]
2024-05-16 12:21:10 -04:00
marc audy
6a76a0e4b9
Add UE_DIRECT_HEADER_COMPILE to allow avoiding warnings/errors in single-header compilation.
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Replace setting SUPPRESS_MONOLITHIC_HEADER_WARNINGS with UE_DIRECT_HEADER_COMPILE for header compilation situations
#rnx
#rb Christopher.Waters, Joe.Kirchoff
[CL 33672325 by marc audy in ue5-main branch]
2024-05-15 17:47:03 -04:00
joe kirchoff
15dd07ca7e
UnrealBuildTool: Always write a .cpp file when compiling stand-alone headers
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#rnx
[CL 33638117 by joe kirchoff in ue5-main branch]
2024-05-14 18:12:01 -04:00
joe kirchoff
5066d97820
UnrealBuildTool: Shorten -IncludeHeader path
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#rnx
[CL 33634799 by joe kirchoff in ue5-main branch]
2024-05-14 15:15:28 -04:00
joe kirchoff
aae11b81ee
UnrealBuildTool: -IncludeHeader fixes
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* Headers can have duplicate filenames which results in intermediate file conflicts, generate an intermediate subdirectory using the header relative path from the module root
* Don't use PCH for headers (also fix the original unmodified module compile environment being overwitten due to not making a copy !!!)
* Set SUPPRESS_MONOLITHIC_HEADER_WARNINGS=0 for header compiles
* Remove the need to generate a separate file to include the header with -SingleFile
* Fix /TC not being passed to clang-cl
* Disable a few clang #pragma related warnings
#rnx
#jira UE-214521
#rb christopher.waters
[CL 33608666 by joe kirchoff in ue5-main branch]
2024-05-13 16:24:15 -04:00
joe kirchoff
d28a36cabb
UnrealBuildTool: Fix /analyze not being applied to -SingleFile when the module contains generated cpp files
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#jira UE-213788
#rb henrik.karlsson
[CL 33461515 by joe kirchoff in ue5-main branch]
2024-05-06 13:14:41 -04:00
joe kirchoff
b10d0d13bf
UnrealBuildTool: Put a mutex around project intellisense generation
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#rnx
#jira UE-213872
[CL 33429991 by joe kirchoff in ue5-main branch]
2024-05-03 13:43:57 -04:00
henrik karlsson
026b657d49
[UBT]
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* Fixed so Classes/Public/Internal/Private includes are only added if there are files directly or indirectly under directory. Change is to make rsp files deterministic even if p4 left empty directories behind
#rb joe.kirchoff
[CL 33206443 by henrik karlsson in ue5-main branch]
2024-04-24 14:08:39 -04:00
joe kirchoff
65f7eab2cd
UnrealBuildTool: Resolve CA2254, IDE0011, IDE0017, IDE0030, IDE0031, IDE0037, IDE0056, IDE0075, IDE2000, IDE2001
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#rnx
[CL 32711093 by joe kirchoff in ue5-main branch]
2024-04-03 17:18:04 -04:00
joe kirchoff
a20c9fbb9e
UnrealBuildTool: Format documents, remove and sort usings
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#rnx
[CL 32700883 by joe kirchoff in ue5-main branch]
2024-04-03 12:22:43 -04:00
joe kirchoff
b7c0b15b6c
UnrealBuildTool: Fix CS8603: Possible null reference return
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#rnx
[CL 32687187 by joe kirchoff in ue5-main branch]
2024-04-02 20:40:48 -04:00
joe kirchoff
89805bc149
UnrealBuildTool: Resolve IDE0008, IDE0049
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#rnx
[CL 32687030 by joe kirchoff in ue5-main branch]
2024-04-02 20:29:22 -04:00
christopher waters
0a67185c9f
When compiling with -IncludeHeaders, don't include headers from modules that are marked as not supporting IWYU.
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#rb Joe.Kirchoff
[CL 31683228 by christopher waters in ue5-main branch]
2024-02-21 10:44:13 -05:00
joe kirchoff
38eea919ce
UnrealBuildTool: Don't analyze generated files by default
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#rnx
#jira UE-207534
[CL 31669338 by joe kirchoff in ue5-main branch]
2024-02-20 20:49:13 -05:00
joe kirchoff
c0357d6a15
UnrealBuildTool: Option to disable anaylzing engine modules or generated code
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#jira UE-207534, UE-207535
[CL 31669299 by joe kirchoff in ue5-main branch]
2024-02-20 20:48:55 -05:00
christopher waters
2dffacefb6
Removing exclusions from using matching header files first.
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#rb henrik.karlsson, Joe.Kirchoff
[CL 31658298 by christopher waters in ue5-main branch]
2024-02-20 17:15:34 -05:00
steve robb
9fa9b31697
Added UE_DEPRECATED_FORENGINE deprecation warnings for engine modules, and TargetRules.bDisableEngineDeprecations to silence engine deprecations in non-engine modules, to allow incremental fixup. Disabling engine deprecations should be regarded as short-term to allow incremental fixup.
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#rb Joe.Kirchoff
[CL 31185022 by steve robb in ue5-main branch]
2024-02-05 14:40:33 -05:00
steve robb
b5ddfbd202
Removed DEPRECATED_FORGAME from UBT, as it hasn't existed since CL# 19480377.
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[FYI] joe.kirchoff
[CL 31159324 by steve robb in ue5-main branch]
2024-02-03 11:44:03 -05:00
joe kirchoff
e294f152e8
UnrealBuildTool: bTreatAsEngine module creates a pch variant, clean up some unneeded logic
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#rnx
#rb christopher.waters, henrik.karlsson
[CL 31070432 by joe kirchoff in ue5-main branch]
2024-01-31 17:57:54 -05:00