- misplaced morph elements and mirrored objects issues as represented in UE-120861
- fixed UE-141483 which crashed in 5.4 (and was misplaced before)
#jira UE-213640 UE-120861 UE-141483
#rb JeanLuc.Corenthin
[CL 33800467 by kerim borchaev in ue5-main branch]
- SDK build copies(or rather tries to) multiple sets of files and some of the sets may not be present(e.g. Win32 folder on non-windows build) meaning that on Mac/Linux builds such copy step produces an error in the command file. When this operation is last in the list of steps sh script returns error code resulting in build failure.
- e.g. https://horde.devtools.epicgames.com/job/664c4c9bce5df5adab1912f2?step=6b04
#jira none
#rb kerim.borchaev
#fyi JeanLuc.Corenthin
[CL 33799700 by kerim borchaev in ue5-main branch]
Undo single Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2017.Build.cs revision 8
[FYI] Kerim.Borchaev
[CL 33028894 by arciel rekman in ue5-main branch]
Obsolete bDisableDebugInfo and replace with TargetRules.DebugInfo which is a flags enum DebugInfoMode. TargetRules.DebugInfo can be set to any or all of [Engine, EnginePlugins, Project, ProjectPlugins], whichever flags are set will have debug info enabled for the modules in those groups if the Target would otherwise has debug info enabled
* DebugInfoMode.None is equalivant to bDisableDebugInfo=true (-NoDebugInfo will still set this)
* DebugInfoMode.ProjectOnly = Project | ProjectPlugins
* DebugInfoMode.EngineOnly = Engine | EnginePlugins
* DebugInfoMode.Full = Engine | EnginePlugins | Project | ProjectPlugins
* DebugInfoMode.Full is equalivant to bDisableDebugInfo=false (the current default)
Add TargetRules.DisableDebugInfoModules, this is a list of module names that should disable debug info regardless of TargetRules.DebugInfo
Add TargetRules.DisableDebugInfoPlugins, this is a list of plugin names that should disable debug info for all of their modules regardless of TargetRules.DebugInfo
[CL 28544448 by joe kirchoff in ue5-main branch]
* Updating references to use dotnet
* Add new RunDotnet scripts
* Removing Mono sh scripts and references to them
#rnx
#jira UE-153293
#rb josh.adams, zack.neyland, brandon.schaefer
[CL 26737744 by Ryan Hummer in ue5-main branch]