backing out because requires architectural work with determining playback sample rate.
[FYI] Dan.Thompson
Original CL Desc
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Resample audio files that have an unsupported sample rate when we do other resampling.
#jira UE-205071
#rb jimmy.smith
[CL 33907551 by dan thompson in ue5-main branch]
- Frames View: Added UI to setup the upper and lower frame thresholds:
* Upper Threshold --> Frames with duration longer than this threshold will have a red color tint.
* Lower Threshold --> Frames with duration shorter than this threshold will have a green color tint.
Thresholds can be specified as a frame duration, in seconds [0.001 .. 1.0] or as a framerate [1 fps ... 1000 fps].
- Frames View: Added toggles to show horizontal lines for upper and lower thresholds (red & green).
#jira UE-215723
#rb Catalin.Dragoiu
[CL 33889976 by ionut matasaru in ue5-main branch]
- Frames View: Added "Scroll Log View" in context menu. Scrolls the Log View at the message with closest timestamp to the start time of selected frame.
- Timing View / Time Ruler: Added "Scroll Log View" in Time Ruler track's context menu. Scrolls the Log View at the message with closest timestamp to the time of the current mouse position.
- Timing View / Time Ruler: Added timestamp in context menu for the "Move Time Marker X" actions.
- Log View: Fixed selection of a single message to reset previous selection if any.
#jira UE-215722
#rb Catalin.Dragoiu
[CL 33889020 by ionut matasaru in ue5-main branch]
- Timing View / Markers track: Made few FString/FStringView optimizations for handling name of log categories.
- Timing View / Markers track: Optimized FLogProvider::EnumerateMessages to only iterate the log messages in the specified time interval (uses binary search to find start index and stops iteration at first log with time > EndTime). This significantly improves performance of Markers track (Bookmarks / Logs) when there are high number of log messages.
#rb Catalin.Dragoiu
[CL 33859147 by ionut matasaru in ue5-main branch]
When an embree call fails because it runs out of memory, we don't currently do much except locally return. As evidenced in UEFN cooks, this leaves the cook in an uncertain state that will fail later and isn't properly reported as a memory issue. We can instead invoke the existing codepath for reporting out-of-memory issues (which will also stop the process).
#rb Laura.Hermanns
[CL 33857109 by sebastian schoner in ue5-main branch]
- LogView: Added LowerBoundByTime, UpperBoundByTime and BinarySearchClosestByTime in ILogProvider. Added comments to all API in ILogProvider. Also, fixed the API comments in IEditableLogProvider.
- LogView: Added code to allow search of a log message by time.
- LogView: Fixed issue where log messages are added in non monotonic increasing order by timestamp.
#jira UE-215367
#rb Catalin.Dragoiu
[CL 33855838 by ionut matasaru in ue5-main branch]
- so it behaves identically to the generic TOptional<T> and can be used in templates over TOptional<T> that expect consistent behavior regardless of T (e.g. the * operator will return T, the -> operator operates on T, not something inside of T)
- added convenience function T* GetRawPointerOrNull(const TOptional<TNonNullPtr<T>>&) to turn an `TOptional<TNonNullPtr<T>>` back into a nullable T*
- same for TOptional<TNonNullSubclassOf<T>>
- fixed up various use locations to adhere to the new behavior
#rb Steve.Robb
#rnx
[CL 33848151 by markus breyer in ue5-main branch]
[FYI] federico.lopez
Original CL Desc
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Deprecate description field and change hash function
Having two values for an avatar may be not needed, the id might not be available. Moreover, instead of using UE's hash function the new suggested function is simple and portable to use outside UE. This is a best effort to have consistency across UCS products.
#rb wouter.burgers
[CL 33828313 by federico lopez in ue5-main branch]
Having two values for an avatar may be not needed, the id might not be available. Moreover, instead of using UE's hash function the new suggested function is simple and portable to use outside UE. This is a best effort to have consistency across UCS products.
#rb wouter.burgers
[CL 33823264 by federico lopez in ue5-main branch]
- Removed reliance on ShaderParameterParser for most platforms as it doesn't always parse parameters
#rb Luke.Thatcher
[CL 33822449 by carl lloyd in ue5-main branch]
This applies if the toolbar section has a section menu. In that case, the toolbar section itself will from now on be populated with recursive children if those children are flagged to show up in the toolbar top level via FToolMenuEntry::SetShowInToolbarTopLevel(bool).
Note: to update the top-level status of a grandchild, you might need to call UToolMenus::RefreshMenuWidget for the new top-level status to be reflected in already generated widgets.
#jira UE-212289
#rb brooke.hubert, ross.smith2
[CL 33822129 by sebastian arleryd in ue5-main branch]
- TraceServices: Added LowerBoundBy and UpperBoundBy algorithms in TPagedArray (in TraceServices::PagedArrayAlgo:: namespace).
- TraceServices: Added BinarySearchClosestBy algorithm in TPagedArray. Performs binary search, resulting in position of the first element with projected value closest to Value.
#rb Catalin.Dragoiu
[FYI] Johan.Berg
[CL 33801412 by ionut matasaru in ue5-main branch]