behavior nop
Use of it was removed in :
CL 22025079 Change the reflection capture's encoded HDR data to RG11B10 format.
#rb none
#preflight none
[CL 24433881 by charles bloom in ue5-main branch]
this way having the OODLE_ or TFO_ prefix enabled doesn't break ETC or ASTC remaps in the platform
fix TextureFormatRemovePrefixFromName incorrectly assuming format names don't have underscores in them
Platform remap config no longer needs prefixed versions
this also turns on Oodle for Android DXT flavor
#preflight https://horde.devtools.epicgames.com/job/63fcf77960163ed3c2494e6e
#rb dan.thompson
#jira none
[CL 24428598 by charles bloom in ue5-main branch]
Use ETC2 RG11 compression for SVT normal maps on Android and iOS so it matches RVT format
#jira UE-176886
#preflight 63ea3d5be92f139c5137a6b0
#rb Jack.Porter
[CL 24174388 by dmitriy dyomin in ue5-main branch]
Change consist of only forward declaration and additional includes
#preflight 63789c1de30d438849c48188
#rb none
[CL 23218412 by henrik karlsson in ue5-main branch]
Skip reflectio for simple translucent materials for both mobile forward and deferred.
Translucent materials fall back to single reflection or sky capture on mobile deferred if clustered reflection is disabled.
#jira none
#rb Dmitriy.Dyomin
#preflight 632427b88c3def91aa6545ed
[CL 22050309 by wei liu in ue5-main branch]
[FYI] wei.liu
Original CL Desc
#lockdown JeanFrancois.Dube
-----------------------------------------------------------------
Change the reflection capture's encoded HDR data to RG11B10 format.
Skip reflectio for simple translucent materials for both mobile forward and deferred.
Translucent materials fall back to single reflection or sky capture on mobile deferred if clustered reflection is disabled.
#jira none
#[robomerge] 5.1
#rb Dmitriy.Dyomin
#preflight 6322cc7ae93a80888ce672a1
#ushell-cherrypick of 22025079 by Wei.Liu
[CL 22030745 by marc audy in ue5-main branch]
Skip reflectio for simple translucent materials for both mobile forward and deferred.
Translucent materials fall back to single reflection or sky capture on mobile deferred if clustered reflection is disabled.
#jira none
#rb Dmitriy.Dyomin
#preflight 6322cc7ae93a80888ce672a1
[CL 22025079 by Wei Liu in ue5-main branch]
#jira UE-159832
#rb Aaron.mcleran Phil.Popp Dan.Thompson Josh.Adams
#preflight 62d260033c3df323907eaa93
[CL 21153330 by jimmy smith in ue5-main branch]
This change makes HQ and LQ lightmaps to have unified lighting content and now they differ only in encoding.
#jira UE-154008, UE-151380
#rb Dmitriy.Dyomin, Yujiang.Wang
#preflight 62b5270d0a3bb5ca13d79900
[CL 20806454 by Wei Liu in ue5-main branch]
Changed how we apply compression for mobile landscape weightmap textures, so it works with mesh and heightmap based landscape
#rb jack.porter
#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 20556429 via CL 20556450 via CL 20556605 via CL 20556618
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20559686 by dmitriy dyomin in ue5-main branch]
Fix ASTC HDR support
Fix up ASTC & ISPC texture formats a bit
#preflight 628cedc7347b7778b6b8745e
#rb jon.olick,fabian.giesen
[CL 20348873 by charles bloom in ue5-main branch]