Commit Graph

3202 Commits

Author SHA1 Message Date
jonathan adamczewski
4ece24e65a AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00
Ben Marsh
d77854c800 UAT: Fix incorrect help text on FixPerforceCase command.
[CL 16647782 by Ben Marsh in ue5-main branch]
2021-06-11 17:47:36 -04:00
David Harvey
ccc5898e1e CrashReport: platform extensions can include crash report client.
#jira UE-93432
#rnx
#rb eric.mcdaniel

[CL 16638560 by David Harvey in ue5-main branch]
2021-06-11 05:57:18 -04:00
Ben Marsh
79b1d5b16f UGS: Display the informational version string inside the application, and allow configuring the path to submit to from the build script.
[CL 16635004 by Ben Marsh in ue5-main branch]
2021-06-10 21:40:41 -04:00
Jerome Delattre
3088d46a02 Gauntlet - Fix report issue with Automated tests
#rnx
#jira none
#rb none

[CL 16631862 by Jerome Delattre in ue5-main branch]
2021-06-10 18:12:21 -04:00
aurel cordonnier
e0ad4e25df Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
Ben Marsh
ff80e463c1 BuildGraph: Allow submitting files to a non-stream path.
[CL 16623104 by Ben Marsh in ue5-main branch]
2021-06-10 10:32:10 -04:00
Ben Marsh
acf52ea93a UAT: Delete a zip file before trying to overwrite it.
[CL 16623081 by Ben Marsh in ue5-main branch]
2021-06-10 10:31:29 -04:00
CarlMagnus Nordin
f21e594dd0 Added support for storing shaders in iostore.
Opt-In with core setting AllowShadersInIoStore
#review-16450322

[CL 16622428 by CarlMagnus Nordin in ue5-main branch]
2021-06-10 09:29:05 -04:00
Ryan Durand
1a3abde38f Early out of CleanTempStorage if the temp storage path doesn't work.
#rnx
#rb none
#jira none

[CL 16621959 by Ryan Durand in ue5-main branch]
2021-06-10 08:47:56 -04:00
Martin Ridgers
4e43d8af98 Renamed "UnrealTrace.exe" to "UnrealTraceServer.exe"
#rnx

[CL 16620134 by Martin Ridgers in ue5-main branch]
2021-06-10 05:18:45 -04:00
jonathan adamczewski
c3951436e6 AutomationTool:
Remove spurious reference

#jira none

[CL 16609682 by jonathan adamczewski in ue5-main branch]
2021-06-09 14:33:45 -04:00
jonathan adamczewski
528a8628f7 AutomationTool:
Revert change to projectreference

#jira none

[CL 16609154 by jonathan adamczewski in ue5-main branch]
2021-06-09 14:12:01 -04:00
jonathan adamczewski
b412b8e57a AutomationTool:
Replace dependency on UnrealBuildTool with BuildUtilities.

#jira none

[CL 16608615 by jonathan adamczewski in ue5-main branch]
2021-06-09 13:44:42 -04:00
jonathan adamczewski
3f32bcdae6 UnrealBuildTool:
Move StartupTraceListener.cs to BuildUtilities

#jira none

[CL 16608546 by jonathan adamczewski in ue5-main branch]
2021-06-09 13:39:05 -04:00
Martin Ridgers
6e7c64ab31 UAT build fix.
#rnx

[CL 16603992 by Martin Ridgers in ue5-main branch]
2021-06-09 09:20:07 -04:00
Martin Ridgers
516ced8c21 Start the UnrealTrace server implicitly when non-programs launch, and when external platforms are launched through UAT.
#rb jb
#rnx

[CL 16603787 by Martin Ridgers in ue5-main branch]
2021-06-09 08:49:10 -04:00
jonathan adamczewski
0af1ea99af Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
#jira none
#rb joe.kirchoff

[CL 16593582 by jonathan adamczewski in ue5-main branch]
2021-06-08 17:01:23 -04:00
axel riffard
8082e17223 Refactor iOS Icons
#jira UE-72584
#rb jack.porter
#preflight 60bef2cb0c76f90001d9e9a9

[CL 16583855 by axel riffard in ue5-main branch]
2021-06-08 03:06:05 -04:00
Ben Marsh
c3492fa37f BuildGraph: Clear the Docker staging directory before copying files into it.
[CL 16558983 by Ben Marsh in ue5-main branch]
2021-06-04 11:20:54 -04:00
ben salem
69ec95f017 Remove hard references to platforms in EpicGame TestConfig login checks.
#ROBOMERGE-SOURCE: CL 16553395 via CL 16553399 via CL 16553404
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v828-16531559)

[CL 16553417 by ben salem in ue5-main branch]
2021-06-03 17:15:02 -04:00
ben salem
a78822c6df Add XSX and PS5 to epic test node login logic.
#ROBOMERGE-SOURCE: CL 16551033 via CL 16551662 via CL 16551719
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v828-16531559)

[CL 16551754 by ben salem in ue5-main branch]
2021-06-03 15:43:28 -04:00
ben salem
2bcffaa304 Change gauntlet login special logic from looking for base XboxOne to XboxOneGDK
#ROBOMERGE-OWNER: ben.salem
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 16550961 via CL 16551462 via CL 16551478
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v828-16531559)

[CL 16551502 by ben salem in ue5-main branch]
2021-06-03 15:30:50 -04:00
Ryan Durand
16b9122f75 Make sure dependencies are copied out when buildin Gauntlet.Automation.
#rnx
#rb none
#jira none

[CL 16523339 by Ryan Durand in ue5-main branch]
2021-06-01 17:15:36 -04:00
Jerome Delattre
c7dc6ed851 Gauntlet - Add support for Unit and Baseline to Telemetry data
#jira none
#rb none
#rnx

[CL 16496261 by Jerome Delattre in ue5-main branch]
2021-05-27 21:57:49 -04:00