Commit Graph

4 Commits

Author SHA1 Message Date
Ryan Schmidt
ffe3b401cd GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none

[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
Ryan Schmidt
d8afc11d1c ModelingComponents: Add FMeshPolygroupChange and supporting classes for creating Polygroup layer changes. Add TSimpleValueLambdaChange for implementing basic value-swap changes. Add FMeshChange::ApplyChangeToMesh() API which allows for subclassing FMeshChange to modify its behavior.
#rb none
#rnx
#jira none

[CL 14842421 by Ryan Schmidt in ue5-main branch]
2020-12-03 02:39:48 -04:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00