Commit Graph

181 Commits

Author SHA1 Message Date
dmytro ivanov
97120bcc95 Extra check over .so files to see if we need to rebuild the .apk
#jira UE-200680
#rb Allan.Bentham

[CL 29987137 by dmytro ivanov in ue5-main branch]
2023-11-29 09:39:02 -05:00
dmytro ivanov
db41e6a10d Fixing bDontBundleLibrariesInAPK not working after first install
#jira UE-198612
#rb Allan.Bentham

[CL 29805909 by dmytro ivanov in ue5-main branch]
2023-11-17 08:59:18 -05:00
dmytro ivanov
009b0c71ef Use llvm-strip output file argument instead of copying file.
#rb Jack.Porter

[CL 29317946 by dmytro ivanov in ue5-main branch]
2023-11-01 10:58:28 -04:00
dmytro ivanov
31966efe00 Use correct AFS in the push script
#jira UE-186383
#rb Allan.Bentham

[CL 29133672 by dmytro ivanov in ue5-main branch]
2023-10-26 10:05:17 -04:00
dmytro ivanov
32d57e9b28 Don't bundle libUnreal.so in .apk for faster iteration
#jira UE-186383
#rb Chris.Babcock

[CL 28967167 by dmytro ivanov in ue5-main branch]
2023-10-20 11:24:28 -04:00
allan bentham
bcf47fc734 Android: Update memory advisor to v2.0.1
- Add new total memory estimate to logs and crash context.
 - Add memory available estimate to logs and crash context.

#rb chris.babcock

[CL 28450956 by allan bentham in ue5-main branch]
2023-10-04 08:08:04 -04:00
dmytro ivanov
8dea99a66a On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
Copy validation layers .so in any non shipping build.
#jira UE-185390
#rb Dmitriy.Dyomin

[CL 28268168 by dmytro ivanov in ue5-main branch]
2023-09-27 06:16:11 -04:00
thomas ross
c549d7a65d Android Studio build improvements:
- Allow pass through of BypassGradlePackaging argument in UBT
- Allow setting skippackage to actually skip packaging on Android in UBT
- Fix to Android Studio detection to skip build.gradle stomping when building in RunUAT or VisualStudio. Requires setting File > Settings > Build, Execution, Deployment > Build Tools > Gradle > "Generate *.iml files for modules imported from Gradle"
- Save RunConfiguration for app config in AndroidStudio so that we can load already having the debugger set to dual and the correct LLDB StartupCommand set.
#tests Android, Dev, Client, compile, mobile
#rb swarm

[CL 28206857 by thomas ross in ue5-main branch]
2023-09-25 17:28:13 -04:00
dmytro ivanov
1b8c85f1c4 Enabling Vulkan Validation Layers on Android
#jira UE-185390
#rb Jack.Porter

[CL 28129801 by dmytro ivanov in ue5-main branch]
2023-09-22 07:18:17 -04:00
chris babcock
2ce9413c92 Kill java before clean step on Windows to fix locked files issue that sometimes occurs with minifyReleaseWithR8
#android
[REVIEW] [at]Ben.Temple
#rb Ben.Temple

[CL 27192837 by chris babcock in ue5-main branch]
2023-08-17 23:29:54 -04:00
chris babcock
292439c456 Ignore architecture offset for bundles when copying symbols
#jira UE-192615
#android
[REVIEW] [at]Billy.Quick
#rb Billy.Quick

[CL 27083298 by chris babcock in ue5-main branch]
2023-08-14 15:48:20 -04:00
joe kirchoff
22cdb0b04a UnrealBuildTool: Clean up IsBuildMachine checks
#rnx

[CL 27019595 by joe kirchoff in ue5-main branch]
2023-08-10 20:59:28 -04:00
chris babcock
d43d1225fe Support resizeability for foldable devices / multiscreen
#jira UE-168578
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter

[CL 26910173 by chris babcock in ue5-main branch]
2023-08-07 23:01:55 -04:00
chris babcock
2554a6bbb7 Change GameActivity exported to true
#android
[REVIEW] [at]Peter.Sauerbrei
#rb Peter.Sauerbrei

[CL 26795021 by chris babcock in ue5-main branch]
2023-08-02 20:27:26 -04:00
chris babcock
6b2d27b94e Add exported=false to GameActivity for splashscreen case
Include symbol formatter for Android lldb in release

#android
[REVIEW] [at]Ben.Temple
#rb Ben.Temple

[CL 26760025 by chris babcock in ue5-main branch]
2023-08-01 18:58:16 -04:00
KXOC
1565be65b4 Replace list of quest devices in packaging settings with checkbox to package for all quest devices.
Also updating VRTemplate to create projects with the new settings and removing daydream deploy logic.

#jira UE-183636
#rb jeff.fisher robert.srinivasiah

[CL 25895938 by KXOC in ue5-main branch]
2023-06-09 11:58:31 -04:00
Chris Babcock
cd98a42dbc Fix up Lyra warnings
#jira UE-187229
#android
#review @Ryan.Hummer
#rb Ryan.Hummer

#preflight https://horde.devtools.epicgames.com/job/6478f6e77a6aeda41b5a5ed2

[CL 25743610 by Chris Babcock in ue5-main branch]
2023-06-01 17:30:34 -04:00
joe kirchoff
acacd6a8de UnrealBuildTool: More automated code cleanup
* Use object type rather than var
* Remove double newlines
* Use pattern matching

#rnx
#preflight 647780095d23eca37d28a387

[CL 25706751 by joe kirchoff in ue5-main branch]
2023-05-31 13:37:21 -04:00
joe kirchoff
acf80ab609 [Backout] - CL25694851
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: More automated code cleanup

#rnx

[CL 25695155 by joe kirchoff in ue5-main branch]
2023-05-30 19:55:37 -04:00
joe kirchoff
7ed1a39679 UnrealBuildTool: More automated code cleanup
#rnx

[CL 25694864 by joe kirchoff in ue5-main branch]
2023-05-30 19:36:05 -04:00
joe kirchoff
c04da27b3b UnrealBuildTool: More automated code cleanup
#rnx
#preflight 64767efb4b1ead7c7f428c7a

[CL 25693857 by joe kirchoff in ue5-main branch]
2023-05-30 18:59:32 -04:00
joe kirchoff
36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00
Chris Babcock
a7b817d8ca Upgrade Android Studio and Gradle (OpenJDK 17 from 2202.2.1 and Gradle 7.5)
#jira UE-182869
#android
#review @Jack.Porter
#rb Ben.Temple

#preflight https://horde.devtools.epicgames.com/job/6470fd1fd729def34b72a8ff

[CL 25651882 by Chris Babcock in ue5-main branch]
2023-05-26 16:03:01 -04:00
joakim trossvik
fd0e37f99b Handle cellular network in background download
- When the App is alive and cellular is needed we show a "Waiting for cellular approval" notification
- When the app is killed you can accept cellular download from the notification tray.
- Still needs to rework cellular to connect it to the Java layer
- Accepting cellular when the app is open will replicated the value to the Java layer
#preflight 646f1b01f85111e06cf22e7f

[CL 25635253 by joakim trossvik in ue5-main branch]
2023-05-25 19:33:49 -04:00
chris babcock
b3320c28db Set buildToolsVersion in subprojects to match project for Android packaging
#jira UE-181263
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter

#preflight https://horde.devtools.epicgames.com/job/641e22b5c42c7fd1cbe4858e

[CL 24791682 by chris babcock in ue5-main branch]
2023-03-24 21:28:33 -04:00