- move uniform buffer cleanup and dead stripping into ShaderPreprocessor module's PreprocessShader function
- add "required symbols" to compiler input struct to specify additional symbols to keep during minification aside from those specified by the entrypoint; modify API such that both an entry point string and additional symbols can be specified (to avoid each backend needing to manually parse the compound RT entry point string)
- make use of ModifyShaderCompilerInput in all backends to set additional defines and required symbols on input struct up front; only use the AdditionalDefines map in cases where it's actually necessary
- remove the various per-platform defines for enabling minifier, no longer required now that this has been rolled out for all backends
- fix SCW directcompile mode; this had rotted due to pieces of the FShaderCompilerEnvironment having been added that weren't explicitly serialized to either cmdline or in the shader source. this now serializes as a base64 string written inside the USF containing all portions of the environment required for compilation (using the same serialization function as is used to write/read the SCW input file)
- use a debug flag for indicating we're in "direct compile" mode and should load the debug USF off disk, rather than the poorly named "bSkipPreprocessedCache" (this name is both inaccurate and also confusing due to the addition of the preprocessed job cache)
- modify platform "force wave32" mechanism to use a pragma directive to set a compiler define, instead of doing string replacement in the preprocessed source
- add a view version of the RT entrypoint parsing to use in preprocessing, note that other paths still need to construct fstrings due to further manipulation so keeping the FString path around too
- clean up backends manually checking the "directcompile" cmdline arg
#rb christopher.waters, Yuriy.ODonnell
#rb Chris.Waters
#rb Laura.Hermanns
[CL 30023082 by dan elksnitis in ue5-main branch]
- the xcode and cmake projects were updated to use cpp17
- a variable was renamed in opt_copy_propagation_elements to fix a compilation error on linux
- remove the register keyword from the autogenerated lexer code using a define
- added and modified scripts to fix the compilation process
#rb Laura.Hermanns
[CL 29925957 by wouter dek in ue5-main branch]
- Comparing A==B will return true for NaN depending on the FP mode, so we now compare if both values are finite before comparing for equality.
- This does not fix the source of the error, but will stop all subsequent float values being set to NaN
#rb rob.krajcarski
#jira UE-194597
[CL 27694043 by stu mckenna in ue5-main branch]
- Remove the condition causing SCW to automatically exit after a single job if HLSLcc was used. This doesn't appear to be beneficial; HLSLcc uses a lot of memory but does not appear to leak it, so we're wasting time spinning up new processes unnecessarily here. This allows us to deprecated the associated field in the compiler output and function in IShaderFormat.
- Strip out compiler invocations stats; this was not accurate in some cases and it was decided after discussion that at this point the effort to fix the problems was not worth the utility we get from it.
#rb Jason.Nadro
#rb Laura.Hermanns
[CL 26256933 by dan elksnitis in ue5-main branch]
if (Condition)
{
Foo = Bar; // this would have been replaced with: branch_flattened_temp0 = Bar;
Foo2 = Foo; // this would have been replaced with: branch_flattened_temp1 = Foo; this should have been replaced by:
branch_flattened_temp1 = branch_flattened_temp0;
}
#jira UE-164327
#rb simon.tovey
#preflight 632ddb75e23e50651b95cca4
[CL 22164425 by rob krajcarski in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598
#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182053 by bryan sefcik in ue5-main branch]
A = GetFirstValue();
B = A;
A = GetSecondValue();
C = A; // <-- this would get GetSecondValue() assigned to C instead of GetFirstValue()
Adds an SSA pass to help reduce overwriting registers, adds logic to remove self assignments, and adds logic to stop propagating when values are dirtied
From a sampling of scripts, about 2% are changed (where 1-3 unnecessary ops have been deleted).
#rb simon.tovey
#preflight 62b0d63c8e03312ad83a0c51
#jira UE-148892
[CL 20756957 by rob krajcarski in ue5-main branch]