Commit Graph

64 Commits

Author SHA1 Message Date
robert manuszewski
b5e73242e3 Experimental support for Incremental Reachability Analysis (second attempt)
Disabled by default. gc.AllowIncrementalReachability controls if it's enabled or not.
gc.IncrementalReachabilityTimeLimit controls time limit (defaults to 0.005 = 5ms)
gc.VerifyNoUnrachableObjects (defaults to 0) controls additional GC assumption verification that no unreachable objects are reachable after RA is complete
gc.ContinuousIncrementalGC (defaults to 0) is a new GC stress test that runs incremental GC continuously
TObjectPtr barrier (Obj->MarkAsReachable()) is also currently disabled (compiled out with a macro) until we have all the places (ARO/BPVM) properly running barriers
EngineTest tests can and will run Incremental Reachability Analysis tests even if all the above is disabled

#rb Johan.Torp, Zousar.Shaker

[CL 26252569 by robert manuszewski in ue5-main branch]
2023-06-27 01:44:30 -04:00
robert manuszewski
d5c2c7bc97 Undo changelist 26229717
#rb none

[CL 26237963 by robert manuszewski in ue5-main branch]
2023-06-26 13:26:02 -04:00
robert manuszewski
5800b6b608 Experimental support for Incremental Reachability Analysis
Disabled by default. gc.AllowIncrementalReachability controls if it's enabled or not.
gc.IncrementalReachabilityTimeLimit controls time limit (defaults to 0.005 = 5ms)
gc.VerifyUnrachableObjects (defaults to 0) controls additional GC assumption verification that no unreachable objects are reachable after RA is complete
gc.ContinuousIncrementalGC (defaults to 0) is a new GC stress test that runs incremental GC continuously
TObjectPtr barrier (Obj->MarkAsReachable()) is also currently disabled (compiled out with a macro) until we have all the places (ARO/BPVM) properly running barriers
EngineTest tests can and will run Incremental Reachability Analysis tests even if all the above is disabled

#rb Johan.Torp, Zousar.Shaker

[CL 26229728 by robert manuszewski in ue5-main branch]
2023-06-26 04:38:56 -04:00
joe kirchoff
fc49b3b34f Fix C4855: implicit capture of 'this' via '[=]' is deprecated in '/std:c++20'
#rnx

[CL 26110412 by joe kirchoff in ue5-main branch]
2023-06-19 19:55:34 -04:00
zak middleton
9da5907e9e #ue5 - Fix type conversion warnings in DeviceManager, DataTableEditor modules, and some related Slate files.
#jira UE-160832
#rb Dave.Jones2
#preflight 6320d117a514fd1e37de4ea9

[CL 22014755 by zak middleton in ue5-main branch]
2022-09-14 16:07:12 -04:00
bryan sefcik
a3dddc6630 Pass 1 on Developer include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e281694758d0bf2ea1399

[CL 21960082 by bryan sefcik in ue5-main branch]
2022-09-11 18:32:18 -04:00
UnrealBot
73409369c0 Branch snapshot for CL 21319338
[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
lauren barnes
53488dc718 Updating CrashReportClient style to only use images from certain folders, and moving developer tool style setup to individual style classes.
#jira UE-152623
#rb Josh.Adams, Patrick.Boutot, Patrick.Laflamme, Louise.Rasmussen
#preflight 628d6c5faf7a2e956b8de990

#ROBOMERGE-OWNER: lauren.barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20366551 via CL 20368551 via CL 20369147 via CL 20369164
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20370889 by lauren barnes in ue5-main branch]
2022-05-25 16:27:45 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
Marc Audy
8101db7057 Populate -S //UE5/Release-Engine-Test -r //UE5/Release-Engine-Test/...@16259331.
[CL 16259798 by Marc Audy in ue5-release-engine-test branch]
2021-05-10 19:50:10 -04:00
christopher waters
2f132565b1 Tessellation Removal: Removing various leftover Tessellation code.
#jira UE-94564
#rb mihnea.balta
#preflight 608043e687373000015502b2

[CL 16080287 by christopher waters in ue5-main branch]
2021-04-21 16:11:32 -04:00
louise rasmussen
825c64a6f5 Level Editor Menu Re-org, Part 1
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b

#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00
Michal Valient
95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Josh Markiewicz
d79515867d Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none

[CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00
Arciel Rekman
7ef9626fe8 Copying //UE4/Dev-Console@6677439 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6677614 by Arciel Rekman in Main branch]
2019-05-30 14:48:02 -04:00
Joe Barnes
55cc21d08f Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
#lockdown: Nick.Penwarden
#rb integration

[CL 4825156 by Joe Barnes in Main branch]
2019-01-28 17:35:18 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Joe Barnes
01a13f9d80 Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 4362408)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4125165 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/...

Change 4136060 by Marcin.Undak

	Editor: fixed device unclaiming

	#jira UE-58464

Change 4190321 by Marcin.Undak

	Linux: fixes for automation and RecordPerformance

	#jira UE-61053

Change 4199010 by Marcin.Undak

	Linux: remove unnecessary -g option

Change 4201876 by Marcin.Undak

	First implementation of WebM media player for Windows and Linux

Change 4201922 by Marcin.Undak

	Whitelisted WebMem plugin only for Windows and Linux

Change 4202203 by Marcin.Undak

	WebM build fixes

Change 4223102 by Marcin.Undak

	Vulkan: console commands for testing device lost

	#jira UE-61789

Change 4225028 by Marcin.Undak

	WebMMedia: disabled on Linux until fixed compilation issues

Change 4231444 by David.Harvey

	UI - Fixing where the virtual cursor renders.  It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One.

	Integrate as edit from CL 4166648.

	#jira UE-62115

Change 4233057 by Marcin.Undak

	TestPAL: added new test for string allocation size

Change 4234649 by Marcin.Undak

	Linux: switched linux plaform to 16bit wide strings

Change 4235253 by Marcin.Undak

	TestPAL: compilation fix for platforms that don't use DirectoryWatcher

Change 4235477 by Marcin.Undak

	Linux: re-enabled WebMMedia plugin

Change 4242242 by Marcin.Undak

	WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works.

Change 4243321 by Marcin.Undak

	WebMPlayer: static code analisys fix

Change 4243505 by Marcin.Undak

	MediaFrameworkTest: added WebM video for testing

Change 4244646 by Marcin.Undak

	WebMMedia: improved concurrency

Change 4244735 by Arciel.Rekman

	Vulkan: skip unnecessary transitions properly (UE-62348, merge).

	(Edigrating CL 4244274 from Release-4.20)

Change 4246685 by Arciel.Rekman

	PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326).

Change 4247808 by Marcin.Undak

	WebMMediaPlayer: added support for seeking

Change 4254841 by Marcin.Undak

	WebM: module dependencies fix

Change 4255124 by laz.matech

	Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken

	#jira none

Change 4256415 by Marcin.Undak

	WebM: added missing editor module

Change 4256716 by Arciel.Rekman

	Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076).

	- Pull request #4617 by malavon.

	#jira UE-57076

Change 4266049 by Marcin.Undak

	Linux: UnrealLightmass and CrashReportClient compilation fixes

	#jira UE-62521
	#jira UE-62522

Change 4266678 by Arciel.Rekman

	Merge speculative commit to get aligned pointer on mmap().

	(Edigrating CL 4225330)

Change 4267998 by Anthony.Bills

	Fix DBufferC clear color due to bad merge.

	#jira UE-62649

Change 4269441 by Marcin.Undak

	GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting

	#jira UE-62582

Change 4269712 by Marcin.Undak

	WebMMediaPlayer: removed LibSimpleWebM

Change 4272849 by Marcin.Undak

	WebMMediaPlayer: fixed re-initialisation

Change 4277931 by Arciel.Rekman

	Linux: switch to Vulkan by default (UE-62807).

	- Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed.
	- Forcing GL is still possible.

Change 4277965 by Arciel.Rekman

	Fix standalone applications after the Vulkan switch.

Change 4277968 by Arciel.Rekman

	Linux: make CrashReportClient headful (UE-14089).

	- The -unattended flags keep even a headful CRC usable on the servers.
	- ldd did not change. Need to check Localization stuff to see if there are any deployment concerns.

	#jira UE-14089

Change 4279402 by Arciel.Rekman

	Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628).

	(Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)

Change 4279992 by Marcin.Undak

	Linux: fix SlateViewer compilation

	#jira UE-62831

Change 4285613 by Arciel.Rekman

	Vulkan: fix mismatched layout.

	- I tested with RecordPerformance on InfiltratorDemo and haven't found any impact.

Change 4285622 by Arciel.Rekman

	Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515).

	- Too aggressive behavior, which can break cooking for no valid reason.
	- If a commandline argument is used, the engine will still treat inability to raise the limits as an error.

	(Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)

Change 4293083 by Arciel.Rekman

	Merging //UE4/Main@4291654 to //UE4/Dev-Console

Change 4295297 by Marcin.Undak

	Vulkan: temporary disable generic pipeline cache saving to prevent crashes

	#jira UE-62848

Change 4300191 by Arciel.Rekman

	Delete files added under lowercase directories.

Change 4300211 by Arciel.Rekman

	Re-add files deleted in previous commit under camel-cased paths.

Change 4300895 by Arciel.Rekman

	Linux: fix editor build

Change 4303543 by Ben.Marsh

	Fix compile error for FortGPUTestBed.

Change 4305659 by Marcin.Undak

	[Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments).

	Change 4222769 by Jason.Stewart@Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48

		The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue.

		This is Tim's code. I'm just submitting it as Tim is currently out of office.

Change 4305661 by Marcin.Undak

	Moved libwebm and libvpx inside WebMMediaPlayer directory

Change 4308659 by Marcin.Undak

	Linux: fixed LLDB visualizers

	#jira UE-52619

Change 4313650 by Marcin.Undak

	WebMMediaPlayer: implemented looping

Change 4321713 by David.Harvey

	removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list.

	https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984?

Change 4321942 by Brandon.Schaefer

	Linux: Use the Target RHI list as the default ordering for which RHI is prefered

	Also update the RHI list in the project settings for our default list

	#jira UE-59487

	#review-4316134 @Arciel.Rekman

Change 4322230 by Brandon.Schaefer

	Treat %lf as %f in GenericWidePlatformString

	#jira UE-62582

Change 4322392 by Brandon.Schaefer

	Make sure our fmt size is large enough to check indexes

	#jira none

Change 4322895 by Brandon.Schaefer

	Actually get the current size of Src as it could have been moved down

	#jira none

Change 4327866 by Brandon.Schaefer

	Linux: Tell the platform misc what RHI we are using

	#jira none

Change 4328926 by Brandon.Schaefer

	Linux: Add haptic support for controllers

	Github PR #4167 (thanks maiself!)

	#jira UE-51681

Change 4328963 by Arciel.Rekman

	TestPAL: improve the test by randomizing allocation size.

	- The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent.

Change 4329208 by Arciel.Rekman

	hlslcc: suppressed benign compiler warning during the Linux build (UE-43988).

Change 4329283 by Arciel.Rekman

	Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux.

	For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h
	For the details, test data and comparisons, message Arciel Rekman.

	Relevant command line args added:

	-vmapoolscale=<float> (defaults to 1.4)
	-vmapoolevict
	-novmapoolevict

	By default, freed memory will not be evicted from RAM (unless running on a server)

	Also changed:
	- Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start)
	- Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint.

Change 4331946 by Luke.Thatcher

	[CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms.
	 - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads.
	 - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended).
	 - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too.

	#jira FORT-96886

Change 4331973 by Luke.Thatcher

	[CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection.
	 - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain.
	 - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress.
	 - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise.

Change 4332200 by Luke.Thatcher

	[CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource.
	 - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook.
	 - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data.
	 - Bumped shader version to invalidate DDC keys.

Change 4332407 by Luke.Thatcher

	[CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies.
	 - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS
	 - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS
	 - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive.

Change 4333386 by Luke.Thatcher

	[CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h

Change 4334395 by Arciel.Rekman

	Corrected PLATFORM_DESKTOP definition.

Change 4336190 by Anthony.Bills

	(Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms.

	#jira none

Change 4336291 by Anthony.Bills

	Use a clamped local clock when timing out the renderthread.

	- This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time.

	#jira none

Change 4336292 by Anthony.Bills

	(Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging.

	"f" is the correct format specifier for a double.

	#jira none

Change 4336307 by Anthony.Bills

	(Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat.

	- Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime.

	#jira none

Change 4336321 by Anthony.Bills

	(Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat.

	#jira none

Change 4336397 by Anthony.Bills

	Fix redefinition of macro.

	#jira none

Change 4336738 by Brandon.Schaefer

	Linux: Add options for ASan, TSan, and UBSan

	#jira UE-62784 UE-62803 UE-62804

Change 4336791 by Brandon.Schaefer

	Linux: Add missing xml comments

	#jira none

Change 4336957 by Joe.Barnes

	Integrate as edit CL#4218145:

	Convert some of our Vector macros to inline functions as thier names class with 3rd party functions.

	#jira ue-61733

Change 4338228 by Arciel.Rekman

	Switch to v12 Linux cross-toolchain (UE-63589).

	#jira UE-63589

Change 4339195 by Ben.Woodhouse

	Integrate-as-edit latest CSV profiler changes up to CL 4292187

Change 4339237 by Ben.Woodhouse

	Integrate-as-edit CL 4226269
	Add support for extern GPU stats, so we can use one stat across multiple CPPs
	Fix the Forward rendering GPUProjection stat

Change 4339239 by Ben.Woodhouse

	Integrate-as-edit CL 4292520

	Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed.
	No changes to existing defaults values of 1KB for read, 4KB for write:

	        #define PLATFORM_FILE_READER_BUFFER_SIZE 1024
	        #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096
	        #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096

Change 4339241 by Ben.Woodhouse

	Integrate-as-edit CL 4210462
	Comment out an assert while I investigate properly (doesn't appear to be fatal)

Change 4339265 by Anthony.Bills

	[Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface.

	#jira none

Change 4339274 by Anthony.Bills

	[Linux] Cache the bundled toolchain when using git builds.

	- Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified.

	#jira UE-63394

Change 4339623 by Anthony.Bills

	[Linux] Update native toolchain buildscript to support clang 6.0.1

	- Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2.

	#jira UE-63588

Change 4339685 by Anthony.Bills

	[Linux] Update toolchain setup script to download v12 when it is available.

	#jira UE-63588

Change 4339833 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...@4339548 to //UE4/Dev-Console/...

Change 4339843 by Ben.Woodhouse

	Attempt to fix a weird possible bad merge issue

Change 4339890 by Ben.Woodhouse

	Fix a build issue
	#jira nojira

Change 4340314 by Anthony.Bills

	Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene.

	#jira UE-55159

Change 4341099 by Marcin.Undak

	Mediashader fix

	#jira UE-63650

Change 4341106 by Marcin.Undak

	QAGame: added MediaPlayer for Linux test

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341107 by Marcin.Undak

	WebMMediaPlayer: blacklist all not supported platforms

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341110 by Marcin.Undak

	WebMMediaPlayer: enable for Unix platforms

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341804 by Luke.Thatcher

	[CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth.
	 - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits.

	[!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs.

	#jira none

Change 4342244 by Anthony.Bills

	[Linux] Allow restarting the crashed application from the crash report client

	#jira UE-62903

Change 4342636 by Brandon.Schaefer

	Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1

	#jira UE-63587

Change 4343420 by Marcin.Undak

	Fixed assert in console

	#jira UE-63643


Change 4345166 by Luke.Thatcher

	[CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants.
	 - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor.
	 - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization.

	[~] Also restores the original constant color values in RenderUtils.cpp

	#jira none

Change 4345860 by Arciel.Rekman

	Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743).

	#jira UE-63743

	(Edigrating 4345734 from Release-4.20)

Change 4345950 by Brandon.Schaefer

	Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash

	#jira UE-63103

Change 4350249 by David.Harvey

	helper function to retrieve an LLM tag's name, including platform tags.

Change 4351184 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...@4348973 to //UE4/Dev-Console/...

Change 4351593 by Ben.Woodhouse

	Clean up aggressive batching (remove xbox specific #if and //TODO)
	#jira UE-46780

Change 4351734 by James.Cobbett

	Setting TM-ShaderModels_Niagara to always load

Change 4351984 by Marcin.Undak

	QAGame: restored platform media source in TM-ShaderModels map

Change 4353508 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...@4353110 to //UE4/Dev-Console/...

Change 4354237 by Anthony.Bills

	[Linux] Fix Linux compilation issues due to change over to TCHAR being char16_t.

	#jira UE-63544

Change 4354334 by Anthony.Bills

	[Linux] (Missing file from CL 4354237) Fix Linux compilation issues due to change over to TCHAR being char16_t.

	#jira UE-63544

Change 4355994 by Brandon.Schaefer

	Linux: Agree not Agreed

	#jira UE-63937

Change 4356068 by Joe.Barnes

	Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h.

	#jira ue-63877

Change 4357726 by David.Harvey

	[iOS] add clean support for device output log, after catchup.

	#jira none

Change 4357724 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...@4357176 to //UE4/Dev-Console/...

Change 4359634 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...@4359072 to //UE4/Dev-Console/...

Change 4359958 by Ben.Woodhouse

	Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason)

Change 4361108 by Anthony.Bills

	Fix webm deprecation issues with DrawPrimitiveUp.

	#jira UE-64012

Change 4361896 by James.Cobbett

	Re-saving materials so that they render correctly outside of the editor.

Change 4362262 by Anthony.Bills

	Fix for WebM video decoder crash.

	#jira UE-64025

[CL 4362700 by Joe Barnes in Main branch]
2018-09-12 15:59:49 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
c72e1e1e70 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3358367 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3624848 by Jamie.Dale

	Added a composite font for the editor (and Slate core)

	This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.

	This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.

	This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.


Change 3654993 by Jamie.Dale

	'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer

	This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer

	Breaking changes:
	 - Native has been renamed to FNativeFuncPtr.
	 - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
	 - Use P_THIS if you were previously using the 'this' pointer in your native function.

Change 3699591 by Jamie.Dale

	Added support for displaying and editing numbers in a culture correct way

	Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).

	#jira UE-4028


Change 3719568 by Jamie.Dale

	Allow platforms to override the default ICU timezone calculation


Change 3622366 by Bradut.Palas

	#jira UE-46677

	Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
	Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.

Change 3622378 by Bradut.Palas

	#jira UE-46590

	we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
	The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
	Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.

Change 3622552 by Jamie.Dale

	Added support for per-culture sub-fonts within a composite font

	This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).

Change 3623170 by Jamie.Dale

	Fixing warning

Change 3624846 by Jamie.Dale

	Composite font cache optimizations

	- Converted a typically small sized map to a sorted array + binary search.
	- Converted the already sorted range array to use binary search.
	- Contiguous ranges using the same typeface are now merged in the cache.

Change 3625576 by Cody.Albert

	We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.

	#jira UE-47971

Change 3626057 by Matt.Kuhlenschmidt

	Expose EUmgSequencePlayMode to blueprints

	#jira UE-49255

Change 3626556 by Matt.Kuhlenschmidt

	Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is.  Causes flickering and incorrect window positioning.

	#jira UE-48922, UE-48957

Change 3627692 by Matt.Kuhlenschmidt

	PR #3977: Source control submenu menu customization (Contributed by Kryofenix)


Change 3628600 by Arciel.Rekman

	Added AutoCheckout to FAssetRenameManager for commandlet usage.

Change 3630561 by Richard.Hinckley

	Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.

Change 3630656 by Richard.Hinckley

	Compile fix.

Change 3630964 by Arciel.Rekman

	Fix CrashReporterClient headless build.

Change 3631050 by Matt.Kuhlenschmidt

	Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp

	Causes major problems with resizing splitters in editor

Change 3631140 by Arciel.Rekman

	OpenAL: update Linux version to 1.18.1 (UETOOL-1253)

	- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
	- Bulk of the change from Cengiz.Terzibas

	#jira UETOOL-1253

Change 3632924 by Jamie.Dale

	Added support for a catch-all fallback font within composite fonts

	This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.

Change 3633055 by Jamie.Dale

	Fixed some refresh issues in the font editor

Change 3633062 by Jamie.Dale

	Fixed localization commands being reported as unknown

Change 3633906 by Nick.Darnell

	UMG - You can now store refrences to widgets in the same UserWidget.  If you need to create links between widgets this is valuable.  Will likely introduce new ways to utilize this in the future, for now just getting it working.

Change 3634070 by Arciel.Rekman

	Display actually used values of material overrides.

Change 3634254 by Arciel.Rekman

	Fix ResavePackages working poorly with projects on other drives (UE-49465).

	#jira UE-49465

Change 3635985 by Matt.Kuhlenschmidt

	Fixed typo in function name used by maps

	PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)


Change 3636012 by Matt.Kuhlenschmidt

	PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)


Change 3636706 by Lauren.Ridge

	Epic Friday: Save parameters to child or sibling  instance functionality

Change 3638706 by Jamie.Dale

	Added an improved Japanese font to the editor

	This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).

	#jira UE-33268

Change 3639438 by Arciel.Rekman

	Linux: Repaired ARM server build (UE-49635).

	- Made Steam* plugins compile.
	- Disabled OpenEXR as the libs aren't compiled (need to be done separately).

	(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)

Change 3640625 by Matt.Kuhlenschmidt

	PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)


Change 3640626 by Matt.Kuhlenschmidt

	PR #4011: Remove space from filename (Contributed by projectgheist)


Change 3640697 by Matt.Kuhlenschmidt

	PR #4010: PNG alpha fix (Contributed by mmdanggg2)


Change 3641137 by Jamie.Dale

	Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch

	It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.

Change 3641351 by Jamie.Dale

	Fixing incorrect weights on the Japanese sub-font

Change 3641356 by Jamie.Dale

	Fixing inconsistent font sizes between CoreStyle and EditorStyle

Change 3641710 by Jamie.Dale

	Fixed pure-virtual function call on UMulticastDelegateProperty

Change 3641941 by Lauren.Ridge

	Adding a Parameter Details tab to the Material Editor so users can change default parameter details

Change 3644141 by Jamie.Dale

	Added an improved Korean font to the editor

	This is only used when displaying Korean text when the editor is set to Korean

Change 3644213 by Arciel.Rekman

	Fix the side effects of a fix for UE-49465.

	- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
	  and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.

	#jira UE-49465

Change 3644777 by Jamie.Dale

	Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished

Change 3644879 by tim.gautier

	QAGame: Optimized assets for Procedural Foliage testing
	- Added camera bookmarks to Stations in QA-Foliage
	- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
	- Fixed up redirectors

Change 3645109 by Matt.Kuhlenschmidt

	PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)


Change 3645114 by Matt.Kuhlenschmidt

	PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)


Change 3645116 by Matt.Kuhlenschmidt

	PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)


Change 3645118 by Matt.Kuhlenschmidt

	PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)


Change 3645876 by Arciel.Rekman

	Linux: fix submenus of context menu not working (UE-47639).

	- Change by icculus (Ryan Gordon).
	- QA-ClickHUD seems to be not affected by this change (it is already broken alas).

	#jira UE-47639

Change 3648088 by Jamie.Dale

	Fixed some case-sensitivity issues with FText format argument names/pins

	These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.

	#jira UE-47122

Change 3648097 by Jamie.Dale

	Moved common macOS/iOS localization implementation into FApplePlatformMisc

	#jira UE-49940

Change 3650858 by Arciel.Rekman

	UBT: improve CodeLite project generator (UE-49400).

	- PR #3987 submitted by yaakuro (Cengiz Terzibas).

	#jira UE-49400

Change 3651231 by Arciel.Rekman

	Linux: default to SM5 for Vulkan.

	- Change by Timothee.Bessett.

Change 3653627 by Matt.Kuhlenschmidt

	PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)


Change 3653628 by Matt.Kuhlenschmidt

	PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)


Change 3653984 by Jamie.Dale

	Fixed some redundant string construction

Change 3658528 by Joe.Graf

	UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files

Change 3658594 by Jamie.Dale

	Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues

	#jira UE-27263

Change 3659643 by Michael.Trepka

	Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior

	#jira UETOOL-1238

Change 3661908 by Matt.Kuhlenschmidt

	USD asset importing improvements

Change 3664100 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3664107 by Matt.Kuhlenschmidt

	PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)


Change 3664125 by Matt.Kuhlenschmidt

	PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)


Change 3664340 by Jamie.Dale

	PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)


Change 3664403 by Jamie.Dale

	PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)


Change 3664539 by Jamie.Dale

	PR #3280: Added EditableText functionality (Contributed by projectgheist)


Change 3665433 by Alexis.Matte

	When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
	#jira UE-50231

Change 3666747 by Cody.Albert



Change 3669280 by Jamie.Dale

	PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)


Change 3669718 by Jamie.Dale

	PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)


Change 3670838 by Alexis.Matte

	Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
	#jira UE-50387

Change 3671559 by Matt.Kuhlenschmidt

	Update SimpleUI automation test ground truth

	#jira UE-50325

Change 3671587 by Alexis.Matte

	Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
	#jira UE-50147

Change 3671730 by Jamie.Dale

	Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances

Change 3672104 by Michael.Dupuis

	#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings

Change 3674906 by Alexis.Matte

	Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
	#jira UE-50248

Change 3674942 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3675401 by Alexis.Matte

	-fix export animation, do not truncate the last frame anymore
	-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.

	#jira UE-48231

Change 3675990 by Alexis.Matte

	Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
	This is to avoid driving random vertex with old morph target.
	#jira UE-50391

Change 3676169 by Alexis.Matte

	When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.

Change 3676396 by Alexis.Matte

	Make all LOD 0 name consistent in staticmesh editor
	#jira UE-49461

Change 3677730 by Cody.Albert

	Enable locking of Persistent Level in Levels tab

	#jira UE-50686

Change 3677838 by Jamie.Dale

	Replaced broken version of Roboto Light

Change 3679619 by Alexis.Matte

	Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
	#jira UE-50001

Change 3680093 by Alexis.Matte

	Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.

Change 3680931 by Arciel.Rekman

	SlateDialogs: show image icon for *.tga (UE-25106).

	- Also reworked the logic somewhat.

	#jira UE-25106

Change 3681966 by Yannick.Lange

	MaterialEditor post-process preview.
	#jira UE-45307

Change 3682407 by Lauren.Ridge

	Fixes for material editor compile errors

Change 3682628 by Lauren.Ridge

	Content browser filters for Material Layers, Blends, and their instances

Change 3682725 by Lauren.Ridge

	Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default

Change 3682921 by Lauren.Ridge

	Fix for instance layers not initializing fully

Change 3682954 by Lauren.Ridge

	Creating Material Layer Test Assets

Change 3683582 by Alexis.Matte

	Fix static analysis build

Change 3683614 by Matt.Kuhlenschmidt

	PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)


Change 3684130 by Lauren.Ridge

	Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.

Change 3686289 by Arciel.Rekman

	Remove the pessimization (UE-23791).

Change 3686455 by Lauren.Ridge

	Fixes for adding/removing a layer parameter from the parent not updating the child

Change 3686829 by Jamie.Dale

	No longer include trailing whitespace in the justification calculation for soft-wrapped lines

	#jira UE-50266

Change 3686970 by Lauren.Ridge

	Making material parameter preview work for functions as well

Change 3687077 by Jamie.Dale

	Fixed crash using FActorDetails with the struct details panel

Change 3687152 by Jamie.Dale

	Fixed the row structure tag not appearing in the Content Browser for Data Table assets

	The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.

	#jira UE-48691

Change 3687174 by Lauren.Ridge

	Fix for material layer sub-parameters showing up in the default material parameters panel

Change 3688100 by Lauren.Ridge

	Fixing static analysis error

Change 3688317 by Jamie.Dale

	Fixed crash using the widget reflector in a cooked game

	Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.

Change 3689054 by Jamie.Dale

	Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes

	#jira UE-45751

Change 3689513 by Jamie.Dale

	Fixed justification bug with RTL text caused by CL# 3686829

	Also implemented the same alignment fix for visually left-aligned RTL text.

	#jira UE-50266

Change 3690231 by Lauren.Ridge

	Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor

Change 3690234 by Lauren.Ridge

	Adding Material Layers Function Parameter to Static Parameter Compare

Change 3690750 by Chris.Bunner

	Potential nullptr crash.

Change 3690751 by Chris.Bunner

	Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.

Change 3691010 by Jamie.Dale

	Fixed some clipping issues that could occur with right-aligned text

	FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)

	#jira UE-46760

Change 3691091 by Jamie.Dale

	Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type

Change 3691134 by Alexis.Matte

	Make sure we instance also the collision mesh when exporting a level to fbx file.
	#jira UE-51066

Change 3691157 by Lauren.Ridge

	Fix for reset to default not refreshing sub-parameters

Change 3691192 by Jamie.Dale

	Fixed Content Browser selection resetting when changing certain view settings

	#jira UE-49611

Change 3691204 by Alexis.Matte

	Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
	#jira UE-51023

Change 3692335 by Lauren.Ridge

	Setting displayed asset to equal filter asset if no instance has been selected

Change 3692479 by Jamie.Dale

	Fixed whitespace

Change 3692508 by Alexis.Matte

	Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
	We also prevent the export dialog to show
	#jira UE-50973

Change 3692639 by Jamie.Dale

	Translation Editor now shows stale translations as "Untranslated"

Change 3692743 by Lauren.Ridge

	Smaller blend icons, added icon size override to FObjectEntryBox

Change 3692830 by Alexis.Matte

	Fix linux build

Change 3692894 by Lauren.Ridge

	Tooltip on "Parent" in material layers

Change 3693141 by Jamie.Dale

	Removed dead code

	FastDecimalFormat made this redundant

Change 3693580 by Jamie.Dale

	Added AlwaysSign number formatting option

	#jira UE-10310

Change 3693784 by Jamie.Dale

	Fixed assert extracting the number formatting rules for Arabic

	It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.

	#jira UE-10310

Change 3694428 by Arciel.Rekman

	Linux: make directory watch request a warning so they don't block cooking.

	- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html

Change 3694458 by Matt.Kuhlenschmidt

	Made duplicate keybinding warning non-fatal

Change 3694496 by Alexis.Matte

	fix static analysis build

Change 3694515 by Jamie.Dale

	Added support for culture correct parsing of decimal numbers

	#jira UE-4028

Change 3694621 by Jamie.Dale

	Added a variant of FastDecimalFormat::StringToNumber that takes a string length

	This can be useful if you want to convert a number from within a non-null terminated string

	#jira UE-4028

Change 3694958 by Jamie.Dale

	Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing

	You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.

	#jira UE-4028

Change 3695083 by Alexis.Matte

	Optimisation of the morph target import
	- We now compute only the normal for the shape the tangent are not necessary
	- The async tasks are create when there is some available cpu thread to avoid filling the memory
	- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
	#jira UE-50945

Change 3695122 by Jamie.Dale

	GetCultureAgnosticFormattingRules no longer returns a copy

Change 3695835 by Arciel.Rekman

	TestPAL: greatly expanded malloc test.

Change 3695918 by Arciel.Rekman

	TestPAL: Added thread priority test.

Change 3696589 by Arciel.Rekman

	TestPAL: tweak thread priorities test (better readability).

Change 3697345 by Alexis.Matte

	Fix reorder of material when importing a LOD with new material
	#jira UE-51135

Change 3699590 by Jamie.Dale

	Updated SGraphPinNum to use a numeric editor

	#jira UE-4028

Change 3699698 by Matt.Kuhlenschmidt

	Fix crash opening the level viewport context menu if the actor-component selection is out of sync

	#jira UE-48444

Change 3700158 by Arciel.Rekman

	Enable packaging for Android Vulkan on Linux (UETOOL-1232).

	- Change by Cengiz Terzibas

Change 3700224 by Arciel.Rekman

	TestPAL: fixed a memory leak.

Change 3700775 by Cody.Albert

	Don't need to initialize EnvironmentCubeMap twice.

Change 3700866 by Michael.Trepka

	PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)


	#jira UE-41643

Change 3701132 by Michael.Trepka

	Copy of CL 3671538

	Fixed issues with editor's game mode in high DPI on Mac.

	#jira UE-49947, UE-51063

Change 3701421 by Michael.Trepka

	Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression

Change 3701495 by Alexis.Matte

	Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
	#jira UE-UE-51359

Change 3702982 by Jamie.Dale

	Cleaned up some localization setting names

	These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.

Change 3703517 by Arciel.Rekman

	TestPAL: improved thread test.

	- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).

Change 3704378 by Michael.Trepka

	Disable Zoom button on Mac if project requests a resizeable window without it.

	#jira UE-51335

Change 3706316 by Jamie.Dale

	Fixed the asset search suggestions list closing if you clicked on its scrollbar

	#jira UE-28885

Change 3706855 by Alexis.Matte

	Support importing animation that has some keys with negative time
	#jira UE-51305

Change 3709634 by Matt.Kuhlenschmidt

	PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)


Change 3711085 by Michael.Trepka

	Reenabled UBT makefiles on Mac

Change 3713049 by Josh.Engebretson

	The ConfigPropertyEditor now generates a unique runtime UClass.  It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone).  I also removed some static qualifiers for Section and Property names which were incorrect.

	#jira UE-51319

Change 3713144 by Lauren.Ridge

	Fixing automated test error

	#jira UE-50982

Change 3713395 by Alexis.Matte

	Fix auto import mountpoint
	#jira UE-51524

Change 3713881 by Michael.Trepka

	Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.

	#jira UE-31093

Change 3714197 by Michael.Trepka

	Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.

	#jira UE-47915

Change 3714911 by Joe.Graf

	Merge of cmake changes from Dev-Rendering

Change 3715973 by Michael.Trepka

	Disable OS close button on Windows if project settings request that

	#jira UE-45522

Change 3716390 by Lauren.Ridge

	The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.

	#jira UE-50916

Change 3716529 by Josh.Engebretson

	Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1

	#jira UE-51341

Change 3716885 by Josh.Engebretson

	Tracking transactions such as a duplication operation can modify a selection which differs from the initial one.  Added package state tracking to restore unmodified state when necessary.

	#jira UE-48572

Change 3716929 by Josh.Engebretson

	Unshelved from pending changelist '3364093':

	PR #3420: Exe's icons and properties (Contributed by projectgheist)


Change 3716937 by Josh.Engebretson

	Unshelved from pending changelist '3647428':

	PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)


Change 3717002 by Josh.Engebretson

	Fix FileReference/string conversion

Change 3717355 by Joe.Graf

	Fixed CMake file generation on Windows including Engine/Source/ThirdParty source

Change 3718256 by Arciel.Rekman

	TestPAL: slight mod to the malloc test.

	- Touch the allocated memory to check actual resident usage.

Change 3718290 by Arciel.Rekman

	BAFO: place descriptor after the allocation to save some VIRT memory.

	- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.

Change 3718508 by Michael.Trepka

	Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)

	#jira UE-46148

Change 3718855 by Lauren.Ridge

	Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.

Change 3718932 by Cody.Albert

	Update ActorSequence plugin loading phase to PreDefault

	#jira UE-51612

Change 3719378 by tim.gautier

	QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
	Added additional Text Widgets for testing

Change 3719413 by Lauren.Ridge

	Resubmit of content browser favorites

Change 3719803 by Yannick.Lange

	VREditor: Fix crash with null GEditor
	#jira UE-50103

Change 3721127 by tim.gautier

	QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
	- Added M_ParamDefaults and MF_ParamDefaults
	- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
	- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions

Change 3721255 by Alexis.Matte

	Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
	#jira UE-51363

Change 3721594 by Lauren.Ridge

	Material Blends now have plane mesh previews in their icons.

Change 3722072 by tim.gautier

	QAGame: Updated MF_ParamDefaults - using red channel as roughness
	Updated M_ParamDefaults - tweaked Scalar values

Change 3722180 by Michael.Trepka

	Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.

	#jira UE-25941

Change 3722220 by Michael.Trepka

	Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly

	#jira UE-40246

Change 3722806 by Lauren.Ridge

	Fixing non-editor compiles

Change 3722914 by Alexis.Matte

	Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.

	#jira UE-51665

Change 3723446 by Michael.Trepka

	Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME

	Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.

	#jira UE-48257

Change 3723505 by Matt.Kuhlenschmidt

	Fix duplicate actors being created for USD primitives that specify a custom actor class

Change 3723555 by Matt.Kuhlenschmidt

	Fix crash loading the gameplayabilities module

	#jira UE-51693

Change 3723557 by Matt.Kuhlenschmidt

	Fixed tooltip on viewport dpi scaling option

Change 3723870 by Lauren.Ridge

	Fixing incorrect reset to default visibility, adding clear behavior to fields

Change 3723917 by Arciel.Rekman

	Linux: fix compilation with glibc 2.26+ (UE-51699).

	- Fixes compilation on Ubuntu 17.10 among others.

	(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3723918 by Arciel.Rekman

	Linux: do not test for popcnt presence unnecessarily (UE-51677).

	(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3724229 by Arciel.Rekman

	Fix FOutputDeviceStdOutput to use printf() on Unix platforms.

Change 3724261 by Arciel.Rekman

	TestPAL: fix thread priority test (zero the counter).

Change 3724978 by Arciel.Rekman

	Linux: fix priority calculation.

	- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.

Change 3725382 by Matt.Kuhlenschmidt

	Guard against crashes and add more logging when actor creation fails.
	Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed

	#jira UE-47464

Change 3725559 by Matt.Kuhlenschmidt

	Added a setting to enable/disable high dpi support in editor.   This currently only functions in Windows.
	Moved some files around for better consistency

Change 3725640 by Arciel.Rekman

	Fix Linux thread/process priorities.

	- Should also speed up SCW on Linux by deprioritizing them less.

Change 3726101 by Matt.Kuhlenschmidt

	Fix logic bug in USD child "kind" type resolving

Change 3726244 by Joe.Graf

	Added an option to generate a minimal set of targets for cmake files
	Added shader and config files to cmake file generation for searching within IDEs

Change 3726506 by Arciel.Rekman

	Fix compile issue after DPI change.

Change 3726549 by Matt.Kuhlenschmidt

	Remove unnecessary indirection to cached widgets in the hit test grid

Change 3726660 by Arciel.Rekman

	Enable DPI switch on Linux.

Change 3726763 by Arciel.Rekman

	Fix mismatching "noperspective" qualifier (UE-50807).

	- Pull request #4080 by TTimo.

Change 3727080 by Michael.Trepka

	Added support for editor's EnableHighDPIAwareness setting on Mac

Change 3727658 by Matt.Kuhlenschmidt

	Fix shutdown crash if level editor is still referenced after the object system has been gc'd

	#jira UE-51630

Change 3728270 by Matt.Kuhlenschmidt

	Remove propertyeditor dependency from editorstyle

Change 3728291 by Arciel.Rekman

	Linux: fix for a crash on a headless system (UE-51714).

	- Preliminary change before merging to 4.18.

Change 3728293 by Arciel.Rekman

	Linux: remove unneeded dependency on CEF.

	- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.

Change 3728524 by Michael.Trepka

	Copy of CL 3725570

	Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)

	#jira UE-51709

Change 3728875 by Michael.Trepka

	Fixed compile error in Mac SlateOpenGLContext.cpp

Change 3728880 by Matt.Kuhlenschmidt

	Guard against invalid worlds in thumbnail renderers

Change 3728924 by Michael.Trepka

	Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.

	#jira UE-51711

Change 3729288 by Joe.Graf

	Added the .idea/misc.xml file generation to speed up CLion indexing

Change 3729935 by Michael.Dupuis

	#jira UE-51722: Hide from UI invalid enum values

Change 3730234 by Matt.Kuhlenschmidt

	Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.

	#jira UE-51801

Change 3730349 by Michael.Dupuis

	#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item

Change 3730438 by Lauren.Ridge

	Cleaning up material layering UI functions

Change 3730723 by Jamie.Dale

	Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers

	#jira UE-51799

Change 3731008 by Lauren.Ridge

	Changing Layers and Blends from proxy assets to real assets

Change 3731026 by Arciel.Rekman

	libelf: make elf_end() visible (UE-51843).

	- This repairs compilation for a case when CUDA is being used.
	- Also added some missing files for ARM 32-bit.

Change 3731081 by Lauren.Ridge

	New material layer test assets

Change 3731186 by Josh.Engebretson

	Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets

	#jira UE-50104

Change 3731188 by Mike.Erwin

	Improve responsiveness of Open Asset dialog.

	On large projects, there's a noticeable delay when opening and searching/filtering assets.

	Stopwatch measurements on my machine (seconds for ~122,000 assets):
		before	with this CL
	ctrl-P	1.4	0.45
	search	1.8	0.55

	CollectionManagerModule was the main culprit for search/filter slowness.

	Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.

Change 3731682 by Arciel.Rekman

	UnrealEd: Allow unattended commandlets to rename/save packages.

Change 3732305 by Michael.Dupuis

	#jira UE-48434 : Only register if the foliage type still has a valid mesh

Change 3732361 by Matt.Kuhlenschmidt

	Fix two settings objects being created in the transient package with the same name

	#jira UE-51891

Change 3732895 by Josh.Engebretson

	https://jira.it.epicgames.net/browse/UE-51706

	If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
	Adds DDC notification events for check/put and query for whether a shared DDC is in use.

	#jira UE-51706

Change 3733025 by Arciel.Rekman

	UBT: make sure new clang versions are invoked.

Change 3733311 by Mike.Erwin

	Fix Linux compile warning from CL 3731188

	It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.

Change 3733658 by Josh.Engebretson

	Add a missing #undef LOCTEXT_NAMESPACE

Change 3734003 by Arciel.Rekman

	Fix Windows attempting to use printf %ls and crashing at that (UE-51934).

Change 3734039 by Michael.Trepka

	Fixed a couple of merge issues in Mac ApplicationCore

Change 3734052 by Michael.Trepka

	One more Mac ApplicationCore fix

Change 3734244 by Lauren.Ridge

	Fix for accessing Slate window on render thread

Change 3734950 by Josh.Engebretson

	Fixing clang warning

Change 3734978 by Jamie.Dale

	Relaxed enum property importing to allow valid numeric values to be imported too

	This was previously made more strict which caused a regression in Data Table importing

	#jira UE-51848

Change 3734999 by Arciel.Rekman

	Linux: add LTO support and more.

	- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
	- Supports using llvm-ar and lld instead of ar/ranlib and ld.
	- More build information printed (and in a better organized way).
	- Native scripts updated to install packages with the appropriate tools on supported systems
	- AutoSDKs updated to require a new toolchain (already checked in).
	- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089

Change 3735268 by Matt.Kuhlenschmidt

	Added support for canvas based DPI scaling.

	-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
	-The debug canvas for stats is always dpi scaled in editor and pie.
	-Eliminated text scaling workaround now that the entire canvas is properly scaled
	-Enabled canvas scaling in cascade UI

Change 3735329 by Matt.Kuhlenschmidt

	Fix potential crash if an asset editor has an object deleted out from under it

	#jira UE-51941



Change 3735502 by Arciel.Rekman

	Fix compile issue (bShouldUpdateScreenPercentage).

Change 3735878 by Jamie.Dale

	Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string

	This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.

Change 3735881 by Jamie.Dale

	JsonValue no longer stringifies whole numbers as floats

Change 3735884 by Jamie.Dale

	Only allow enums to import integral values

Change 3735912 by Josh.Engebretson

	Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications

	#jira UE-48131

Change 3736280 by Matt.Kuhlenschmidt

	Fix 0 dpi scale for canvases

	#jira UE-51995

Change 3736298 by Matt.Kuhlenschmidt

	Force focus of game viewports in vr mode

Change 3736374 by Jamie.Dale

	Fixed some places where input chords were being used without testing that they had a valid key set

	#jira UE-51799

Change 3738543 by Matt.Kuhlenschmidt

	Better fix for edit condition crashes

	#jira UE-51886

Change 3738603 by Lauren.Ridge

	Copy over of drag and drop non-array onto array fix

Change 3739701 by Chris.Babcock

	Fix crashlytics merge error
	#jira UE-52064
	#ue4
	#android

[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00