Commit Graph

632 Commits

Author SHA1 Message Date
Tim Smith
9915ffe5a7 Merging the base class structure into the main type info.
Produced a common inheritance parser.
Added error return for when verification fails

#rb jonathan.adamczewski
#rnx
#preflight 60a4ef3cb7ccb00001771494

[CL 16383144 by Tim Smith in ue5-main branch]
2021-05-19 07:42:12 -04:00
Tim Smith
2504290d2e Remove the compiler meta data manager.
Elimination of some quick to resolve type system lookups.

#rnx
#rb jonathan.adamczewski
#preflight 609e5a1dcbf9a40001fe9778

[CL 16328413 by Tim Smith in ue5-main branch]
2021-05-14 07:48:15 -04:00
Tim Smith
85fc123dc0 Removed the FTokenData and FPropertyData. Information has been moved to the type system.
#rb jonathan.adamczewski
#rnx
#preflight 609d0a38a5e8310001bc76ac

[CL 16311618 by Tim Smith in ue5-main branch]
2021-05-13 07:56:52 -04:00
Tim Smith
b854f16fff Remove the singleton type cache and the package name cache.
#rb jonathan.adamczewski
#rnx
#preflight 609c286edc97da0001256a61

[CL 16305562 by Tim Smith in ue5-main branch]
2021-05-12 16:27:07 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Tim Smith
e7ea9ed28b 1) Create the Function type information that provides the UHT data for functions.
2) Remove the global hash storage system since it is moved into the Function type information.
3) Remove some unsed classes and methods.
4) Added the TEMPORARY auto creation of base engine types until they can be added to the no export file.

#rb marc.audy
#rnx
#preflight 60893ddb2377910001be8638

[CL 16142341 by Tim Smith in ue5-main branch]
2021-04-28 07:34:10 -04:00
Tim Smith
3673f470a4 Enable UEnum and UStruct change tracking for properties in UHT. This fixes LiveCoding and HotReload issues where the engine wouldn't detect changes to containing objects when the UEnum or UStruct changed.
#rb trivial
#rnx
#preflight 607dd75aa329a40001ba40d7

[CL 16054517 by Tim Smith in ue5-main branch]
2021-04-19 16:03:16 -04:00
Tim Smith
40530ddda5 Fixing UHT pre-parsing issue exposed by the addition of UENUM And USTRUCT parsing.
#rb trivial
#rnx

#ushell-cherrypick of 16049621 by Tim.Smith

[CL 16050141 by Tim Smith in ue5-main branch]
2021-04-19 09:11:16 -04:00
Tim Smith
af13fdc41f Fix MAC compile issue
Fix coding standard error with enum declaration.

#rb trivial
#rnx

[CL 16023962 by Tim Smith in ue5-main branch]
2021-04-15 14:09:22 -04:00
Tim Smith
808f81dd6c Performance improvements and clean up in preperation for a Live Coding fix.
1) Refactored preparsing to scan for @UCLASS, @USTRUCT, and @ENUM and define then.  This means that no new entries into the type definition info system will be added after pre-parsing and thus remove the need for any type of locking during code generation.
2) Parsing and code generation is now being done in a strict order based on dependencies and no longer by project.  This removes the need of explicitly parsing depedencies first or waiting on hashes to be computed.  (Provided a 50%-80% improvement in code generation time)
3) Changed HeaderParser to be specific to one source file.  Removed the need to pass the source file around since it is always known at construction time.  Simplified some error handling logic.
4) Changed parallel for loops to using event graph to provide more concurrency.
5) Refactored the main program flow into concise steps.

Testing:

Verified that the headers generated exactly the same for:

1) First person C++ Project
2) UnrealEditor
3) QAGame
4) ShooterGame
5) FortniteGame

FYI: Marc had reviewed this as part of a larger change but some parts were extract.  These are the remaining changes.

#rb marc.audy
#rnx
#preflight 6078666a02850d00010e22c5

[CL 16023636 by Tim Smith in ue5-main branch]
2021-04-15 13:44:34 -04:00
Tim Smith
f28a2fa1a7 Fix to a silly compile error of mine on Mac.
#rb trivial
#rnx

[CL 16013804 by Tim Smith in ue5-main branch]
2021-04-14 19:09:33 -04:00
Tim Smith
6de85bf8f7 Quick fix to Enum type definition constructor.
Moving the UHTConfig to BaseParser along with a support routine to be used by a future change.

#rb trivial
#rnx
#preflight 607764150af8c60001c4a435

[CL 16013445 by Tim Smith in ue5-main branch]
2021-04-14 18:40:45 -04:00
Tim Smith
715fa44d96 Implement the expanded type definitions.
Functionallity will be used in a future CL.

#rb
#rnx
#preflight 60773f951fa9990001ee539b

[CL 16011376 by Tim Smith in ue5-main branch]
2021-04-14 16:07:25 -04:00
Tim Smith
6c8eb28c8d Adding referenced class include file.
#rb trivial
#rnx

[CL 16009598 by Tim Smith in ue5-main branch]
2021-04-14 14:42:50 -04:00
Tim Smith
05f1316478 Update the header provider to support refering a type definition info.
This new functionallity will be used in future additions.

#rb devin.doucette
#rnx
#preflight 607707d03f280e000105eeac

[CL 16006786 by Tim Smith in ue5-main branch]
2021-04-14 12:12:18 -04:00
Tim Smith
5c94acdaa1 Provide a more general exception class.
New mechanism for maintaining the overall result.
Helper methods for making try blocks.

Work in progress

#rb steve.robb
#rnx
#preflight 607706d22674e100018f74af

[CL 16006480 by Tim Smith in ue5-main branch]
2021-04-14 11:55:52 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Tim Smith
efd5202878 Move the initialization of constant configuration data into a class explicitly initialized at startup.
This avoids a race condition with lazy initialization.

#rb steve.robb
#rnx
#preflight 606f00331e3c670001e4f483

[CL 15954147 by Tim Smith in ue5-main branch]
2021-04-08 10:02:55 -04:00
Tim Smith
c002b94acf Cleanup the usage of FClasses. Remove the need to pass around AllClasses when the majority of the time, the methods being invoked could be static. Removed methods that are currently unused.
#rb steve.robb
#rnx

[CL 15948334 by Tim Smith in ue5-main branch]
2021-04-07 19:43:18 -04:00
Tim Smith
d9a3b5af20 Minor changes to stablize UHT code generation in preperation for more extensive performance changes.
#rb devin.doucette
#rnx

[CL 15915280 by Tim Smith in ue5-main branch]
2021-04-05 09:17:25 -04:00
Tim Smith
11119486ae Fix issue where if in a single include file, we define UMyInterface, implement IMyInterface, and implement the interface in a UObject, UHT would generate a circular dependency error.
The fix is to ignore identifier references that resolve to the same source file.

#rb none

[CL 15873286 by Tim Smith in ue5-main branch]
2021-03-31 07:49:15 -04:00
Tim Smith
a9dd8d0077 Client fails to build due to an assert in UHT.
#rb trivial
#jira UE-111972

#ushell-cherrypick of 15850207 by Tim.Smith

[CL 15850311 by Tim Smith in ue5-main branch]
2021-03-29 09:30:09 -04:00
Jamie Dale
4ca8447908 Fixed bad merge
#fyi Ben.Marsh, Tim.Smith
#rb none
#rnx

[CL 15815140 by Jamie Dale in ue5-main branch]
2021-03-24 22:16:13 -04:00
ben marsh
7427752f6c Various UE4->UE5 renames.
#rb none
#jira UE-111511, UE-111448, UE-111128, UE-111287, UE-111198, UE-111657
#preflight 605b8cec0c31c10001599547

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15807072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf

[CL 15813821 by ben marsh in ue5-main branch]
2021-03-24 20:52:19 -04:00