chris babcock
f3c892fe35
Update default icons and splash screens
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#jira UE-115851
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter
#ROBOMERGE-SOURCE: CL 16390359 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)
[CL 16390389 by chris babcock in ue5-main branch]
2021-05-19 14:55:54 -04:00
robomerge
afcfcc17ca
Localization Automation using CL 16386602
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#ROBOMERGE-SOURCE: CL 16388255 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)
[CL 16388655 by robomerge in ue5-main branch]
2021-05-19 13:05:19 -04:00
Chad Garyet
662b66b8fe
remove console error, add placeholder for no trends data
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#jira none
#rb none
[CL 16384617 by Chad Garyet in ue5-main branch]
2021-05-19 09:47:00 -04:00
Josh Engebretson
4ae6cd5787
Horde: prevent page exception with bad label changes data in trends view
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#fyi chad.garyet
[CL 16383628 by Josh Engebretson in ue5-main branch]
2021-05-19 08:31:15 -04:00
robomerge
acc111e15e
Localization Automation using CL 16381036
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#ROBOMERGE-SOURCE: CL 16381456 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)
[CL 16381457 by robomerge in ue5-main branch]
2021-05-19 00:57:38 -04:00
Devon Penney
140bb0268c
dam break example for 3d flip
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[CL 16379226 by Devon Penney in ue5-main branch]
2021-05-18 20:22:32 -04:00
Devon Penney
182d873e06
initial add of 3d flip solver
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[CL 16377040 by Devon Penney in ue5-main branch]
2021-05-18 17:50:35 -04:00
Lukas Hermanns
d6098e0fd0
Enable GetDimensions intrinsic for (RW-)StructuredBuffer types in HLSLcc.
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#rb Rolando.Caloca
#fyi Brian.White, Ola.Olsson, Luke.Thatcher
#jira UE-115645
#rnx
[CL 16375752 by Lukas Hermanns in ue5-main branch]
2021-05-18 16:48:29 -04:00
buildmachine
5a265cedc2
Documentation for build tools
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#rb none
[CL 16375713 by buildmachine in ue5-main branch]
2021-05-18 16:46:59 -04:00
daren cheng
2010a84183
Add missing media texture to CommonUI.
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#jira UE-116016
#rb trivial
#ROBOMERGE-SOURCE: CL 16375294 via CL 16375450 via CL 16375591 via CL 16375602 via CL 16375605
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v804-16311228)
[CL 16375615 by daren cheng in ue5-main branch]
2021-05-18 16:43:17 -04:00
christopher waters
e0b237c81a
Updating DirectX 12 Agility SDK to version 1.4.10. Adding AMD64 binaries.
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#rb none
#jira none
#preflight 60a402ee292e32000147b0f5
[CL 16374077 by christopher waters in ue5-main branch]
2021-05-18 15:29:31 -04:00
Joe Kirchoff
73cd681b49
UnrealVS: Update icons
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#rb trivial
#jira UE-104768
[CL 16372317 by Joe Kirchoff in ue5-main branch]
2021-05-18 14:26:49 -04:00
robomerge
d9a27df6e0
Localization Automation using CL 16369138
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#ROBOMERGE-SOURCE: CL 16371020 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)
[CL 16371157 by robomerge in ue5-main branch]
2021-05-18 13:37:45 -04:00
sebastien lussier
aecfb0d95d
In Distributed HLOD builds, allow -SetupHLODs & -BuildHLODs steps to run without source control
...
* Will prevent AWS buildmachines from holding an exclusive lock on actor files in case of a crash & if the Horde process doesn't cleanup checked out file properly (often the case)
* All p4 operations were temporary during those two steps those anyway
* Much faster setup step
The last step, -SubmitHLODs will obviously require source control to be enabled
#rb jeanfrancois.dube
#ROBOMERGE-OWNER: sebastien.lussier
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 16365501 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)
#ROBOMERGE-CONFLICT from-shelf
[CL 16370860 by sebastien lussier in ue5-main branch]
2021-05-18 13:27:35 -04:00
Joe Kirchoff
f816a5c102
UnrealVS: Remove obsolete solutions and installers
...
Update references of UE4 -> UE5
Update more info url to point at documentation https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/UnrealVS/index.html
#jira UE-104768
#rb Joakim.Lindqvist
[CL 16370629 by Joe Kirchoff in ue5-main branch]
2021-05-18 13:20:19 -04:00
Lukas Hermanns
54480fefb4
ShaderConductor Linux build script: Add standalone tool ShaderConductorCmd to Engine/Binaries folder.
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#rb Brandon.Schaefer
#fyi Michael.Sartain
#jira none
#rnx
[CL 16368807 by Lukas Hermanns in ue5-main branch]
2021-05-18 11:59:50 -04:00
Lukas Hermanns
7728c0108c
ShaderConductor Mac build script: also copy standalone tool ShaderConductorCmd to Engine/Binaries folder.
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#rb Will.Damon
#fyi Dave.Hunter
#jira none
#rnx
[CL 16368580 by Lukas Hermanns in ue5-main branch]
2021-05-18 11:52:37 -04:00
Lukas Hermanns
fb34aca6c2
Add '#line'-directive to custom HLSL rewriter in ShaderConductor.
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#rb Rolando.Caloca, Will.Damon
#fyi Ryan.Vance, Carl.Lloyd
#jira none
#rnx
[CL 16367768 by Lukas Hermanns in ue5-main branch]
2021-05-18 11:17:09 -04:00
Josh Engebretson
37e6c3837f
Horde: adding P4 api native binaries
...
[CL 16367392 by Josh Engebretson in ue5-main branch]
2021-05-18 10:40:28 -04:00
Catalin Dragoiu
371abc1192
[Insights] Fix for Insights menu not apearing on MAC
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#rb Ionut.Matasaru
[CL 16366953 by Catalin Dragoiu in ue5-main branch]
2021-05-18 10:17:34 -04:00
Wyeth Johnson
e80da30b46
Make scale sprite size enum flow through robomerge
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#jira none
#[robomerge] 4.27
#ushell-cherrypick of 16366519 by Wyeth.Johnson
[CL 16366564 by Wyeth Johnson in ue5-main branch]
2021-05-18 09:56:13 -04:00
robomerge
7b7aeb3290
Localization Automation using CL 16363563
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#ROBOMERGE-SOURCE: CL 16364121 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)
[CL 16364136 by robomerge in ue5-main branch]
2021-05-18 00:42:32 -04:00
Jeremy Moore
13919af25f
Update compute graph test data after serialiization change
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#rb none
#jira none
[CL 16362466 by Jeremy Moore in ue5-main branch]
2021-05-17 20:29:07 -04:00
ben marsh
1bf00e97aa
Include the DotNet binaries for Windows and Linux.
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#ROBOMERGE-SOURCE: CL 16362404 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)
[CL 16362415 by ben marsh in ue5-main branch]
2021-05-17 20:25:21 -04:00
Jerome Delattre
962d1764da
Horde - UnrealAutomatedTests - Use Unexecuted instead of Not Run for label
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+ Fix test focus/unfocus issues
#rnx
#jira UEENGQA-38050
#rb trivial
[CL 16356598 by Jerome Delattre in ue5-main branch]
2021-05-17 14:52:14 -04:00