anthony bills
2e863277c1
Check if the platform's ini name is valid (not empty) before trying to load the target platform module.
...
If the platform's ini name is empty and it drops down to using [IniName]+TargetPlatform it will try to recursively load TargetPlatform.
This can happen in cases where the AllDesktopTargetPlatform module is not available.
#rb david.harvey
#jira UE-86383
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 10928127 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v626-10872990)
[CL 10928128 by anthony bills in Main branch]
2020-01-09 12:05:33 -05:00
ryan durand
471d972e62
Updating copyright for Engine Developer.
...
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Stefan Boberg
d2f9a61b06
Copy-up from Dev-Core
...
#rb none
[CL 10419044 by Stefan Boberg in Main branch]
2019-11-25 12:03:09 -05:00
Michael Sartain
e6e5a2506d
Add LinuxAArch64Server and LinuxAArch64Client build targets
...
Cherry pick 9427927
#rb Brandon.Schaefer
#jira none
[CL 9618959 by Michael Sartain in 4.24 branch]
2019-10-16 11:53:16 -04:00
Ben Marsh
b6039a9873
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 9419420 by Ben Marsh in Dev-Build branch]
2019-10-04 11:20:44 -04:00
Stefan Boberg
1f813eb516
Copying //UE4/Dev-Core to Main (//UE4/Main)
...
#rb many
[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
Nick Shin
3526d16d5e
merge/copyup to parent stream - HTML5 platform extension
...
#jira UEMOB-482 HTML5 platform as a plug in
#rb josh.adams
#rn
[CL 9306021 by Nick Shin in Dev-Build branch]
2019-09-30 15:13:56 -04:00
ben marsh
6a936ba1b9
Copying //UE4/Dev-RenderPlat-Staging[at]8684824 to Dev-Main (//UE4/Dev-Main)
...
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 8684840 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v422-8689730)
[CL 8752957 by ben marsh in Dev-Build branch]
2019-09-17 11:58:25 -04:00
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
...
#rb none
[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Ben Marsh
cfe09c649f
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
Jeff Fisher
bcc5bcf128
Copying //UE4/Dev-VR to Main (//UE4/Main)
...
-Copy up for 4.23
#rb none
[CL 6911980 by Jeff Fisher in Main branch]
2019-06-10 12:22:13 -04:00
Michael Lentine
f9b3324b32
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
...
#rb none
#rnx
[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00
Ben Marsh
0cc6e3dca6
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
#rnx
[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
Josh Adams
06bc9b5604
- Converted FPlatformInfo table to DataDrivenPlatformInfo.ini sections
...
#rb none
#fyi chris.gagnon
[CL 6350060 by Josh Adams in Dev-Build branch]
2019-05-07 17:37:59 -04:00
Josh Adams
1e4b186150
- Big update to platforms: PlatformExtensions
...
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
ben marsh
23da5cf0b7
Fix mode argument to UBT when setting up AutoSDKs.
...
#rb none
#rnx
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4820577 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 4915656 by ben marsh in Dev-Core branch]
2019-02-05 19:15:05 -05:00
Ben Marsh
84420696fe
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 4830875 by Ben Marsh in Dev-Build branch]
2019-01-29 08:56:46 -05:00
Ben Marsh
bf687595e0
Fix mode argument to UBT when setting up AutoSDKs.
...
#rb none
#rnx
[CL 4820577 by Ben Marsh in Main branch]
2019-01-26 14:46:53 -05:00
Ben Marsh
a3e87004d6
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 4783611 by Ben Marsh in Dev-Build branch]
2019-01-23 10:59:53 -05:00
James Hopkin
a9f7efc154
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 4718806
[CL 4732416 by James Hopkin in Dev-Core branch]
2019-01-16 10:11:46 -05:00
Ben Marsh
a22b952aa9
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
#rnx
[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00
Robert Manuszewski
2752c82adc
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Ben Marsh
530369c613
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
...
#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
0f022f2f46
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
[CL 4502641 by Ben Marsh in Dev-Build branch]
2018-10-24 13:03:31 -04:00