Matthew Griffin
bb70b349ce
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
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#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Dan Oconnor
ef6d94193f
OS X nonunity compile fix
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[CL 2735606 by Dan Oconnor in Main branch]
2015-10-20 16:41:46 -04:00
Geremy Mustard
7e2fa737e4
#ue4 RuntimeAssetCache - fixed bug preventing the cached meta data from being read (was passing in a file path for the CacheKey instead of just the file name)
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Integrated using branch UE4-to-UE4-Fortnite-Simple (reversed) of change#2639444 by Geremy.Mustard on 2015/07/30 17:22:19.
[CL 2639455 by Geremy Mustard in Main branch]
2015-07-30 17:25:18 -04:00
Mikolaj Sieluzycki
0f80bcdd40
Fix RuntimeAssetCache save directory.
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[CL 2605490 by Mikolaj Sieluzycki in Main branch]
2015-06-30 07:56:26 -04:00
Mikolaj Sieluzycki
82ab54fb1c
Runtime asset cache tweaks.
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- Moved example texture builder from QAGame tests to RuntimeAssetCache module for reference/documentation purposes.
- Changed bucket preloading code to use only cache key as file name (without bucket name).
[CL 2605476 by Mikolaj Sieluzycki in Main branch]
2015-06-30 07:21:59 -04:00
Geremy Mustard
bbf5ff8388
Fixed RuntimeAssetCache paths to properly save to the /Game/Saved directory
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[CL 2605078 by Geremy Mustard in Main branch]
2015-06-29 22:52:32 -04:00
Mikolaj Sieluzycki
977fe8d279
RuntimeAssetCache improvements and fixes.
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[CL 2603611 by Mikolaj Sieluzycki in Main branch]
2015-06-29 03:57:39 -04:00
Mikolaj Sieluzycki
8c51156535
Implementation of RuntimeAssetCache
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#codereview Robert.Manuszewski
[CL 2582347 by Mikolaj Sieluzycki in Main branch]
2015-06-10 03:14:50 -04:00