#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
Change 3020547 on 2016/06/20 by Jeff.Campeau
Support for applocal deployment of binaries
-applocaldir added to UAT to specify a per project directory to gather packages for applocal deployment
Added ApplocalPrerequisitesDirectory property to packaging settings to set -applocaldir for packages built from the editor.
Change 3020552 on 2016/06/20 by Jeff.Campeau
Add switch to disable debug symbol cache creation
Change 3020567 on 2016/06/20 by Jeff.Campeau
constexpr enabled for Xbox One
Change 3020568 on 2016/06/20 by Jeff.Campeau
Separate setting for debug
#jira UEPLAT-1348
Change 3020628 on 2016/06/20 by Jeff.Campeau
Use global view instead of relying on current thread (fixes issues if pump message is called from a different thread).
Change 3020629 on 2016/06/20 by Jeff.Campeau
Use Slate tick to drive message processing during blocking loads (improves PLM).
Change 3020633 on 2016/06/20 by Jeff.Campeau
Fix Xbox One toolchain pathing to work for environment variables with and without trailing slashes.
Pass requested XDK edition to VCVars batch file (fixes issues in building with a newer XDK installed SxS than the engine is configured for).
Change 3020873 on 2016/06/21 by Lee.Clark
PS4 - Fix missing audio when using A3D.
Change 3021225 on 2016/06/21 by Keith.Judge
Optimized away a bunch of GetVertexShader() calls in FSplineMeshVertexFactoryShaderParameters::SetMesh(). Saves about 0.9ms across a 100ms capture.
Change 3021286 on 2016/06/21 by Dmitry.Rekman
Linux: symbolication for memory profiler.
- Also repaired/improved finding function name from debug info and overall callstack parsing.
#tests Ran Linux editor and TestPAL, crashed multiple times
Change 3021512 on 2016/06/21 by Mark.Satterthwaite
Compile fixes for new clang version.
Change 3021521 on 2016/06/21 by Mark.Satterthwaite
Duplicate Fortnite CL #3013418: Don't release Metal buffers directly into the buffer pool, instead defer this until the command-buffer is known to have finished. This prevents the CPU from trying to modify the buffer while the GPU is still reading it if the GPU has fallen so far behind the CPU and therefore eliminates one possible cause of invalid access on the GPU.
Change 3021528 on 2016/06/21 by Mark.Satterthwaite
Make the Metal buffer pool cull after 30 frames - this will better match Apple's GART which unwires unused allocations after 1sec of idle, making them as expensive to use allocating a new buffer.
Change 3021595 on 2016/06/21 by Mark.Satterthwaite
Consolidate the way in which optional Metal features are exposed across macOS, iOS & tvOS devices & expose all the available features, unifying more of the code across all three platforms.
- Implement Metal Depth-16 and stencil-texture-view support where available.
- Use counting queries in Metal when available and expected (i.e. Metal_SM4+ or Metal_MRT+).
- On latest iOS devices running Metal export support for GRHISupportsBaseVertexIndex & GRHISupportsFirstInstance when available.
- On latest iOS devices running Metal export support for indirect buffer draw and dispatch calls.
- Specify Metal layered rendering like any other and change the code so that there aren't preprocessor defines in the code. This lets the Metal MRT path assert if anyone ever tries to issue a layered draw call as its only supported on Mac.
- Add support to Metal for setting UAVs from a uniform buffer.
- Remove unused GlobalUniform header from MetalRHI.
- Remove unnecessary FrameCount delay from Metal resource free lists.
Change 3021702 on 2016/06/21 by Mark.Satterthwaite
Fix mis-use of FreeListMutex instead of PoolMutex in MetalContext.
Change 3022152 on 2016/06/21 by Nick.Shin
Back out revision 5 from //UE4/Dev-Platform/Engine/Source/Runtime/NetworkFileSystem/Private/NetworkFileServerHttp.cpp
forgot to un-do this when the giant revert (CL: #2970016) was done
#jira UE-22166 HTML5 Cook on the fly will launch and then close browser
Change 3022409 on 2016/06/21 by Dmitry.Rekman
Fixed inability to run Setup.sh on Ubuntu 14.04 (UE-29289).
- Contains PR #2258 (contributed by wshearn).
Change 3022541 on 2016/06/22 by Lee.Clark
PS4 - Make sure the render target masks are set correctly for disabled render targets.
Fixes a validation check for shaders expecting to write to NULL render targets.
Change 3022973 on 2016/06/22 by Michael.Trepka
Fixed a problem in MacToolChain where both BuildConfiguration.bGeneratedSYMFile and BuildConfiguration.bUsePDBFiles set to false would not disable dSYM generation.
Change 3023106 on 2016/06/22 by Dmitry.Rekman
Linux: enable code to catch memory stomps during async loading.
- Changed FLinuxPlatformMemory::BinnedAllocFrom/FreeToOS() to use mmap()/munmap(). Updated platform function signature accordingly.
#tests Ran OrionServer on Linux (and OrionClient on Windows as a zero probe), tested also with running Linux editor with binned malloc.
Change 3023256 on 2016/06/22 by Mark.Satterthwaite
Fix compile errors from latest Metal changes that broke iOS.
Change 3023268 on 2016/06/22 by Mark.Satterthwaite
Use the Linux mmap/munmap/mprotect code to implement BinnedAllocFromOS/BinnedFreeToOS/PageProtect on Apple platforms as they are all equivalent.
Change 3023651 on 2016/06/22 by Mark.Satterthwaite
Make Metal SM5 the default for 10.11.5 or later, this time most of the features should be working on AMD & Nvidia, though tiled-reflections and distance-field AO/Shadows must still be forcibly disabled on Intel.
Change 3023777 on 2016/06/22 by Brent.Pease
+ Update config for Android and iOS
Change 3023781 on 2016/06/22 by Chris.Babcock
Use mmap/munmap for Android BinnedAllocFromOS
#ue4
#android
Change 3023947 on 2016/06/22 by Mark.Satterthwaite
Added a command-line switch for Mac "-RedirectNSLog" that will capture the output of NSLog using an NSPipe and write it into our log instead when not running under the debugger, thereby capturing output from underlying libraries that would otherwise be lost when outside a debugger.
Change 3024434 on 2016/06/23 by Lee.Clark
PS4 - Remove Delta Color Compression support
Change 3024735 on 2016/06/23 by Mark.Satterthwaite
Changes to MetalStatistics module initialisation.
Change 3024741 on 2016/06/23 by Mark.Satterthwaite
Change the way we test for Metal GPU support to avoid instantiating any MTLDevice's until MetalRHI is loaded so we can properly instantiate optional modules.
Change 3025477 on 2016/06/23 by Brent.Pease
+ Added UnrealPluginLanguage.cs based on AndroidPluginLanguage.cs
+ Change UEDeployAndroid.cs to use UnrealPluginLanguage
Change 3026085 on 2016/06/23 by Jeff.Campeau
Separate Xbox One target settings for editor only values
Move values that need to be loaded by the editor into the default inis (editor won't load target specific inis)
Eliminate circular dependency on Xbox One settings (causing settings to either not load or memory corruption on shutdown)
Clean up cached ini sections for UBT/UAT
Change 3026093 on 2016/06/23 by Jeff.Campeau
Cleanup unused files
Change 3026745 on 2016/06/24 by Mark.Satterthwaite
+ Implemented rudimentary runtime debugging of MetalRHI with several different levels of complexity controlled by the new console-variable "rhi.Metal.RuntimeDebugLevel".
+ The MetalStateCache must also correctly set the render-pass descriptor when the previous render-target load action was 'Clear' as we will need to switch render targets or we'll mistakenly clear again.
+ Queries must not reset the MetalStateCache when they overflow the available buffer space, they simply break the encoder.
- By default "rhi.Metal.RuntimeDebugLevel" is off & it is compiled out for Shipping - when enabled each higher level collects more data or changes the MetalRHI behaviour to make a command-buffer failure mode debuggable at the expense of performance. In order for this to work the number of command-buffers that may be allocated from the command-queue is also controllable via a console-variable "rhi.Metal.CommandQueueSize" which must be set prior to startup.
Change 3026831 on 2016/06/24 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3026940 on 2016/06/24 by Brent.Pease
PR #2458: added GetGameBundleId blueprint function (Contributed by derekvanvliet)
Change 3027396 on 2016/06/24 by Brent.Pease
Add BuildGraph.csproj to get Xamarin .sln builds working again
Change 3029211 on 2016/06/27 by Michael.Trepka
Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user
Change 3029518 on 2016/06/27 by Josh.Adams
Rollback //UE4/Dev-Platform/Engine/Build/BatchFiles/Mac/xcodeunlock.sh to revision 1
Change 3030385 on 2016/06/28 by Keith.Judge
Fix XB1 deployment issues with AppXManifest for Paragon.
Change 3030416 on 2016/06/28 by Lee.Clark
PS4 - Fix Mediaplayer IsPlaying
Change 3030922 on 2016/06/28 by Keith.Judge
XB1 - Add pass through _RenderThread resource creation functions to D3D11.x RHI. Stops the render/RHI threads from stalling so much.
Change 3030948 on 2016/06/28 by Jeff.Campeau
Revert to using constant chunk indexes instead of polling the OS.
(OS API has a bug that will not be fixed.)
Change 3031016 on 2016/06/28 by Brent.Pease
UEPLAT-1244 - Archive dSYM file
UEPLAT-1359 - Support creating dSYM bundle
Changes:
+ Added ios settings flag for dsym bundle
+ Added ios setting for creating xcode archive
+ xcode archive is now only put in the mac host or build machine's ~/Library/Developer/Xcode/Archives folder, it is not copied into the -archive folder like the ipa is
Change 3031352 on 2016/06/28 by Bob.Tellez
Added tps file for xcodeunlock
Change 3031604 on 2016/06/28 by Mark.Satterthwaite
Add an additional cast to flush-to-zero in the Metal shader translator bounds-checking code to avoid an internal GPU compiler error.
Change 3031879 on 2016/06/28 by Brent.Pease
+ PhysX libraries for bitcode support on tvOS.
Change 3032374 on 2016/06/29 by Keith.Judge
Enable Oodle Handler Component on Xbox One
Change 3032407 on 2016/06/29 by Keith.Judge
Xbox One - Disable UpdateBufferStats when STATS is 0. Small perf gain.
Change 3032432 on 2016/06/29 by Keith.Judge
XB1 CPU Perf - Make CreateVertexDeclaration_RenderThread much faster by implementing a pass through to the RHI function rather than stalling the RHI thread.
Change 3033474 on 2016/06/29 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3033603 on 2016/06/29 by Brent.Pease
+ Support UnrealPluginLanguage for IOS and TVOS builds
+ Allow ios/tvos UPL files an opportunity to modify a package's info.plist file
Change 3034004 on 2016/06/30 by Lee.Clark
PS4 - Use SDK 3.508.101
Change 3034007 on 2016/06/30 by Lee.Clark
PS4 - VRTracker now uses SCE_VR_TRACKER_ROBUSTNESS_LEVEL_HIGH
Change 3034173 on 2016/06/30 by Lee.Clark
PS4 - Make sure depth target is null when eliminating fast clears. Fixes a GNM Validation failure
Change 3034498 on 2016/06/30 by Jeff.Campeau
Use MSBuild version 14 when generating project files.
Change 3034943 on 2016/06/30 by Mark.Satterthwaite
For Metal modify the MTLVertexDescriptor when calls to SetStreamSource provide different strides than the initial vertex-declaration which then requires compiling a different MTLRenderPipelineState. This silences errors reported by the Metal debug layer where the larger stride would see the shader read beyond the end of the buffer, but the smaller stride provided by SetStreamSource would work correctly. This may eliminate some more causes of Page-Fault GPU restarts.
Change 3035416 on 2016/07/01 by Lee.Clark
PS4 - Replace export vertex shader check with a CFLAG
Change 3036093 on 2016/07/01 by Brent.Pease
+ Fix dSYM bundle path on Windows ios builds
+ Search for DeltaCopy directory if its not found from the user settings
+ Do not build an XCArchive file when building for ios on non-mac platforms
Change 3036726 on 2016/07/02 by Brent.Pease
+ Add missing tvOS bitcode library
Change 3037455 on 2016/07/05 by Lee.Clark
PS4 - Default SmoothFrameRate to false
Change 3037470 on 2016/07/05 by Keith.Judge
Xbox One - Allow framerate smoothing, but default to off for consistency with PS4.
Change 3038322 on 2016/07/05 by Jeremiah.Waldron
Fix for asset packages with Unicode characters in their name not being loaded on Android.
Fixing AndroidString's WIDECHAR* Strstr(WIDECHAR*, WIDECHAR*) function
- Using an implementation of wcsstr, with a fix integrated for the incorrect implementation in Android ndk master branch, instead of converting the incoming WIDECHAR strings to ANSI strings just to be able to use strstr on them.
The previous method was prone to causing the FString's Find and Contains functions to return false positives because when we convert wide to ansi, any character over the value of 255 is just set to '?'
This in turn caused any package path strings with one of those characters in it to fail to load since they would be interpreted as having a question mark in their path, which is an invalid path character.
#jira UE-18643
#android
Change 3038693 on 2016/07/05 by Mark.Satterthwaite
Change the way we store debug info for Metal shaders - the KeepDebugInfo flag now does precisely that, storing the shader code into the Metal header along with the path it was generated from. That means if KeepDebugInfo is enabled and Optimise is disabled then we can still access the shader code from within the Metal tools. On iOS/tvOS the shader code will be runtime compiled so that it shows up in the tooling but on Macs it will prefer to load the optimised version and simply unpack the shader code to the path from which it was compiled. This only works if we change the Metal shader compiler to emit temporary Metal files to the OS temporary directory so that the tools can read the file directly.
Change 3039880 on 2016/07/06 by Mark.Satterthwaite
Implement point-light shadow caching for RHI's that support specifying the render target layer from the vertex shader in lieu of geometry shaders. This requires changing FScreenVSForGS to TScreenVSForGS so that there can be a vertex-shader-layer variant (only compiled on RHI's that use it) whose output matches FCopyShadowMapsCubePS input. This alternative rendering path also requires adding the instance count to DrawRectangle so that we can render to all faces of the cubemap from a single draw call.
Change 3040407 on 2016/07/06 by Michael.Trepka
Added View->Enter Full Screen menu item for games on Mac
Change 3040550 on 2016/07/06 by Mark.Satterthwaite
Intel Metal compiler requires bool expressions be cast to 'int' rather than 'uint'.
Change 3041098 on 2016/07/07 by Peter.Sauerbrei
initial changes to get IOS builds from PC in launcher release of engine
Change 3041310 on 2016/07/07 by Keith.Judge
Xbox One - Optimize away GetDesc() and checks for D3D11_USAGE_DYNAMIC deep in the state cache as it's impossible for any buffer to have that flag set.
Change 3041327 on 2016/07/07 by Keith.Judge
Xbox One - Remove pointless memory barrier call in D3D11Query
Change 3041352 on 2016/07/07 by Keith.Judge
Xbox One - Add _RenderThread version of UpdateTexture2D() that just passes through to the RHI one. Saves a fairly significant chunk of time on the render/RHI thread when this is called a lot.
Change 3041419 on 2016/07/07 by Jeff.Campeau
Xbox One toolchain fix for VS2015 Update 3
Change 3041635 on 2016/07/07 by Jeff.Campeau
Don't change game render resolution in response to WM_SIZE messages when in fullscreen (the game will restore the correct video mode when the window is restored).
#jira OR-15578
Change 3041735 on 2016/07/07 by Peter.Sauerbrei
re-enabled the build parameters for launcher release builds in IOS
Change 3041783 on 2016/07/07 by Joe.Graf
Changed bAutpApplyFailed to bAutoApplyFailed (typo)
Change 3041784 on 2016/07/07 by Joe.Graf
Fixed missing %s from a log message in UResavePackagesCommandlet
Change 3042434 on 2016/07/08 by Lee.Clark
PS4 - Fix compilation failure when Unsafe Command Buffers are enabled.
Change 3042658 on 2016/07/08 by Lee.Clark
PS4 - Use SDK 3.508.201
Change 3042970 on 2016/07/08 by Josh.Adams
Redoing CL in 3040890 in Dev-Platform
Change 3043243 on 2016/07/08 by Chris.Babcock
clamped allowed slot range for gameplay debugger's categories
copy of CL# 3040313 from //UE4/Dev-Framework
#jira UE-32866
Change 3043500 on 2016/07/08 by Mark.Satterthwaite
Downgrade "-Wdelete-non-virtual-dtor " to a warning again for Xcode 8 on iOS/tvOS to match macOS.
Change 3044628 on 2016/07/11 by Mark.Satterthwaite
Disable ShaderCache by default - it was implemented prior to RHI-thread/parallel-execution so it isn't thread-safe and can't be enabled by default on Mac now that Metal supports these features.
#jira UE-32989
Change 3044948 on 2016/07/11 by Dmitry.Rekman
Fix editor crash (happened on Linux, but not really specific to it) (UE-32973)
- We can pass flags with shadows enabled when rendering asset thumbnails; thus disable shadows always when r.ShadowQuality is 0. (Redoing CL 3029574 by Bob).
- Also fix mismatched 'noperspective' qualifier that caused NVidia drivers to refuse to link GL shaders.
#jira UE-32973
Change 3045322 on 2016/07/11 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3046028 on 2016/07/12 by Lee.Clark
PS4 - Check for correct SDK installation
Allow use of 7th core when Morpheus is enabled
Change 3046339 on 2016/07/12 by Peter.Sauerbrei
fix for incorrect error message when iPhone Plus icon is the correct size
[CL 3046645 by Josh Adams in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2992821 on 2016/05/27 by Max.Chen
Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook.
#jira UE-31279
#lockdown Cristina.Riveron
Change 2992761 on 2016/05/27 by Max.Chen
Add assets from "Directories to Always Cook".
#jira UE-31279
#lockdown Cristina.Riveron
Change 2992371 on 2016/05/26 by Dmitry.Rekman
Fix GUBP Tools node (UE-31378).
#jira UE-31378
#lockdown Josh.Adams
Change 2992279 on 2016/05/26 by Dmitry.Rekman
One more fix for UAT compilation failure (UE-31312).
- Make EnvVarsToXML target framework v4.5.
#lockdown Josh.Adams
#jira UE-31312
Change 2992060 on 2016/05/26 by Josh.Adams
- Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window.
#lockdown cristina.riveron
#jira UE-31373
Change 2992009 on 2016/05/26 by Dmitry.Rekman
Fix packaging on Linux (UE-31312).
- System.Xml was spelled as System.XML.
#jira UE-31312
#lockdown Josh.Adams
Change 2991784 on 2016/05/26 by Martin.Wilson
Fix for RecalcRequiredBones crashing when there is no lod data
#jira UE-30028
#lockdown cristina.riveron
Change 2991744 on 2016/05/26 by Dmitry.Rekman
Fix Linux code project generation (UE-31322).
- Also fixes UE-31318 (not reopening when creating BP project).
- Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127).
- Added logging of child's return code.
#lockdown Josh.Adams
#jira UE-31322
#jira UE-31318
Change 2991448 on 2016/05/26 by Nick.Darnell
Disabling the logging in the git module that was added from the previous commit.
#jira UE-30781
#lockdown cristina.riveron
Change 2991352 on 2016/05/26 by Max.Chen
Subway Sequencer: Add "Sequencer" to the list of additional directories to cook.
#jira UE-31279
#lockdown Cristina.Riveron
Change 2991121 on 2016/05/26 by Ben.Marsh
Fix ShooterGame warnings on XboxOne.
#lockdown cristina.riveron
Change 2991097 on 2016/05/26 by Nick.Darnell
PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts)
#jira UE-30781
#lockdown cristina.riveron
Change 2991095 on 2016/05/26 by Dmitry.Rekman
Fix packaging on Linux (UE-31312).
- Excludes UAT modules unsupported on the platform (e.g. TVOS).
#jira UE-31312
#lockdown Josh.Adams
Change 2990806 on 2016/05/25 by Michael.Gay
Last minute adjustments to SubwaySequencer shots.
Fixed Fade track on master and moved Event tracks to shots.
#jira UE-30804
#lockdown Cristina.Riveron
Change 2990739 on 2016/05/25 by Dan.Oconnor
Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional
#jira UE-31155
#lockdown cristina.riveron
Change 2990657 on 2016/05/25 by Dmitry.Rekman
Fix crash in mono when invoked by the engine (UE-31312).
- Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono.
- See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html
#jira UE-31312
#lockdown Josh.Adams
Change 2990564 on 2016/05/25 by Marc.Audy
Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent.
#jira UE-00000
#lockdown Cristina.Riveron
Change 2990429 on 2016/05/25 by Max.Chen
Movie Capture: Fix initialization order warning. Follow up to CL #2990314
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990338 on 2016/05/25 by Zabir.Hoque
TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.
#jira UE-28838
#lockdown cristina.riveron
Change 2990314 on 2016/05/25 by Max.Chen
Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues.
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990249 on 2016/05/25 by Max.Chen
Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process.
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990243 on 2016/05/25 by Lukasz.Furman
Fixed behavior tree observers not being applied correctly
#jira UE-31307
#lockdown Cristina.Riveron
Change 2990206 on 2016/05/25 by Daniel.Lamb
Make sure min number of threads in the large thread pool is at least 2.
#jira UE-31253
#lockdown Cristina.Riveron
Change 2990182 on 2016/05/25 by Max.Chen
Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes.
#jira UE-31304
#lockdown Nick.Penwarden
Change 2990124 on 2016/05/25 by Chris.Bunner
Avoid creating additional inline code fragment casting matching uniform types.
#lockdown cristina.riveron
#jira UE-29089
Change 2989978 on 2016/05/25 by Uriel.Doyon
Merged fix for issue with resolution scale in PostProcessVisualizeComplexity
#jira UE-29473
#lockdown cristina.riveron
Change 2989970 on 2016/05/25 by Taizyd.Korambayil
#lockdown cristina.riveron
#jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it.
Change 2989911 on 2016/05/25 by Chris.Babcock
Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015
#jira UE-31292
#ue4
#android
#lockdown cristina.riveron
Change 2989898 on 2016/05/25 by Robert.Manuszewski
Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks.
Reimplementing CL #2952596
#jira UE-29245
#lockdown Nick.Penwarden
Change 2989849 on 2016/05/25 by Max.Preussner
Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289)
#jira UE-31289
#lockdown nick.penwarden
Change 2989793 on 2016/05/25 by Max.Chen
Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames.
#jira UE-30755
#lockdown Nick.Penwarden
Change 2989792 on 2016/05/25 by Max.Chen
Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor.
#jira UE-30755
#lockdown Nick.Penwarden
Change 2989774 on 2016/05/25 by Mike.Beach
Mirroring CL 2946932
Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue).
#lockdown cristina.riveron
#jira UE-26998
Change 2989765 on 2016/05/25 by Olaf.Piesche
Moivng CL 2967970 from Dev-Rendering - fix for
#jira UE-27297
#lockdown nick.penwarden
Change 2989481 on 2016/05/25 by Marc.Audy
Properly route AttachToComponent to SetupAttachment if called from the constructor
#jira UE-31055
#lockdown Cristina.Riveron
Change 2989369 on 2016/05/25 by Robert.Manuszewski
Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype.
#jira UE-31033
#lockdown Nick.Penwarden
Change 2988975 on 2016/05/24 by Max.Preussner
Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195)
#jira UE-31195
#lockdown nick.penwarden
Change 2988834 on 2016/05/24 by Max.Chen
Movie Capture: Crash fix - Protect against null encoding filter.
#jira UE-31233
#lockdown Nick.Penwarden
Change 2988764 on 2016/05/24 by Peter.Sauerbrei
fix for exception when deploying to tvOS from PC
#jira UE-30318
#lockdown cristina.riveron
Change 2988540 on 2016/05/24 by Jeff.Campeau
Disable incompatible OpenVR for Windows XP builds.
Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR).
#lockdown Nick.Penwarden
#jira UE-30823
Change 2988491 on 2016/05/24 by Zak.Middleton
#ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future.
#lockdown cristina.riveron
#jira UE-30625
Change 2988427 on 2016/05/24 by Aaron.McLeran
#jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound
Fix is to not re-add the sound once its stopped due to max concurrency.
#tests ran the QA test map that demonstrated the problem
#lockdown cristina.riveron
Change 2988391 on 2016/05/24 by Taizyd.Korambayil
#lockdown cristina.riveron
#jira UE-30301 Rebuilt Ligthing for all Content Example Maps
Change 2988315 on 2016/05/24 by Allan.Bentham
Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar)
#jira UE-31079
Change 2988227 on 2016/05/24 by Frank.Fella
Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes.
Change missed in first checkin.
#Jira UE-30755
Change 2988200 on 2016/05/24 by Robert.Manuszewski
Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags
#jira UE-31218
Change 2988181 on 2016/05/24 by Peter.Sauerbrei
revert out the last fix and add more logging as I can't reproduce this bug
#jira UE-30813
Change 2988140 on 2016/05/24 by Frank.Fella
Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes.
#Jira UE-30755
Change 2988081 on 2016/05/24 by Jamie.Dale
Better fix for UE-29651 that will also work with packages saved from a build without an engine version
There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages.
#jira UE-29651
Change 2987964 on 2016/05/24 by Lee.Clark
Fix empty ENV path when compiling PS4 targets.
#jira UE-31210
Change 2987721 on 2016/05/23 by Dan.Oconnor
Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated.
#jira UE-31099
Change 2987696 on 2016/05/23 by Chris.Babcock
Update AndroidWorks 1R1 to CodeWorks for Android 1R4
#jira UEPLAT-1312
#ue4
#android
Change 2987624 on 2016/05/23 by Jeff.Campeau
Fix a define protection for WinXP stack walking support.
#jira UE-30823
Change 2987607 on 2016/05/23 by Jeff.Campeau
Windows Stack Walk fixed to work with Windows XP.
Use the ASCII calls where needed.
Symbol server is unsupported and is disabled when building for Windows XP.
#jira UE-30823
Change 2987593 on 2016/05/23 by Zak.Middleton
#ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values.
#jira UE-30625
Change 2987548 on 2016/05/23 by Lukasz.Furman
Moved newly added gameplay debugger's code out of perception component
#jira UE-31090
Change 2987510 on 2016/05/23 by Lukasz.Furman
Restored perception category in old gameplay debugger tool
#jira UE-31090
Change 2987278 on 2016/05/23 by Ben.Marsh
Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro.
#jira UE-31109
Change 2987156 on 2016/05/23 by Chris.Babcock
Added GoogleVR to InstalledEngineFilters.ini
#jira UE-31186
#ue4
#android
Change 2987129 on 2016/05/23 by Mieszko.Zielinski
Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4
#jira UE-31185
Change 2987100 on 2016/05/23 by Peter.Sauerbrei
fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name
#jira UE-30813
Change 2987064 on 2016/05/23 by Dmitry.Rekman
PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus)
#jira UE-28537
Change 2987002 on 2016/05/23 by Aaron.McLeran
#jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees
Fix was to remove the clamp on the dot-product
#tests ran test map with focus factors greater than 90 degrees
Change 2986880 on 2016/05/23 by Mark.Satterthwaite
Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.
#jira UE-31124
Change 2986873 on 2016/05/23 by Lina.Halper
#fix issue with morphtarget importings for LODs
- this was caused by option not being set correctly
#jira: UE-30955
#code review: Alexis.Matte
Change 2986804 on 2016/05/23 by Taizyd.Korambayil
#jira UE-31132 Added Missing Function to Blueprint.
Change 2986801 on 2016/05/23 by Jamie.Dale
SSearchBox will now only delay text changes while it has focus
A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues.
#jira UE-31101
Change 2986793 on 2016/05/23 by Martin.Wilson
Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747)
#Jira UE-31166
Change 2986772 on 2016/05/23 by Benn.Gallagher
Fixed montage single node instances with negative rate scales only repeating the final section when looping
#jira UE-31164
Change 2986766 on 2016/05/23 by Martin.Wilson
Fix for preview not updating when tranform curve flags are changed.
#Jira UE-31119
Change 2986569 on 2016/05/23 by Robert.Manuszewski
Making hang detection disabled bu default and an opt-in for games.
#jira UE-31151
Change 2986564 on 2016/05/23 by Martin.Wilson
Fix for being able to set montages on an anim track segment.
#jira UE-31039
Change 2986205 on 2016/05/21 by Zabir.Hoque
Add new instrumentation to bucketize why we are seeing device lost so often.
#jira UE-20434
Change 2986071 on 2016/05/20 by Dan.Oconnor
Fix for TRASHCLASS sneaking into property list when recompiling a blueprint that has a dependency that is dirty and requires bytecode recompilation of its dependencies. Make sure that the dirty blueprint itself is part of the bytecode recompilation process and make sure that blueprints compiled in this way are compiled after their parent classes
#jira UE-30411
Change 2986068 on 2016/05/20 by Dan.Oconnor
Fix for blueprint change/compile delegates leaking
#jira UE-31118
Change 2986044 on 2016/05/20 by Zabir.Hoque
Make OpenGL VB allocation support alignment (16 by default). Future work should expose this up through the RHI layers.
#CodeReview: Olaf.Piesche, Simon.Tovey
#jira UE-29231
Change 2985934 on 2016/05/20 by Mark.Satterthwaite
Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.
#jira UE-30710
Change 2985852 on 2016/05/20 by Max.Chen
Subway Sequencer: Remove level sequence editor from plugin list since it's on by default.
#jira UE-31106
Change 2985821 on 2016/05/20 by Phillip.Kavan
[UE-22874] Fix UObject duplication to preserve default subobjects created by the native class ctor when the root object is duplicated.
change summary:
- added FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication()
- modified StaticDuplicateObjectEx() to map default subobjects created in the duplicated root object's ctor before entering the serialization pass. this preserves those instances instead of causing StaticConstructObject to destroy/recreate them during serialization as part of the UObject reference duplication logic.
#jira UE-22874
Change 2985750 on 2016/05/20 by Michael.Gay
Default Game map set to SubwaySequencer_P
#jira UE-31108
Change 2985660 on 2016/05/20 by Michael.Gay
Removing unused track animation
#jira UE-30804
Change 2985349 on 2016/05/20 by Dan.Oconnor
Fix for crash that occurs when repeatedly pasting and undoing an object with subobjects. We were not clearing the internal flags when recycling an object
#jira UE-30954
Change 2985346 on 2016/05/20 by Leslie.Nivison
Updating 4.12 credit
#jira UEPROD-820
Change 2985297 on 2016/05/20 by Jamie.Dale
Fixed VS version detection
It was checking the file version (which is 12), rather than the VS version (which is 12 for 2013, and 14 for 2015).
#jira UE-30977
Change 2985233 on 2016/05/20 by Gareth.Martin
Fixed crash when building lighting when using "Use Landscape Lightmap" on landscape grass
#jira UE-30975
Change 2985184 on 2016/05/20 by Chris.Babcock
Move audio warning to show proper error result code
#jira UE-31085
#ue4
#android
Change 2985183 on 2016/05/20 by Chad.Taylor
GoogleVR disabled by default
#jira UE-30921
Change 2985145 on 2016/05/20 by Jack.Porter
Fix for precision issue causing blocky landscape LOD on iPad Pro and several other iOS devices
#jira UE-24792
Change 2985124 on 2016/05/20 by Alex.Delesky
#jira UE-29794
If the editor cannot find the SSL DLLs when enabling the Perforce source control plugin, it will now display a warning in the Source Control log instead of crashing.
Change 2985066 on 2016/05/20 by Lee.Clark
Fix r.SelectiveBasePassOutputs so that it defaults to off
#jira UE-30133
Change 2985063 on 2016/05/20 by Allan.Bentham
Fix for modulated shadow precision issues on low end android hardware.
#jira UE-29083
Change 2985061 on 2016/05/20 by Max.Chen
Viewport: Fix crash when the viewport widget is null.
#jira UE-31050
Change 2985059 on 2016/05/20 by Rolando.Caloca
UE4.12 - Workaround for crash trying to track down other crash
#jira UE-30875
Change 2984876 on 2016/05/20 by Richard.TalbotWatkin
Made SceneOutliner visibility code safer, to avoid a potential crash.
#jira UE-30831 - [CrashReport] UE4Editor_SceneOutliner!SceneOutliner::FGetVisibilityVisitor::RecurseChildren() [sceneoutlinergutter.cpp:24]
Change 2984873 on 2016/05/20 by Richard.TalbotWatkin
Clipped selection box bounds in Matinee viewport to prevent crash when reading outside of the viewport area.
#jira UE-30968 - Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor
Change 2984844 on 2016/05/20 by Matthew.Griffin
Fixing compile error in mono games
Change 2984825 on 2016/05/20 by Robert.Manuszewski
When the application crashes becaused the GPU driver was disabled, make sure the CrashReporterClient window gets the updated screen metrics after the driver is restored.
#jira UE-30556
Change 2984693 on 2016/05/20 by Phillip.Kavan
[UE-30495] Fix BP editor crash on component rename following undo of component add action.
change summary:
- modified USimpleConstructionScript::CreateNode() to create the initial component template object in the transient package, so that subsequent undo actions restore to that state rather than to a valid BPGC-owned state.
- modified StaticConstructObject_Internal() to restore the inclusion of RF_ArchetypeObject-flagged objects in the logic that sets new objects to 'PendingKill' state before recording them into the transaction buffer. this ensures that they can be GC'd when construction is undone in the editor. Tested against sample/repro steps in UE-21240 to ensure that it no longer crashes even with the original change from CL# 2832225 reverted (that fix has since been superceded).
#jira UE-30495
Change 2984684 on 2016/05/20 by Phillip.Kavan
[UE-30852] Fix BPGC custom property list delta generation & post-construct initialization/serialization to properly handle array values that differ from default in length but not inner element values.
change summary:
- modified UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction()/BuildCustomArrayPropertyListForPostConstruction() to return a boolean value indicating whether or not a delta value was detected.
- modified UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() and FBlueprintEditorUtils::BuildComponentInstancingData() to ensure that array properties are emitted to delta property lists if the size differs from default, even if none of the elements actually differ from the default value
- removed the ensure() for the array property case in FObjectInitializer::InitPropertiesFromCustomList(), as it is now a valid case to encounter an array property delta value without any actual delta element value overrides following it in the custom property stream
- restored the bCanUsePostConstructLink optimization for non-native class types in FObjectInitializer::InitProperties()
- modified UArrayProperty::SerializeItem() for the ArUseCustomPropertyList case to not empty the array when a resize is needed on load (read) - this fixes an edge case in the cooked BP component data stream when array size differed from default but only one or more of the inner values actually differed, in which case all the array slots were being reset (constructed/zeroed) but only the overridden value was being serialized (loaded) from the template data stream
#jira UE-30852
Change 2984651 on 2016/05/19 by Zabir.Hoque
Forcing GoogleVR plugin to disabled by default since its causing even non HDM machines to render split foveated viewports.
#CodeReview: Chad.Taylor, Nick.Whiting
#jira UE-30921
Change 2984636 on 2016/05/19 by Zabir.Hoque
Explicitly store the cubemap resolution in encoded reflection data.
#CodeReview Daniel.Wright, Marcus.Wassmer
#jira UE-30341
Change 2984454 on 2016/05/19 by Rolando.Caloca
UE4.12 - Fix for vulkan failing to load shader
Integration mirroring changelist 2984432
#jira UE-28140
Change 2984452 on 2016/05/19 by Marcus.Wassmer
#jira UE-31054
Remove autocompletion for ToggleRHIThread and ShowMaterialDrawEvents as they no longer do anything
Change 2984415 on 2016/05/19 by Dan.Oconnor
Fix for crash when we fail to spawn the preview actor because the desired class is deprecated
#jira UE-31027
Change 2984376 on 2016/05/19 by Dan.Oconnor
Fix for regression in GetClassDefaults - we were not handling the 'None' case
#jira UE-31034
Change 2984316 on 2016/05/19 by Aaron.McLeran
#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02
#tests Ran updated SDK in several test maps, confirmed HRTF spatialization is working.
Change 2984315 on 2016/05/19 by Lina.Halper
Fix issue with importing morphtarget LOD when it's missing between
#jira: UE-30949
Change 2984237 on 2016/05/19 by Dan.Oconnor
Fix for ensure/possible stale memory access in UpdateOverlaps
#jira UE-30919
Change 2984170 on 2016/05/19 by Max.Chen
Movie Capture: Another pass at texture streaming fix for movie capture.
#jira UE-30986
Change 2984134 on 2016/05/19 by Chad.Taylor
Mac compiler warning fix
#jira UE-30921
Change 2983903 on 2016/05/19 by Taizyd.Korambayil
#jira UE-30562 Replaced cube With BSP for Floor
Change 2983840 on 2016/05/19 by Taizyd.Korambayil
#jira UE-30979 Fixed Typo in one of the Stands
Change 2983662 on 2016/05/19 by Ben.Marsh
GitHub: Add an exception to allow GoogleVR files to be mirrored to GitHub
Change 2983653 on 2016/05/19 by Chris.Bunner
Modifed previous change to fixup incorrect ensures.
#jira UE-30877
Change 2983599 on 2016/05/19 by Chris.Bunner
Added ensure and null ptr check to canvas flush.
#jira UE-30877
Change 2983596 on 2016/05/19 by Chad.Taylor
FluffyBunny
#jira UE-30921
Change 2983534 on 2016/05/19 by Brian.Karis
4.12 fix per pixel translucency
#jira UE-30902
Change 2983530 on 2016/05/19 by Chris.Babcock
Broadcast EMediaEvent::MediaOpened when media opened successfully
#jira UE-31006
#ue4
#android
Change 2983427 on 2016/05/19 by Richard.TalbotWatkin
Conflated "Import" and "Import Scene" in the File menu; the new action is called "Import Into Level". Limited the allowed file types to .t3d and .fbx.
#jira UE-30891 - CRASH: Editor crashes when Importing Actors via File > Import
Change 2983386 on 2016/05/19 by Michael.Gay
minor last tweaks
#jira UE-30804
Change 2983280 on 2016/05/19 by Gil.Gribb
UE4 - Fixed crash in FHierarchicalStaticMeshSceneProxy related to reflection captures and foliage.
#jira UE-30837
Change 2983079 on 2016/05/18 by Max.Chen
Movie Capture: Fix so that texture streaming option for movie capture is set when capturing in editor.
#jira UE-30986
Change 2983078 on 2016/05/18 by Dmitriy.Dyomin
Added more logging to track UE-30878
#jira UE-30878
Change 2983067 on 2016/05/18 by Dmitriy.Dyomin
Fixed: Mobile HDR Path doesn't work on GearVR
#jira UE-11846
Change 2983049 on 2016/05/18 by Max.Chen
Movie Capture: Fix crash on movie rendering when in HDR mode.
#jira UE-30978
Change 2982825 on 2016/05/18 by Mark.Satterthwaite
Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.
#jira UE-30710
Change 2982697 on 2016/05/18 by Marc.Audy
Fix Orion DataProvider use of AddReferencedObjects in light of CL# 2982607
#jira UE-00000
Change 2982546 on 2016/05/18 by Taizyd.Korambayil
#jira UE-30862 resaved A bunc hof assets to Fix to attempt to fix Build Warnings
Change 2982533 on 2016/05/18 by Daniel.Lamb
When you package if you haven't saved the changes will not be reflected in the game.
#jira UE-30904
Change 2982415 on 2016/05/18 by Marc.Audy
Bring forgotten 4.11 CL# 2928377 to 4.12
Ensure that the compiler will throw an error when passing a non-UObject* TArray to AddReferencedObjects
#jira UE-28933
Change 2982358 on 2016/05/18 by Taizyd.Korambayil
#jira UE-30546 Updated TP_VehicleAdvPawn Chase Camera Location
Change 2982280 on 2016/05/18 by Martin.Mittring
UE-26409 Crash when Light Propagation Volume Plugin is disabled on a Project
#jira:UE-26409
Change 2982229 on 2016/05/18 by Max.Chen
Sequencer: Add tick prerequisites so that the level sequence actor ticks before all of the actors that it controls. This fixes some inconsistencies in the movie rendered frames not matching what's in editor.
#jira UE-30755
Change 2982080 on 2016/05/18 by Max.Chen
Sequence Recorder: Fix crash when component class to record is null.
#jira UE-30944
Change 2982041 on 2016/05/18 by Marcus.Wassmer
Protect against crashes reading from a null texture.
#jira UE-30834
Change 2981915 on 2016/05/18 by Allan.Bentham
Do not mosaic encode for modulate blend operations.
Fixes dark 'halos' around mod shadows.
#jira UE-29083
Change 2981911 on 2016/05/18 by michael.gay
Set framing in sequencer, set start to 200
#jira UE-30633
Change 2981904 on 2016/05/18 by Chase.McAllister
#jira UE-30943 Removing unused asset to fix DDC compiling bug
Change 2981894 on 2016/05/18 by Michael.Gay
removed old cameras, changed start frame to remove black at head of sequence
#jira UE-30633
Change 2981827 on 2016/05/18 by Gareth.Martin
Fixed crash when entering landscape mode while a landscape is selected while simulating
- Landscape infos no longer get created for PIE/Simulate landscapes (they were empty anyway)
#jira UE-30917
Change 2981725 on 2016/05/18 by Keith.Judge
Xbox One - Fix issues with DFAO/DF Shadowing. Problems were in RHIUpdateTexture3D(). Needed to ensure temp texture had the correct bind flags, etc, and also use the graphics context rather than the DMA context to do the copying, as for some reason the DMA engine corrupts some pixels of the distance field atlas texture.
#jira UE-27591
Change 2981466 on 2016/05/17 by Max.Chen
Merge from Chris Bunner from Dev-SequencerGDC - Frame state fixes when Sequencer is paused; No velocity in AA, Clamp motion blur scale, Clamp to scatter blur method.
#jira UE-30576
Change 2981403 on 2016/05/17 by Dan.Oconnor
Fix for overzealous filtering of classes with Within markup
#jira UE-29878
Change 2981342 on 2016/05/17 by Dan.Oconnor
Removing overzealous check. In Dev-BP this has already been downgraded to an ensure, but no reason to ensure now that we understand why it happens.
#jira UE-30792
Change 2981318 on 2016/05/17 by Max.Preussner
Sequencer: Fixed crash when scrubbing attached audio tracks; reduced nesting (UE-30923)
#jira: UE-30923
Change 2981221 on 2016/05/17 by Dan.Oconnor
Preventing spawning components with 'Within' markup specified, it is unsupported by the SCSEditor and Core UObject logic at this time. Likely logic is CoreUObject needs to avoid type checking for RF_ArchetypeObject instances and the SCSEditor needs to be more consistent about using that flag on its template objects
#jira UE-29878
Change 2981169 on 2016/05/17 by Marc.Audy
Gracefully handle invalid GameSingleton class name in ini file
Remove unused DefaultPreviewPawnClass and ClassName from Engine
#jira UE-30829
Change 2981104 on 2016/05/17 by Mieszko.Zielinski
Made AISenses not send information to listeners that are not registered for given sense #UE4
#jira UE-29939
Change 2981086 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30568 Added a check to make sure index being accessed was valid (BP_DemoRoom)
Change 2980755 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30706 Set material to use Translucent Blend
Change 2980753 on 2016/05/17 by Jon.Nabozny
Initialize FBox used to store result for CalculateQuatACF96Bounds (bump from //UE4/Dev-Framework).
#JIRA UE-30846
Change 2980682 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30570, UE-30575 Corrected Some Spellings
Change 2980559 on 2016/05/17 by Mieszko.Zielinski
Changed UNavigationSystem.AgentToNavDataMap to store weak object pointers rather than raw painters #UE4
This should make it immune to navigation data beging destroyed and not removed from AgentToNavDataMap.
#jira UE-30836
Change 2980504 on 2016/05/17 by Daniel.Wright
Integrate - Movable skylight now matches stationary for subsurface shading models
* Two sided was broken in 4.11, Subsurface had never been handled
#jira UE-30855
Change 2980467 on 2016/05/17 by Jamie.Dale
Added some checks to avoid temporary worlds being added as favorites
#jira UE-30613
Change 2980379 on 2016/05/17 by Jurre.deBaare
Fix for static mesh merging, little too eager with changes.
#jira UE-30808
Change 2980373 on 2016/05/17 by Gareth.Martin
Fixed shader compile errors when applying a speedtree material to a landscape spline
#jira UE-25820
Change 2980318 on 2016/05/17 by Gareth.Martin
Fixed crash when calling EditorApplySpline with a null spline component
Also stopped it doing anything in PIE (it's for blutilities, not runtime)
#jira UE-30830
Change 2980300 on 2016/05/17 by Marc.Audy
Treat Unreachable components the same as BeginDestroyed for endplay/cleanup purposes
#jira UE-30839
Change 2980298 on 2016/05/17 by Gareth.Martin
Fixed crash when loading landscape projects that used tessellation
#jira UE-30742
Change 2980296 on 2016/05/17 by Martin.Wilson
Fix crash accessing sync names from a child anim bp
#jira UE-30811
Change 2980289 on 2016/05/17 by Jurre.deBaare
Fix for regression with merge actor tab
#jira UE-30809
Change 2980272 on 2016/05/17 by Ori.Cohen
Make sure that root components do not get attached to non root components in the same actor. Fixes crash in scene outliner and other weird issues.
#JIRA UE-30876
Change 2980206 on 2016/05/17 by Keith.Judge
Xbox One - Bit the bullet and rewrote the occlusion query buffer handling so that we're not reliant on a finite ring buffer. Instead, each query has a small buffer of its own. removing the dependency of ordering when reading back the results. This should save memory on smaller maps too!
#jira UE-30581
#jira UEPLAT-623
Change 2980094 on 2016/05/17 by Matthew.Griffin
Added OSVR dlls to InstalledEngineFilters.ini so that they are included in Launcher build even though the plugin is disabled by default
#jira UE-30611
Change 2979935 on 2016/05/17 by Aaron.Herzog
#jira UE-30619 updating owen sk mesh with proper morph
Change 2979816 on 2016/05/16 by Chad.Taylor
Fix to address a crash related to multiple player VR Preview
#jira UE-20109
Change 2979744 on 2016/05/16 by Mike.Beach
Disabling Blueprint spawning, InitProperties() optimization until we can figure out why it is not filling out array properties properly.
#jira UE-30745
Change 2979743 on 2016/05/16 by Mike.Beach
Mirroring CL 2977497
Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties).
#jira UE-26392
Change 2979544 on 2016/05/16 by Daniel.Wright
Fixed crash with RTDF shadows when r.DistanceFieldAO was disabled
#jira UE-26319
Change 2979477 on 2016/05/16 by michael.gay
Remove errant Play Rate track.
#jira UE-30633
Change 2979464 on 2016/05/16 by Mark.Satterthwaite
Duplicate CL #2945444: Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.
#jira UE-30849
Change 2979441 on 2016/05/16 by Rolando.Caloca
UE4.12 - vk - Fix quitting taking a long time
#jira UE-28239
Change 2979315 on 2016/05/16 by Michael.Trepka
Rollback //UE4/Release-4.12/Engine/Source/Programs/UnrealBuildTool/System/XcodeProject.cs to revision 1
#jira UE-28016
Change 2979304 on 2016/05/16 by Jamie.Dale
Backing out some changes from CL# 2976673
These caused an issue with Slate hit-testing. The more correct fix here is to make the Slate Windows OS layer treat window positions as relative to the top-left of the window client area, rather than relative to the top-left of the window itself (which includes the OS border). This now matches what other platforms do.
To this end, FWindowsWindow::Initialize, FWindowsWindow::MoveWindowTo, and FWindowsWindow::ReshapeWindow all now consider the given window position to be relative to the window client area, and will consistently adjust it to relative to the window before moving/creating the OS window. This only impacts windows with OS borders (aka, non-fullscreen and non-Slate drawn windows).
#jira UE-30276
#jira UE-30677
#jira UE-30771
Change 2979077 on 2016/05/16 by Maciej.Mroz
#jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone
merged from 2979069
Change 2979052 on 2016/05/16 by Chase.McAllister
#jira UE-30789 Resaving Maps to fix project warning
Change 2978984 on 2016/05/16 by Chase.McAllister
#jira UE-30789 Resaving start video assests that contained empty engine version
Change 2978806 on 2016/05/16 by Mieszko.Zielinski
Fixed EQS tests' scoring equation value getting reset on load #UE4
#jira UE-30470
Change 2978670 on 2016/05/16 by Max.Preussner
Media: Workaround for changing Media asset path can cause crash (UE-22691)
#jira: UE-22691
Change 2978638 on 2016/05/16 by Michael.Gay
Cleanup of old maps in SubwaySequencer project
#jira UE-30633
Change 2978636 on 2016/05/16 by Jamie.Dale
Added guard against a crash navigating through a menu
#jira UE-30698
Change 2978611 on 2016/05/16 by Lee.Clark
PS4 - Fix RenderTargetOutputFormat using the wrong output index for velocity rendering when using r.BasePassOutputsVelocity=True
#jira UE-30133
Change 2978596 on 2016/05/16 by Allan.Bentham
Extend iOS metal Z bias offset to all iOS (metal+gles) depth only shaders.
#jira UE-27530
Change 2978566 on 2016/05/16 by Jamie.Dale
Downgraded some checks to ensures and added more logging
#jira UE-30613
Change 2978399 on 2016/05/16 by Keith.Judge
Xbox One - Fix check() firing when we run out of occlusion buffer space. Also added occlusion query result caching (perf gain!).
#jira UE-30581
Change 2978323 on 2016/05/16 by Jurre.deBaare
Merge actor panel crashes when selecting a mesh component without static mesh
#fix display 'No Static Mesh' when none is available
#jira UE-30809
Change 2978322 on 2016/05/16 by Jurre.deBaare
Issue with merging meshes resulting data saved across different LOD levels
#fix use correct target LOD index for all source LODs
#jira UE-30808
#lockdown Nick.Penwarden
[CL 2999693 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2967465 on 2016/05/05 by Marc.Audy
Fix VS2015 shadow variables fixes
Change 2970637 on 2016/05/09 by Martin.Wilson
Fix incorrect conflict resolve in merge from main
Change 2976393 on 2016/05/12 by Zak.Middleton
#ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes).
#tests PIE w/ audio
Change 2976770 on 2016/05/13 by Lina.Halper
Improvement on mirroring fix branch
#code review: Zak.Middleton
Change 2976774 on 2016/05/13 by Lukasz.Furman
fixed missing memory callbacks for instanced behavior tree nodes
#jira UE-30305
Change 2976775 on 2016/05/13 by Lukasz.Furman
fixed multiple calls to behavior tree's instance cleanup
#jira UE-30593
Change 2976801 on 2016/05/13 by Jon.Nabozny
Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects).
#JIRA UE-30405
Change 2976985 on 2016/05/13 by Jon.Nabozny
Fix initializer list ordering for FSkeletalMeshMerge.
Change 2977532 on 2016/05/13 by Marc.Audy
PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric)
#jira UE-30162
Change 2977637 on 2016/05/13 by Marc.Audy
Add Get/Set controller ID for a player in gameplay statics
#jira UE-28718
Change 2979387 on 2016/05/16 by Jon.Nabozny
Initialize FBox used to store results for CalculateQuatACF96Bounds.
#JIRA UE-30846
Change 2979968 on 2016/05/17 by bruce.nesbit
Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering.
Change 2979969 on 2016/05/17 by bruce.nesbit
Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering.
Change 2980271 on 2016/05/17 by Lina.Halper
Improved comment
#code review: Benn.Gallagher
Change 2980317 on 2016/05/17 by Lukasz.Furman
removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one
#ue4
Change 2980717 on 2016/05/17 by Zak.Middleton
#ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius.
Change 2981193 on 2016/05/17 by Lukasz.Furman
fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes)
#ue4
Change 2981927 on 2016/05/18 by Lina.Halper
- Remove vertex animation code
- Removing UVertexAnimation
- Fixed reinitialization issue that was triggered by SetVertexAnimation
- todo: consolidate UMorphtarget and UVertexAnimBase
#code review: James.Golding, Martin.Wilson
Change 2981957 on 2016/05/18 by Lina.Halper
Add recursive stack check on update animation
#code review: Martin.Wilson
Change 2982116 on 2016/05/18 by Benn.Gallagher
Removed optimize macros accidentally left after bounds extension feature for skel meshes
Change 2982255 on 2016/05/18 by Jon.Nabozny
FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU.
Change 2982607 on 2016/05/18 by Marc.Audy
Cleanup places calling GetWorld() multiple times
Change 2982621 on 2016/05/18 by Marc.Audy
Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls
Put uncached logic in to a separate function
Change 2983424 on 2016/05/19 by Marc.Audy
Minor tweaks to reduce GetWorld calls
Change 2983465 on 2016/05/19 by Lina.Halper
Combine VertexAnimBase and MorphTarget to just MorphTarget
- VertexAnimBase is gone
- Modified most of VertexAnim to MorphTarget
- Removed state, time related data
#code review: James.Golding, Rolando.Caloca
Change 2983609 on 2016/05/19 by Marc.Audy
Inline AActor::GetLevel
Half GetWorld() calls from AActor::GetNetMode()
Change 2983772 on 2016/05/19 by Marc.Audy
Fix Mac compile
Change 2983931 on 2016/05/19 by Marc.Audy
Remove pointless AccelMouse function
Change 2984061 on 2016/05/19 by Marc.Audy
Reorg some headers to fix compilation issues
Change 2984409 on 2016/05/19 by Aaron.McLeran
#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02
Implementing 2984316 from Releases/4.12 to Dev-Framework
Change 2984574 on 2016/05/19 by Aaron.McLeran
Fix for platform headroom scalar. Using correct dB to linear formula (not one for power)
dB = 20 * log(Linear), not dB = 10 * log(Linear)
Change 2985041 on 2016/05/20 by Jon.Nabozny
ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together.
#JIRA UE-30484
Change 2985118 on 2016/05/20 by Marc.Audy
Another attempt to convince Mac to build
Change 2985192 on 2016/05/20 by Marc.Audy
Properly forward declare ABrush
Change 2985724 on 2016/05/20 by Zak.Middleton
#ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite().
- All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN().
- Still need to audit some uses in shipping configs.
#jira UE-30999
Change 2986016 on 2016/05/20 by Zak.Middleton
#ue4 - Fix uint32 used for int32 values. Behavior was unaffected.
Change 2986017 on 2016/05/20 by Zak.Middleton
#ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert.
Change 2986833 on 2016/05/23 by Zak.Middleton
#ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating.
Change 2986916 on 2016/05/23 by Rolando.Caloca
DF - GPU morph targets proof of concept
- Disabled by default
- Not compatible with gpu skin cache
- No extra memory required yet until it's used; creates buffers per frame (very slow!)
Change 2987539 on 2016/05/23 by Rolando.Caloca
DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT
Change 2987981 on 2016/05/24 by James.Golding
PR #2162 : Exported AAudioVolume so that projects can derive custom classes.
https://github.com/EpicGames/UnrealEngine/pull/2162
#github 2162
#jira UE-28533
Change 2987982 on 2016/05/24 by James.Golding
PR #2318 : Fix memory allocation in CustomMeshComponent.cpp
https://github.com/EpicGames/UnrealEngine/pull/2318
#github 2318
#jira UE-29864
Change 2987983 on 2016/05/24 by James.Golding
Merging engine changes back from GDC demo:
- Export FFIRFilterTimeBased from Engine module
- Add FFIRFilterTimeBased::SetWindowDuration
- Add FBaseCompactPose::CopyBonesTo
Change 2987984 on 2016/05/24 by James.Golding
UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation)
Change 2987985 on 2016/05/24 by James.Golding
UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile
Change 2987987 on 2016/05/24 by James.Golding
OR-17910 : Support 'show collision' in Test configuration
Change 2988123 on 2016/05/24 by Jon.Nabozny
Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent.
#JIRA UE-31189
Change 2988449 on 2016/05/24 by Rolando.Caloca
DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data
Change 2988485 on 2016/05/24 by Jon.Nabozny
Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD.
#JIRA UE-30993
Change 2988969 on 2016/05/24 by Rolando.Caloca
DF - GPU morph targets
- Enable using r.MorphTarget.Mode 1
Change 2989645 on 2016/05/25 by Marc.Audy
Apply CL# 2989481 to Dev-Framework
#jira UE-31055
Change 2989987 on 2016/05/25 by Wes.Hunt
Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch.
AnalyticsET support for arbitrary Json events.
* AnalyticsET supports a new API, RecordEventJson.
* API supports rvalue refs to avoid unnecessary copies of the attribute array.
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20.
Remove Analytics code to divert legacy code to source data collector.
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25.
Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore.
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40.
Modernize FAnalyticsEventAttribute usage.
Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings.
* The Name must be convertible to a string
* The value must be convertible to a string via an AnalyticsConversion::ToString() overload.
* Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more.
Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of:
RecordEvent("EventName", MakeAnalyticsEventAttributeArray(
"Attr1", false,
"Attr2", 42.0,
"Attr3", SomeMap,
"Attr4", SomeArray);
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48.
Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS...
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05.
Change 2989988 on 2016/05/25 by Wes.Hunt
Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :(
Change 2990493 on 2016/05/25 by Joe.Graf
Added tooltips to the collision analyzer's buttons
#CodeReview: james.golding
Change 2991064 on 2016/05/26 by James.Golding
- Remove many Animation headers from Engine.h
- Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h
Change 2991113 on 2016/05/26 by Benn.Gallagher
Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim).
Change 2991163 on 2016/05/26 by Rolando.Caloca
DF - Rename and refactor some morph target compute shader in prep for interop with skin cache
Change 2991167 on 2016/05/26 by Jon.Nabozny
Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h".
Change 2991183 on 2016/05/26 by Wes.Hunt
Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately.
Change 2991199 on 2016/05/26 by Wes.Hunt
Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file.
IAnalyticsProviderModule.h only touches 8 source files.
Analytics.h only touches 8 source files.
IAnalyticsProvider.h only touches 5 headers and 97 source files.
AnalyticsET.h only touches 12 source files.
Change 2991301 on 2016/05/26 by James.Golding
Fix CIS for Fortnite
Change 2991319 on 2016/05/26 by James.Golding
Fix CIS for Orion
Change 2991373 on 2016/05/26 by Joe.Graf
Tweaked the tooltip text for the collision analyzer record button to be correct for both states
Added a common button style so that the buttons have a consistent look
#CodeReview: james.golding
Change 2991401 on 2016/05/26 by James.Golding
Fix UT CIS
Change 2991406 on 2016/05/26 by James.Golding
Fix Ocean CIS
Change 2991491 on 2016/05/26 by Lina.Halper
Moved MorphTarget.h
- Checked in modified functions fo AnimationRuntime for other features coming up
- Should not change any behavior of existing content
#code review: James.Golding, Rolando.Caloca
Change 2991494 on 2016/05/26 by Wes.Hunt
Fix for Unity error in AnalyticsET module after hedaer dependency reduction
Change 2991503 on 2016/05/26 by Jon.Nabozny
Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor.
#JIRA UE-31267
Change 2991562 on 2016/05/26 by Zak.Middleton
#ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors.
Change 2991586 on 2016/05/26 by James.Golding
More CIS fixes for Orion and Fortnite
Change 2991673 on 2016/05/26 by Wes.Hunt
Another non-unity fix for Analytics include dependency reduction.
Change 2991733 on 2016/05/26 by Zak.Middleton
#dev - Test map, 50 walking dudes.
Change 2991781 on 2016/05/26 by Lina.Halper
Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp
- Back out a part of changes that I didn't mean to check in.
Change 2991922 on 2016/05/26 by Zak.Middleton
#ue4 - Maybe fix Mac build.
Change 2991957 on 2016/05/26 by Joe.Graf
Fixed the collision analyzer file open text (said project instead of collision)
Change 2991991 on 2016/05/26 by Lina.Halper
Fix compile error
Change 2992089 on 2016/05/26 by Zak.Middleton
#ue4 - Fix Mac/PS4 build.
Change 2992108 on 2016/05/26 by Wes.Hunt
Yet another non-unity fix for Analytics header inclusion reduction.
Change 2992190 on 2016/05/26 by Zak.Middleton
#ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays.
Change 2992593 on 2016/05/27 by Martin.Wilson
Build fixes for non editor platforms
Change 2992885 on 2016/05/27 by Rolando.Caloca
DF - Fix crash on thumbnails
#jira UE-31398
Change 2993058 on 2016/05/27 by Lukasz.Furman
fixed behavior tree getting stuck on ResumeLogic call
#jira OR-22498
Change 2993064 on 2016/05/27 by Zak.Middleton
#ue4 - Fix root motion network corrections not clearing root motion data.
udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html
#jira UE-31316
Change 2993215 on 2016/05/27 by Lukasz.Furman
gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs
added replicated input bindings for debugger's categories
#ue4
Change 2993521 on 2016/05/27 by Zak.Middleton
#ue4 - Reduce allocations in UI Canvas items.
Change 2993995 on 2016/05/30 by Mieszko.Zielinski
Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4
#jira UE-31435
Change 2993998 on 2016/05/30 by Mieszko.Zielinski
Improves handling of a special case in EQS score normalization, where all items have the same score #UE4
We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case.
Change 2993999 on 2016/05/30 by Mieszko.Zielinski
Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4
Change 2994000 on 2016/05/30 by Mieszko.Zielinski
Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4
Change 2994003 on 2016/05/30 by Mieszko.Zielinski
Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4
The old name was copy-pasted from somewhere.
Change 2994007 on 2016/05/30 by Mieszko.Zielinski
Fixed unregistering listeners from perception system not clearing up all data #UE4
Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors
Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer
Change 2994475 on 2016/05/31 by Wes.Hunt
Fix Unity build failure for analytics inclusion reduction for IOSFlurry.
[CL 2994701 by Marc Audy in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2963214 on 2016/05/02 by Ben.Marsh
BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running.
Change 2972295 on 2016/05/10 by Ben.Marsh
EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch.
Change 2976096 on 2016/05/12 by Ben.Marsh
EC: Store properties for the last succeeded builds, including the list of users that were notified about it.
Change 2976390 on 2016/05/12 by Ben.Marsh
EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status.
Change 2976441 on 2016/05/12 by Ben.Marsh
UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now.
Change 2976456 on 2016/05/12 by Ben.Marsh
BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks.
Change 2978440 on 2016/05/16 by Ben.Marsh
EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check.
Change 2979446 on 2016/05/16 by Ben.Marsh
Rename ambiguous headers which exist with the same name in different paths.
Change 2979839 on 2016/05/16 by Ben.Marsh
UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities.
Change 2979852 on 2016/05/16 by Ben.Marsh
UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names
Change 2980113 on 2016/05/17 by Ben.Marsh
UE4: Fix include paths for HTML5 SocketSubsystem files.
Change 2980117 on 2016/05/17 by Ben.Marsh
UE4: Remove reference to private PCH from Oculus common code.
Change 2980186 on 2016/05/17 by Ben.Marsh
UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE.
Change 2980879 on 2016/05/17 by Ben.Marsh
UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h
Change 2981117 on 2016/05/17 by Ben.Marsh
Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h
Change 2981839 on 2016/05/18 by Ben.Marsh
Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform.
#lockdown Nick.Penwarden
[CL 2982178 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2937390 on 2016/04/07 by Cody.Albert
#jira UE-29211
Fixed slider to properly bubble unhandled OnKeyDown events
Change 2939672 on 2016/04/11 by Richard.TalbotWatkin
Made a change to how file check out notifications work. Now the dirty package state is processed at the end of every tick, meaning that packages which are dirtied and then cleaned again are not processed. This fixes an issue where a number of child blueprints were flagged as needing checkout when a parent blueprint was compiled. This also allows multiple packages which are dirtied at the same time to be treated as one transaction.
#jira UE-29193 - "Files need check-out" prompt spams Blueprint users
Change 2939686 on 2016/04/11 by Richard.TalbotWatkin
A number of further improvements to mesh vertex color painting:
* Lower LODs are now automatically fixed up for instances which were created in a previous bugged version of the engine.
* Since lower LODs cannot currently have their vertex colors edited, their vertex colors are always derived from LOD0.
* Fixed a bug when building lower LODs so that vertices in neighboring octree nodes are considered when looking for the nearest vertex from LOD0 which corresponds.
* Fixed issue where static meshes with imported LODs would not have the lower LODs' override colors set when "Copy instance vertex colors to source mesh" was used (static meshes with generated LODs were always getting correct override colors).
#jira UE-28563 - Incorrectly displayed LOD VertexColor until paint mode is selected
Change 2939906 on 2016/04/11 by Nick.Darnell
Automation - Adding several enhancements to the automation framework and improving the UI.
* Tests in the UI now have a link to the source and line where they orginate.
* There's now a general purpose latent lambda command you can use to run arbitrary code latently.
* Added Inlined AddCommand for regular and networked commands to the base automation class, to avoid the use of the macro, which prevents breakpoints from working in lambda code.
* Front end now has better column displays offering more room to the test name
* Changed several events to the automation controller to multicast delegates so that many could hook them.
* The UI now refreshes the selection after tests finish so that the output log updates.
Change 2939908 on 2016/04/11 by Nick.Darnell
Automation - The editor import/export tests are now a complex test and actually sperate out all the tests that can be run, some trickiness was required on the filenames so that they didn't expand into more child tests in the UI. (replacing .'s with _'s)
Change 2940028 on 2016/04/11 by Nick.Darnell
Automation - Removing the search box from the toolbar. It's now inlined above the test tree. Tweaking the padding to make it look more other windows and make everything not look so squished. Recursive expansion now works on tests.
Change 2940066 on 2016/04/11 by Nick.Darnell
Automation - Moving the filter group dropdown out of the toolbar and onto the line with the search box above the treeview - additional tweaks to it.
Change 2940092 on 2016/04/11 by Jamie.Dale
PR #2248: Datatable select next row (Contributed by FineRedMist)
Change 2940093 on 2016/04/11 by Jamie.Dale
PR #2248: Datatable select next row (Contributed by FineRedMist)
Change 2940157 on 2016/04/11 by Jamie.Dale
Fixing FTextTest due to some changes made to how currency is formatted
Change 2940694 on 2016/04/12 by Richard.TalbotWatkin
Fixed issue where vertex override colors were not being propagated correctly for generated lower LODs.
#jira UE-29360 - Override Colors not propagated correctly to generated lower LODs
Change 2942379 on 2016/04/13 by Richard.TalbotWatkin
Fixed issue where entering PIE while selecting an actor in Mesh Paint mode could lead to a MeshPaintStaticMeshAdapter holding onto an invalid pointer to an old mesh component, and causing a crash upon leaving the mode. This can happen because, when loading a new streaming level, the proxy actor can be selected when starting PIE, which will subsequently be added to the tool's internal lists. This needs to be added as a GC reference so that it can be NULLed when forcibly destroyed.
#jira UE-29345 - Crash occurs exiting the editor after enabling mesh paint mode and PIEing
Change 2942947 on 2016/04/13 by Richard.TalbotWatkin
Fixed crash when pasting a material function call node from one project to another in which it is not defined.
#jira UE-27087 - Crash when pasting MaterialFunctionCall expressions into the material editor between projects
Change 2943452 on 2016/04/14 by Richard.TalbotWatkin
Updated F4 debug key binding to match what's in ShowFlags.cpp
PR #2197 (contributed by mfortin-bhvr)
Change 2943824 on 2016/04/14 by Alexis.Matte
#jira UE-29090
Make sure we cannot open the color picker when a property is edit const
Change 2943841 on 2016/04/14 by Alexis.Matte
#jira UE-28924
tooltip was add for every hierarchy import option
Change 2943927 on 2016/04/14 by Alexis.Matte
#jira UE-29423
Add Obj support for scene importer
Github PR #2272
Change 2943967 on 2016/04/14 by Richard.TalbotWatkin
Added relevant fields from FBodyInstance to the FoliageType customizations.
#jira UE-20138 - FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties
Change 2948397 on 2016/04/19 by Andrew.Rodham
Moved FSlateIcon definition to SlateCore
It was previously declared as SLATE_API, despite its header residing inside SlateCore. Reviewed by Jamie Dale.
Change 2948805 on 2016/04/19 by Andrew.Rodham
Editor: Deprecated FName UEdGraphNode::GetPaletteIcon(FLinearColor&); in favor of FSlateIcon UEdGraphNode::GetIconAndTint(FLinearColor&); to allow for icons in external style sets to be used.
- Previously, all icons were assumed to reside within FEditorStyle, which is not the case and would create broken icons in the graph editor. All relevant code has been updated to use FSlateIcon structures instead of a simple name.
- This change required a significant overhaul to FClassIconFinder to support FSlateIcons. To keep the API clean, FSlateIconFinder now deals with FSlateIcon class icon finding operations, and FClassIconFinder for the most part just adds actor specific logic.
#jira UE-26502
Change 2950658 on 2016/04/20 by Alexis.Matte
#jira UE-24333
Skinxx workflow, we now output an error if there is mix of material with skinxx and some with no skinxx suffix
Change 2950663 on 2016/04/20 by Alexis.Matte
#jira UE-29582
When exporting to fbx we have to export each material instance as one fbx material
Change 2951240 on 2016/04/21 by Alexis.Matte
#jira UE-28473
Make sure light are render properly after importing a fbx scene
Change 2951421 on 2016/04/21 by Alexis.Matte
#jira UE-29773
fbx skeletalmesh import now support mesh hierarchy
Change 2955873 on 2016/04/26 by Richard.TalbotWatkin
PR #2225: Fix working package directory from the launch profiles (Contributed by projectgheist)
Change 2955965 on 2016/04/26 by Nick.Darnell
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 2956717 on 2016/04/26 by Andrew.Rodham
Editor: World Outliner now correctly calls ProcessEditDelete on editor modes that have asked to process delete operations
#jira UE-26968
Change 2956822 on 2016/04/26 by Andrew.Rodham
Editor: Fixed actors not being removed from the scene outliner when they are added and removed on the same frame
#jira UE-7777
Change 2956931 on 2016/04/26 by Nick.Darnell
New Module - UATHelper - Moving the UAT launching code from the MainFrame module into a reusable module other modules can trigger.
Change 2956932 on 2016/04/26 by Nick.Darnell
Plugins - Now allowing you to package a plugin from the plugin browsing view. Still work in progress.
Change 2957164 on 2016/04/26 by Nick.Darnell
Hot Reload - Fixing hot reload, it no longer creates a temporary copy of the module manager. Making the copy constructor private on the module manager to prevent this in the future.
Change 2957165 on 2016/04/26 by Nick.Darnell
Fixing the Editor Mode plugin sample, it no longer provides a bad starting example for where to create your widgets.
#jira UE-28456
Change 2957510 on 2016/04/27 by Nick.Darnell
PR #2198: Git Plugin implement the Sync operation to update local files using the git pull --rebase command (Contributed by SRombauts)
#jira UE-28763
Change 2957511 on 2016/04/27 by Andrew.Rodham
Editor: Make favorites button on details panel non-focusable
- This was preventing users being able to tab between value fields on the details panel
Change 2957610 on 2016/04/27 by Nick.Darnell
PR #1836: Git plugin: make initial commit when initializing new project (Contributed by SRombauts)
#jira UE-24190
Change 2957667 on 2016/04/27 by Jamie.Dale
Fixed crash that could happen in FTextLayout::GetLineViewIndexForTextLocation if passed a bad location
#jira OR-18634
Change 2958035 on 2016/04/27 by Nick.Darnell
Fixing the DesignerRebuild flag detection so that we can just refresh the slate widget without recreating the preview UObject, which causes the destruction of the details panel, and the slate widget recreation was the only part that was required.
Change 2958272 on 2016/04/27 by Jamie.Dale
Added FAssetData::GetTagValue to handle getting asset tag values in a type-correct way
This allows type-conversion using LexicalConversion, and also has specializations for FString, FText, and FName.
#jira UE-12096
Change 2958348 on 2016/04/27 by Jamie.Dale
PR #2282: Slate font shutdown order fix (Contributed by FineRedMist)
Change 2958352 on 2016/04/27 by Jamie.Dale
Fixed the subtitle manager updating the wrong list of subtitles
#jira UE-29511
Change 2958390 on 2016/04/27 by Jamie.Dale
Removed some old placement-new style array insertions
Change 2959360 on 2016/04/28 by Richard.TalbotWatkin
Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]
Change 2959724 on 2016/04/28 by Cody.Albert
Merging hardware survey gating logic from 4.10
#jira UE-28666
Change 2959807 on 2016/04/28 by Cody.Albert
Removed deprecated function call
#jira UE-28666
Change 2959894 on 2016/04/28 by Cody.Albert
Fix for scroll offset being clamped by content size, not scroll max
#jira UE-20676
Change 2960048 on 2016/04/28 by Jamie.Dale
Added FAssetData::GetTagValueRef to go along with FAssetData::GetTagValue
#jira UE-12096
Change 2960782 on 2016/04/29 by Jamie.Dale
Updating code to use the new FText aware asset registry tag functions
#jira UE-12096
Change 2960885 on 2016/04/29 by Jamie.Dale
Updating code to use the new FText aware asset registry tag functions
#jira UE-12096
Change 2961170 on 2016/04/29 by Jamie.Dale
Updating code to use the new FText aware asset registry tag functions
#jira UE-12096
Change 2961171 on 2016/04/29 by Jamie.Dale
Updating code to use the new FText aware asset registry tag functions
#jira UE-12096
Change 2961173 on 2016/04/29 by Jamie.Dale
Removed some inline duplication on the specialized template functions
#jira UE-12096
Change 2963124 on 2016/05/02 by Jamie.Dale
FExternalDragOperation can now contain both text and file data at the same time
This better mirrors what the OS level drag-and-drop operations are capable of, and some applications will actually give you both bits of data at the same time.
#jira UE-26585
Change 2963175 on 2016/05/02 by Jamie.Dale
Updated some font editor tooltips to be more descriptive
#jira UE-17429
Change 2963290 on 2016/05/02 by Jamie.Dale
The Localise UAT command can now be run with a null localisation provider
Change 2963305 on 2016/05/02 by Jamie.Dale
Fixed minor typo
Change 2963402 on 2016/05/02 by Jamie.Dale
Cleaned up all the current localization key conflicts and warnings from gathering Engine code
#jira UE-25833
Change 2963415 on 2016/05/02 by Jamie.Dale
Rephrased a message that could generate a CIS warning
#jira UE-25833
Change 2964184 on 2016/05/03 by Jamie.Dale
Fixed duplicate "Font" entry in asset picker menu
This was caused by PropertyCustomizationHelpers::GetNewAssetFactoriesForClasses using CanCreateNew rather than ShouldShowInNewMenu, as UFont has two factories, but one is supposed to be hidden from the UI.
We also now make sure the factories are sorted by display name before being shown in the UI.
#jira UE-24903
Change 2966108 on 2016/05/04 by Nick.Darnell
Engine - Rearranging the order of ELoadingPhase's enums so that they match the loading order of modules.
Change 2966113 on 2016/05/04 by Nick.Darnell
[Engine Loop Change] UEngine now defines a Start() function, that subclasses can use to start game related things after initialization of the engine. This is done so that after the Init() call on UEngine, we can then perform a module load for the ELoadingPhase::PostEngineInit phase of loading, then inform the UEngine that it's time to start the game. Therefore, UGameEngine now tells the GameInstance to Start during this phase now.
Change 2966121 on 2016/05/04 by Jamie.Dale
Config writing improvements when dealing with property values
This updates FConfigFile::ShouldExportQuotedString to make sure that a property value containing any characters that FParse::LineExtended will consume when parsing back in the config file (such as { and }, or a trailing \) cause the string to be quoted.
This also adds FConfigFile::GenerateExportedPropertyLine to generate the INI key->value lines in a consistent and correctly escaped way, and makes sure that everything that writes out lines to a config file uses it.
FConfigCacheIni::SetString and FConfigCacheIni::SetText have been updated to update the value even if it only differs by case.
UObject::SaveConfig and UObject::LoadConfig have had some code whitespace fix-up (from a bad merge).
Change 2966122 on 2016/05/04 by Jamie.Dale
Added a setting to control dialogue wave audio filenames
Change 2966481 on 2016/05/04 by Jamie.Dale
PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)
Change 2966887 on 2016/05/04 by Jamie.Dale
PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)
Change 2967488 on 2016/05/05 by Ben.Marsh
Changes to support packaging plugins from the editor.
* UBT now has an option to explicitly disable hot-reloading in any circumstances.
* When running with -module arguments for a monolithic target, UBT will no longer try to relink the executable in source builds (so it's possible to compile plugin libs outside of an installed engine build without having already built UE4Game).
* When packaging, a temporary host project is always generated in the output directory to avoid invalidating intermediates in the source directory.
* An empty Config\FilterPlugin.ini file is written out with instructions on how to list additional files to package if it is not already present.
Change 2967947 on 2016/05/05 by Nick.Darnell
PR #2358: Properly display Mip Level Count and Format for UTexture2DDynamic Textures (Contributed by Allegorithmic)
#jira UE-30371
Change 2968333 on 2016/05/05 by Jamie.Dale
Fixed MultiLine not working with arrays of string or text properties
- The detail customizations for FString and FText properties now read the meta-data off the correct property.
- The UDS editor now lets you set the "MultiLine" meta-data on arrays of FString and FText properties.
- Fixed changing the "MultiLine" flag on a UDS property not rebuilding the default value editor.
- Fixed the default values panel in the UDS editor having a title area.
#jira UE-30392
Change 2968999 on 2016/05/06 by Jamie.Dale
Fixed infinite loop in the editor if a directory that is being watched is deleted
#jira UE-30172
Change 2969105 on 2016/05/06 by Richard.TalbotWatkin
Fixed issue where opening a submenu while the parent menu had a text box focused would lead to a crash. The graph node comment text widget now only dismisses all menus if the text commit info implies that it was committed by some user action.
#jira UE-29086 - Crash When Typing a Node Comment and Hovering Over the Alignment Option
Change 2969440 on 2016/05/06 by Jamie.Dale
Significant performance improvements when pasting a large amount of text
#jira UE-19712
Change 2969619 on 2016/05/06 by Andrew.Rodham
Auto-reimport is now disabled inside an editor running in unattended mode
Change 2969621 on 2016/05/06 by Jamie.Dale
Added the ability to override the subtitle used on a dialogue wave
This is useful for effort sounds, plus some other cases, such as characters speaking in a foreign language not known to the player.
#jira UETOOL-795
Change 2970588 on 2016/05/09 by Chris.Wood
Fix typo in operator expression in UEndUserSettings::SetSendAnonymousUsageDataToEpic()
[UE-26958] - GitHub 2056 : Fixing typo in the operator
#2056
Change 2971151 on 2016/05/09 by Chris.Wood
Logging ensure fails as errors. Automated tests with ensure fails will be unsuccessful.
[UE-19579] - If an ensure() fails within an automated test, the test can still show a positive result.
[UE-26575] - GitHub 2030 : Add error-severity message to log on ensure.
PR #2030
Change 2971267 on 2016/05/09 by Alexis.Matte
Wrong parameter when calling GetImportOptions
#jira UE-30299
Change 2972073 on 2016/05/10 by Richard.TalbotWatkin
Fixed UModel methods which make surfaces as modified.
#jira UE-28831 - Unable to undo material placement on BSP
Change 2972329 on 2016/05/10 by Nick.Darnell
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 2972887 on 2016/05/10 by Alexis.Matte
#jira UE-30167
We now import the geometric transform also when we uncheck the absolute transform in the vertex.
Change 2973664 on 2016/05/11 by Nick.Darnell
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 2973717 on 2016/05/11 by Nick.Darnell
Fixing compiler issues from main merge.
#jira UE-30590
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
[CL 2973886 by Nick Darnell in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2962397 on 2016/05/02 by Dmitriy.Dyomin
Fixed: Crash generating LOD for a Landscape
#jira UE-30144
Change 2962367 on 2016/05/01 by Zachary.Wilson
Building lighting on QA-Effects
#jira UE-29618
Change 2962363 on 2016/05/01 by Zachary.Wilson
Updating Reflection Capture Test Content
#jira UE-29618
Change 2962362 on 2016/05/01 by Benjamin.Hyder
Built Lighting in QA-PostProcessing level
#jira UE-29618
Change 2962361 on 2016/05/01 by Zachary.Wilson
Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes.
#jira UE-29618
Change 2962357 on 2016/05/01 by Benjamin.Hyder
Built Lighting for Tm_SceneTexture
#jira UE-29618
Change 2962356 on 2016/05/01 by Benjamin.Hyder
Adding PlayerStart to TM-TranslucencyLghtingMode map
#jira UE-29618
Change 2962351 on 2016/05/01 by Benjamin.Hyder
Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels
#jira UE-29618
Change 2962349 on 2016/05/01 by Benjamin.Hyder
Correcting Planar Reflection in TM-Shadermodels
#Jira UE-29618
Change 2962348 on 2016/05/01 by Benjamin.Hyder
Adding Planar Reflection Test Case content to TM-Shadermodels
#jira UE-29618
Change 2962347 on 2016/05/01 by Zachary.Wilson
Adding testing content for Dual Normal Clfar Coat Material Expression
#jira UE-29618
Change 2962340 on 2016/05/01 by Zachary.Wilson
Adding testing content for engine scalability (WIP)
#jira UE-29618
Change 2962173 on 2016/04/30 by Ben.Marsh
Fix typo.
Change 2962172 on 2016/04/30 by Ben.Marsh
Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB.
#jira UE-30156
Change 2961782 on 2016/04/29 by Mike.Beach
Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel.
#jira UE-30110
Change 2961780 on 2016/04/29 by Mike.Beach
Guarding against interface arrays with null entries (null checking in property editor processing code).
#jira UE-30015
Change 2961580 on 2016/04/29 by Owen.Stupka
#jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2
Change 2961531 on 2016/04/29 by Ryan.Gerleve
Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay.
#jira UE-22047
Change 2961499 on 2016/04/29 by Marc.Audy
Use accessor instead of variable directly.
#jira UE-00000
Change 2961492 on 2016/04/29 by Chris.Babcock
Android Vulkan dynamic loader with fallback to ES2
- works with either NDK r11c+ or VulkanSDK (does not require .so)
#jira UEPLAT-1249
#jira UEMOB-103
#ue4
#android
Change 2961462 on 2016/04/29 by Chris.Babcock
Fix issue with stripping symbols for non-armv7 architectures
#jira UE-30138
#android
#ue4
Change 2961442 on 2016/04/29 by Marc.Audy
Fix undo/redo of attachment between an IWCE and blueprint constructed component not working
#jira UE-28948
Change 2961400 on 2016/04/29 by Samuel.Proctor
Test assets for FiB test cases.
#jira UE-29618
Change 2961382 on 2016/04/29 by Daniel.Lamb
Fix for shadowed variables.
#jira UE-29470
Change 2961319 on 2016/04/29 by mitchell.wilson
#jira UE-29618 - Adding TM-LandscapeFoliage map
Change 2961278 on 2016/04/29 by Chris.Babcock
Fix 64-bit cast
#jira UE-30132
#ue4
#android
Change 2961263 on 2016/04/29 by Daniel.Lamb
Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps.
#jira UE-29470
Change 2961227 on 2016/04/29 by Taizyd.Korambayil
#jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini
Change 2961208 on 2016/04/29 by Nick.Darnell
UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.
#jira UE-29919
Change 2961190 on 2016/04/29 by Nick.Darnell
UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.
#jira UE-29919
Change 2961161 on 2016/04/29 by Gareth.Martin
Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node.
#jira UE-30032
Change 2961109 on 2016/04/29 by Keith.Judge
Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was...
#jira UEPLAT-1288
Change 2961055 on 2016/04/29 by Mike.Beach
Mirroring CL 2961019:
Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues.
#jira UE-29940
Change 2961018 on 2016/04/29 by Rolando.Caloca
UE4.12 - Compile fix for shipping
#jira UE-30096
Change 2960921 on 2016/04/29 by Matthew.Griffin
Updated AutoSDK used by Android so that arm64 will build
Change 2960920 on 2016/04/29 by Martin.Wilson
Missing files from 2960847
#jira ue-25715
Change 2960906 on 2016/04/29 by Peter.Sauerbrei
added more explicit message when the deployment fails due to device not on provision
#jira UE-19875
Change 2960869 on 2016/04/29 by Chris.Bunner
Allow custom material nodes to be used with tessellation outputs.
#jira UE-29586
Change 2960847 on 2016/04/29 by Martin.Wilson
Fix setting incorrect animation assets on anim player nodes.
#jira ue-25715
Change 2960842 on 2016/04/29 by Keith.Judge
Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them.
#jira UEPLAT-1288
Change 2960841 on 2016/04/29 by Keith.Judge
Xbox One - Make temporary buffers last for three frames.
#jira UEPLAT-1288
Change 2960838 on 2016/04/29 by Keith.Judge
Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it.
#jira UEPLAT-1288
Change 2960834 on 2016/04/29 by Keith.Judge
Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs.
#jira UEPLAT-1288
Change 2960829 on 2016/04/29 by Keith.Judge
Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr!
#jira UEPLAT-1288
Change 2960826 on 2016/04/29 by Keith.Judge
Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform.
#jira UEPLAT-1288
Change 2960820 on 2016/04/29 by Keith.Judge
Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform.
#jira UEPLAT-1288
Change 2960819 on 2016/04/29 by Marc.Audy
Owned components are once again referenced by their Owning actor for GC purposes
#jira UE-29131
Change 2960817 on 2016/04/29 by Keith.Judge
Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform.
#jira UEPLAT-1288
Change 2960814 on 2016/04/29 by Keith.Judge
Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform.
#jira UEPLAT-1288
Change 2960805 on 2016/04/29 by Keith.Judge
Fix .ini.ini filename issue (duplicated fix from Dev-Platform).
#jira UES-2270
Change 2960797 on 2016/04/29 by Mason.Seay
Deleting asset associated with crashing map, just to be safe (neither are needed anymore)
#jira UE-25215
Change 2960793 on 2016/04/29 by Mason.Seay
Deleting map that's causing a crash
#jira UE-25215
Change 2960774 on 2016/04/29 by Robert.Manuszewski
(temp) Fix for missing packages after cooking.
#jira UE-29876
Change 2960747 on 2016/04/29 by Jurre.deBaare
Mac build fixes
#jira abc-123
Change 2960739 on 2016/04/29 by Benn.Gallagher
Use mesh update mode to update cloth rather than whether or not it was rendered.
#jira UE-25934
Change 2960707 on 2016/04/29 by Jurre.deBaare
HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module)
#jira UE-24378
Change 2960704 on 2016/04/29 by Matthew.Griffin
Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line
Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build
Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now)
Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one
#jira UEB-560
Change 2960694 on 2016/04/29 by Robert.Manuszewski
Log free disk space when DirectoryWatcher's File Cache fails to move a file.
#jira UE-24660
Change 2960687 on 2016/04/29 by Benn.Gallagher
Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook)
#jira UE-30053
Change 2960381 on 2016/04/28 by Chris.Babcock
Handle movie playback not covering full surface
#jira UE-28705
#ue4
#android
Change 2960162 on 2016/04/28 by Ryan.Vance
#jira UE-30099
Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future.
We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency).
Change 2960100 on 2016/04/28 by Andrew.Porter
Removing old sub sequences.
#jira UE-29618
Change 2959962 on 2016/04/28 by Peter.Sauerbrei
fix for enabling InApp purchasing not enabling Online Subsystem IOS
#jira UE-25512
Change 2959937 on 2016/04/28 by Patrick.Donovan
Screen aligned UVs test material for QAGame for testing if they work in VR.
#jira UE-29618
Change 2959914 on 2016/04/28 by Dan.Oconnor
Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959859 on 2016/04/28 by Ryan.Gerleve
Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE.
#jira UE-26634
Change 2959856 on 2016/04/28 by Chris.Babcock
Fix scaling on low-resolution devices in Match3
#jira UE-28706
#ue4
#match3
Change 2959839 on 2016/04/28 by Dan.Oconnor
Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959836 on 2016/04/28 by Dan.Oconnor
Remove unused local variable, found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959829 on 2016/04/28 by Dan.Oconnor
Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959817 on 2016/04/28 by Peter.Sauerbrei
fix for parsing the IOS Device ID
addition of iPhone SE (courtesy davidrpozesky, PR2307)
addition of iPadPro 9.7
#jira UE-21921
Change 2959808 on 2016/04/28 by Nick.Darnell
UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using.
#jira ue-none
Change 2959805 on 2016/04/28 by Chad.Taylor
Merging
//UE4/Dev-VR/Engine/...
to //UE4/Release-4.12/Engine/...
#jira UEBP-188
Change 2959798 on 2016/04/28 by Dan.Oconnor
Manually integrate 2947850, also found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959796 on 2016/04/28 by Aaron.McLeran
Duplicating CL 2959785 from //UE4/Dev-Framework
#jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances
#tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing
Change 2959793 on 2016/04/28 by Dan.Oconnor
Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon.
#jira UE-30058
Change 2959739 on 2016/04/28 by Ori.Cohen
Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log.
#JIRA UE-29932
Change 2959709 on 2016/04/28 by Nick.Darnell
Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once.
#jira UE-30087
Change 2959701 on 2016/04/28 by Nick.Darnell
Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player. Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied.
#jira UE-30085
Change 2959691 on 2016/04/28 by Nick.Darnell
UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders.
#jira UE-30084
Change 2959678 on 2016/04/28 by mason.seay
Updated test sound cue asset, as it appeared to be partially filled out. Moved it out of developer folder.
Also rebuilt lighting on associated test map.
#jira UE-29618
Change 2959514 on 2016/04/28 by Aaron.McLeran
Duplicating CL 2959506 from //UE4/Dev-Framework
#jira UE-30000
PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel)
#tests Playing another looping sound on an audio component will stop the previous looping sound.
Change 2959486 on 2016/04/28 by Bob.Tellez
Duplicating CL#2948431 from //Orion/Dev-General
CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE.
#JIRA UE-29625
#tests Ran editor
Change 2959414 on 2016/04/28 by Chad.Taylor
IStereoLayers API and Oculus Rift implementation
#jira UEBP-185
Change 2959395 on 2016/04/28 by Taizyd.Korambayil
#jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings
Change 2959386 on 2016/04/28 by Richard.TalbotWatkin
Replicated from CL 2959360 in //UE4/Dev-Editor/
Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]
Change 2959377 on 2016/04/28 by Matthew.Griffin
Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build
#jira UE-30024
Change 2959367 on 2016/04/28 by Alexis.Matte
#jira OR-20622
make sure LOD import Materials get map with LOD 0 material index
Change 2959302 on 2016/04/28 by Jamie.Dale
Removed invalid assert
#jira UE-30042
Change 2959263 on 2016/04/28 by Peter.Sauerbrei
fix for virtual joysticks showing up on tvOS
removed usage of ES2 define for tvOS
#jira UE-26122
Change 2959235 on 2016/04/28 by Taizyd.Korambayil
#jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings
Change 2959177 on 2016/04/28 by Thomas.Sarkanen
Fixed curve names getting incorrectly duplicated when DuplicateObject was called
Fixes crash when trying to convert curves to metadata after newly importing a sequence.
#jira UE-29988 - Crash when converting custom curve to metadata in persona
Change 2959170 on 2016/04/28 by Taizyd.Korambayil
#jira UE-29683 Resaved Maps to Fix Build Warnings
#jira UE-29685
#jira UE-29679
#jira UE-29684
Change 2959154 on 2016/04/28 by Dan.Bullard
Added Media Player assets and added example to TM-ShaderModels.
#jira UE-29618
Change 2959112 on 2016/04/28 by Jamie.Dale
Fixed a long time IME crash that could happen under certain circumtances
#jira OPP-5607
Change 2959086 on 2016/04/28 by Jamie.Dale
Refreshing the editable text layout now makes sure the layout is up-to-date
This addresses some update issues when the widget is being ticked, but not running a layout pass.
#jira UE-30054
Change 2958927 on 2016/04/28 by Phillip.Kavan
[UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set.
#jira UE-30040
Change 2958730 on 2016/04/28 by Phillip.Kavan
[UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport.
#jira UE-23087
Change 2958566 on 2016/04/27 by Marcus.Wassmer
Fix material preview and PostProcessAmbient
#jira UE-29994
Change 2958459 on 2016/04/27 by mason.seay
Test assets for Sound Class Override
#jira UE-29618
Change 2958399 on 2016/04/27 by Owen.Stupka
#jira UE-29924 Back out CL 2958355, change was in wrong position.
Change 2958395 on 2016/04/27 by Aaron.McLeran
Duplicating CL#2950482 from //UE4/Dev-Framework
#jira FORT-22973 SoundMix Fade Time not fading audio properly
- Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes.
#tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates.
Change 2958387 on 2016/04/27 by Aaron.McLeran
Duplicating CL#2954865 from //UE4/Dev-Framework
#jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types.
#tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device
Change 2958381 on 2016/04/27 by Josh.Adams
- Fixed compile error in IOSDeviceHelperMac.cpp
#lockdown nick.penwarden
#jira UE-30037
Change 2958355 on 2016/04/27 by Owen.Stupka
#jira UE-29924 Fix for UAT issues on Mac.
Change 2958351 on 2016/04/27 by Aaron.McLeran
Duplicating CL#2957953 from //UE4/Dev-Framework
#jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing.
#tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once
Change 2958344 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings
Change 2958342 on 2016/04/27 by mitchell.wilson
#jira UE-29618 updating shot_002 to fix an issue with snapping.
Change 2958315 on 2016/04/27 by Marc.Audy
No longer use component pooling, but instead spawn Actors for thumbnail display
#jira UE-17453
Change 2958289 on 2016/04/27 by Marc.Audy
Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component
#jira UE-30033
Change 2958280 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29723 Resaved Maps and Audio Files
Change 2958237 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29687 Resaved Some Assets to Fix Build Warnings
Change 2958176 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29701 Resaved Some Assets to Fix Build Warnings
Change 2958172 on 2016/04/27 by Ori.Cohen
Back out changelist 2955134
#JIRA UE-30030
Change 2958121 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29706 Resaved Some Assets to Fix Build Warnings
Change 2958070 on 2016/04/27 by Peter.Sauerbrei
fix for launch on to tvOS from PC
properly filter out tvOS devices when launching to IOS and vice versa
#jira UE-29928
Change 2958029 on 2016/04/27 by Andrew.Rodham
Fixed SMenuAnchor::bIsCollapsedByParent not being respected
#jira UE-30016
Change 2957962 on 2016/04/27 by Alexis.Matte
#jira UE-29984
Pixel inspector crash
Fix the viewport id
Change 2957908 on 2016/04/27 by Andrew.Rodham
Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer
#jira UE-29171
Change 2957880 on 2016/04/27 by Peter.Sauerbrei
fix for metal not being enabled in iOS 8
added some checks for bSupportsResourceOptions in Lock/Unlock
#jira UE-29268
Change 2957860 on 2016/04/27 by Gareth.Martin
Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters
#jira UE-29471
Change 2957833 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings
Change 2957805 on 2016/04/27 by Max.Chen
Sequencer: Fix crash in UMG when a property changes and there's no movie scene.
#jira UE-30008
Change 2957803 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings
Change 2957799 on 2016/04/27 by Max.Chen
Sequencer: Fix visibility track name so that it says "Visibility"
#jira UE-29996
Change 2957777 on 2016/04/27 by Allan.Bentham
Workaround ES31 HQ DoF producing no effect with vulkan rhi.
#jira UE-30006
Change 2957763 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29678 Resaved Maps to Fix Build Errors
Change 2957740 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29628 Resaved Maps to fix Build Warnings
Change 2957713 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29715 Resaved Maps to Fix Build Warnings
Change 2957678 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings
Change 2957627 on 2016/04/27 by Frank.Fella
UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated
#Jira UE-29319
#Jira UE-29321
Change 2957625 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings
Change 2957603 on 2016/04/27 by mitchell.wilson
#jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing
Change 2957577 on 2016/04/27 by Ben.Marsh
EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out.
Change 2957569 on 2016/04/27 by Maciej.Mroz
#jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true
merged from Dev-Blueprints 2957564
Change 2957565 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error
Change 2957558 on 2016/04/27 by Matthew.Griffin
Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files
#jira UE-29899
Change 2957504 on 2016/04/27 by Marc.Audy
Persist component instance data cache through blueprint construction that results in "disaster recovery mode"
#jira UE-20385
Change 2957162 on 2016/04/26 by Dmitriy.Dyomin
Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device
#jira UE-25861
Change 2957117 on 2016/04/26 by Dan.Oconnor
PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi)
Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend
#jira UE-29563
Change 2957057 on 2016/04/26 by Dan.Oconnor
Tweak logic used to make variable nodes more accessible
Motivation was PR#2202 by Lucyberad
#jira UE-28802
Change 2956884 on 2016/04/26 by Jamie.Dale
Removed an assert that can be triggered by certain IMEs
#jira UE-19744
Change 2956876 on 2016/04/26 by Dan.Oconnor
PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays)
#jira UE-29495
Change 2956860 on 2016/04/26 by Max.Preussner
Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973)
#jira: UE-29973
Change 2956801 on 2016/04/26 by Rolando.Caloca
UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues
#jira UE-28140
Change 2956679 on 2016/04/26 by Andrew.Rodham
Editor: Fixed not being able to switch between cinematic/default viewport types
#jira UE-29942
Change 2956674 on 2016/04/26 by James.Fox
Updated Blueprint Bitmask test asset to include Bitwise OR.
#jira UE-29618
Change 2956573 on 2016/04/26 by Rolando.Caloca
UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing
#jira UE-28140
Change 2956572 on 2016/04/26 by Rolando.Caloca
UE4.12 - vk - Added alignment to buffer offsets depending on usage
#jira UE-28140
Change 2956502 on 2016/04/26 by Peter.Sauerbrei
fix for missing particles on iPhone 5 when compiling for size
re-enable compile for size for Match 3
#jira UE-28721
Change 2956445 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29691 Resaved some Animation Assets to Fix Build Warnings
Change 2956382 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings
Change 2956332 on 2016/04/26 by Patrick.Donovan
Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled.
#jira UE-29618
Change 2956301 on 2016/04/26 by Ben.Marsh
Disable notification emails for warnings in Rocket sample builds.
Change 2956264 on 2016/04/26 by Peter.Sauerbrei
fix for binary release generation of bp-only project files for IOS on Mac
#jira UE-29934
Change 2956247 on 2016/04/26 by Jurre.deBaare
Fix for Mac compile
#jira UE-123ABC
Change 2956192 on 2016/04/26 by Jurre.deBaare
- Changed signatures for merging static mesh (LOD index now incorporated in merge data structure)
- Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels)
- Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure
- LightMap Index for merged static meshes is now set correctly
- Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct
- Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc
#jira UE-28319
Change 2956183 on 2016/04/26 by mitchell.wilson
#jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing
Change 2956152 on 2016/04/26 by Lina.Halper
- removed invalid ensure because it doesn't check recursive, it does have different value with validation
#jira : UE-29945
Change 2956034 on 2016/04/26 by Andrew.Rodham
Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present
- This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state
#jira UE-28073
Change 2956002 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29729 Resaved Blueprints to Fix Build Warnings
Change 2955999 on 2016/04/26 by Max.Chen
Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording.
#jira UE-29841
Change 2955983 on 2016/04/26 by Andrew.Rodham
Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project.
#jira UE-29938
Change 2955979 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29728 Resaved Some assets to Fix Build Warnings
Change 2955941 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29730 Resaved Maps to Fix Build Warnings
Change 2955937 on 2016/04/26 by Andrew.Rodham
Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class
- This fixes issues caused by undersiable state being saved into the spawnable defaults
Merged from //UE4/Dev-Sequencer/...@2952610
#jira UE-29774
Change 2955888 on 2016/04/26 by mitchell.wilson
#jira UE-29618 Updating shots for sequencer testing
Change 2955635 on 2016/04/26 by Max.Chen
Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.
#jira UE-28213
[CL 2969385 by Matthew Griffin in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2909886 on 2016/03/15 by Matthew.Griffin
Adding a build exception to give a message instead of crashing when trying to generate all project files from an installed build.
Change 2911727 on 2016/03/16 by Matthew.Griffin
Added Platform Type and Architecture to Installed Platform Info
Reworked the different IsValid... functions to use lamdas to reduce duplicated code looping and checking receipts
Moved the code to write config file entries into InstalledPlatformInfo so that it can be reused by anyone wanting to make installed builds
Added temporary hack to write Android architecture until I can get it from build process
Change 2913692 on 2016/03/17 by Ben.Marsh
UAT: Move script to archive a build for UGS into a public folder.
Change 2915445 on 2016/03/18 by Ben.Marsh
UAT: Reduce the number of redundant log warnings/errors after a reported build failure, and simplify calls to ParallelExecutor which don't need retrying.
Change 2915450 on 2016/03/18 by Ben.Marsh
UAT: Suppress warning messages trying to kill child processes if the operation failed because it's already exited.
Change 2925830 on 2016/03/29 by Matthew.Griffin
Added new selective download tags
Added a test for whether installed platforms are missing required files so that we can try to open the launcher to the installer settings
Change 2926437 on 2016/03/29 by Ben.Marsh
PR #2210: Fix "Rebuild.bat" for paths with parentheses (Contributed by amcofi)
Change 2927399 on 2016/03/30 by Matthew.Griffin
Updating use of PDBCopy to look in VS2015 folder and fall back to VS2013 version if it doesn't exist.
Change 2933093 on 2016/04/05 by Ben.Marsh
PR #2232: Updated copyright text to 2016 (Contributed by erikbye)
Change 2936221 on 2016/04/07 by Matthew.Griffin
Adding checks on architecture for android config options
Change 2938021 on 2016/04/08 by Ben.Marsh
UAT: Prevent UnauthorizedAccessException when enumerating crash files on Mac from a restricted user account.
Change 2939332 on 2016/04/11 by Matthew.Griffin
Added AdditionalBundleResources to external file list so that they should be included in Launcher releases
Change 2939767 on 2016/04/11 by Ben.Marsh
BuildGraph: Add a -preprocess option, which will cause the preprocessed and culled graph out to an XML file for debugging.
Change 2941611 on 2016/04/12 by Ben.Marsh
UAT: Prevent warning about commands requiring P4 if -p4 is specified on the command line.
Change 2942037 on 2016/04/13 by Ben.Marsh
UBT: Only print 'Detailed Action Stats' message footer if there were any detailed action stats.
Change 2942640 on 2016/04/13 by Ben.Marsh
GUBP: Trigger GitHub promotions by triggering a new procedure rather than scanning for labels.
Change 2942728 on 2016/04/13 by Ben.Marsh
BuildGraph: Rename "AgentGroup" to "Agent" for consistency with XML.
Change 2942735 on 2016/04/13 by Ben.Marsh
BuildGraph: Few renames to match class names (Build.cs -> BuildGraph.cs, AgentGroup.cs -> Agent.cs)
Change 2943568 on 2016/04/14 by Ben.Marsh
EC: Print out the log folder at the start of each job.
Change 2944421 on 2016/04/14 by Ben.Marsh
EC: Add GitHub dashboard page which shows the current syncing state
#lockdown Nick.Penwarden
[CL 2944733 by Ben Marsh in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2771249 on 2015/11/18 by Joe.Tidmarsh
Ensure that UCircularThrobber's Radius determines the widget's desired size when a child of UCanvasPanelSlot.
#jira UE-23186
Change 2794402 on 2015/12/08 by Joe.Tidmarsh
Reverting recent changes to Circular throbber. It's unintuative to enforce Size To Content. Will find some other solution.
Change 2803507 on 2015/12/15 by Richard.TalbotWatkin
BSP poly extrusion can now only be done in the normal direction of the poly.
#jira UE-24168 - BSP face breaks off when extruding on Y or Z axes
Change 2803510 on 2015/12/15 by Richard.TalbotWatkin
Building new static mesh LODs now initializes override vertex colors based on LOD0.
#jira UE-23747 - CLONE - if LODs are generated for meshes with vertex colors in a level the vertex colors dont propagate to the LOD in the level
Change 2808877 on 2015/12/18 by Alexis.Matte
Make sure the delta scale sign is swap when we have multiple axis with different sign current axis value
#jira UE-21574
#codereview nick.darnell
Change 2810114 on 2015/12/21 by Alexis.Matte
#jira UE-23769
We now expose a message telling the user that we found some mesh that are not reference by any scene node in the fbx file.
#codereview nick.darnell
Change 2810211 on 2015/12/21 by Richard.TalbotWatkin
Fixed issue with Show Only Selected not showing members of actor groups.
#jira UE-24453 - CLONE - Show Selected is broken for certain Orion meshes
Change 2811035 on 2015/12/22 by Alexis.Matte
#jira UE-24671
Polish UI
#codereview nick.darnell
Change 2811123 on 2015/12/22 by Alexis.Matte
#jira UE-21936
We now can decide which fbx sdk compatibility version we can use when exportting to a fbx file.
#codereview nick.darnell
Change 2812830 on 2015/12/28 by Richard.TalbotWatkin
Prevent engine assets' properties from having project assets assigned to them.
#jira UE-18215 - Details panel: prevent engine content from referencing game content
Change 2812854 on 2015/12/28 by Richard.TalbotWatkin
Fixed issue where floating windows were having their border size erroneously added again and again. Allowed PIE windows to not respect work area bounds if they are created centered, so that they can overlap off the edge of the screen.
#jira UE-24465 - 10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened
#jira UE-24364 - "Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)
Change 2812875 on 2015/12/28 by Alexis.Matte
#jira ue-22237
first implementation for skeletal mesh scene import and reimport. Small refator to remove duplicate code in different fbx list ui.
#codereview nick.darnell
Change 2813172 on 2015/12/29 by Alexis.Matte
#jira ue-21656
Partial submit, the base code is there to add all light type with there properties.
#codereview nick.darnell
Change 2813403 on 2015/12/30 by Richard.TalbotWatkin
PIE in New Editor Window now respects the Game Gets Mouse Control setting. This provides a workaround for UE-24824 where attempting to drag a PIE window fails due to the viewport capturing and locking the mouse to itself in FSceneViewport::OnFocusReceived.
Change 2813429 on 2015/12/30 by Alexis.Matte
#jira ue-21656
-spotlight and point light support fbx attenuation
-fix the light orientation so now directional and spotlight point to the same direction of the fbx
#codereview nick.darnell
Change 2813456 on 2015/12/30 by Alexis.Matte
#jira ue-21656
-Import the camera from fbx
#codereview nick.darnell
Change 2813457 on 2015/12/30 by Richard.TalbotWatkin
Fixed issues with the code which determines whether the user is attempting to assign a game asset/class to an engine asset's property.
#jira UE-18215 - Details panel: prevent engine content from referencing game content
Change 2813475 on 2015/12/30 by Richard.TalbotWatkin
Removed erroneous debug code.
Change 2814451 on 2016/01/04 by Joe.Tidmarsh
Fixed Tint colour for circular throbber.
#jira UE-24445
Change 2814546 on 2016/01/04 by Richard.TalbotWatkin
Force Message Log to update its category list if a new category is added while it is open.
#jira UE-24266 - Message Log not updating Categories in Real-Time
Change 2814613 on 2016/01/04 by Alexis.Matte
[CL 2851481 by Nick Darnell in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2719576 on 2015/10/07 by Chris.Wood
Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing.
[UE-19795] - UMG Compiler error when adding variable to nested Widget
Change 2721474 on 2015/10/08 by Andrew.Rodham
Sequencer: Movie render operations now successfully capture UMG UI
Change 2724958 on 2015/10/12 by Chris.Wood
Added missing resource cleanup code to UMG widgets
[UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides
Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets.
Change 2733562 on 2015/10/19 by Andrew.Rodham
Sequencer: Fixed spawnables not working in sub-sequences
- The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions.
- Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances
- Tidied up spawn track editor
Change 2735264 on 2015/10/20 by Chris.Wood
Improved Engine analytics handling for Editor and games
[UE-21892] - Improve how Engine analytics are handled for Editor and games
Changes:
Added Privacy section to Editor settings
Exposed editor analytics flag in Privacy options
Added Details Customization to make this type of bool property clearer with extra info and hyperlink
Changed AreEditorAnalyticsEnable() to use new flag
Prevented analytics init when disabled by user
Sending event and shutting down analytics when user opts out
Add in-game project setting for anonymous game usage data
Renamed and moved bHardwareSurveyEnabled
Added message about exposing in-game setting to end users
Added anonymous GUID id for in-game analytics
Moved end user settings to global config (defaultengine.ini)
Placeholder loc text on new options for now, pending legal wording sign-off
Change 2735866 on 2015/10/20 by Max.Preussner
Async: Added ability to register an optional callback function that is executed when a Future completes
Change 2739793 on 2015/10/23 by Andrew.Rodham
Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained
- Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video
- Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist.
- Made -nomovie actually work
- Refined how active movie captures are managed
- Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize
Change 2744402 on 2015/10/28 by Max.Preussner
Sequencer: Separated track display names from track identifier names; code cleanup
Change 2745953 on 2015/10/29 by Max.Chen
Sequencer: Attach to socket. Relative attachments.
#jira UETOOL-463
Change 2747028 on 2015/10/29 by Max.Preussner
Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass.
Change 2758888 on 2015/11/09 by Chris.Wood
Integrating changes - 4.10 to Dev-Sequencer
From 4.10 branch fixes:
Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764
Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661
Updating wording in privacy settings text. [UE-21892] CL 2753709
Mac and Linux CIS fix [UE-22844] CL 2755381
Change 2761287 on 2015/11/10 by Max.Chen
Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed.
#jira UE-5206
Change 2764945 on 2015/11/12 by Max.Preussner
Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test
Also fixes UE-13850
Change 2765036 on 2015/11/12 by Max.Preussner
UdpMessaging: Fixed message serialization unit test (UE-22571)
#jira: UE-22571
Change 2766149 on 2015/11/13 by Max.Preussner
Media: Implemented event that gets triggered when playback reached the end of media
Also fixes looping.
Change 2768157 on 2015/11/16 by Max.Preussner
Media: Added .m4a to supported WMF file extensions
Change 2769200 on 2015/11/16 by Max.Chen
Editor: Add broadcast messages when snapping objects.
#jira UE-22680
Change 2773066 on 2015/11/19 by Chris.Wood
Upload crashes from CRC to Data Router
[UECORE-249] - Integrate Crash Report Client with the Data Router
Upload to Receiver still active as we are running both in parallel for now.
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2719147 on 2015/10/07 by Mark.Satterthwaite
Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track.
Change 2719182 on 2015/10/07 by Mark.Satterthwaite
Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient.
Change 2719185 on 2015/10/07 by Mark.Satterthwaite
Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw.
Change 2719434 on 2015/10/07 by Mark.Satterthwaite
Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server.
Change 2724764 on 2015/10/12 by Josh.Adams
[Initial AppleTV support]
Merging //depot/YakBranch/... to //UE4/Dev-Platform/...
Change 2726266 on 2015/10/13 by Lee.Clark
PS4 - Calc reserve size required for DMA copy when using unsafe command buffers
Change 2726401 on 2015/10/13 by Mark.Satterthwaite
Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected.
#jira UE-15228
Change 2726421 on 2015/10/13 by Lee.Clark
PS4 - Don't try to clear invalid targets
Change 2727040 on 2015/10/13 by Michael.Trepka
Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72
Change 2729783 on 2015/10/15 by Keith.Judge
Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty.
Change 2729847 on 2015/10/15 by Mark.Satterthwaite
Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff.
#jira UE-21992
Change 2729865 on 2015/10/15 by Keith.Judge
Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition.
Change 2729897 on 2015/10/15 by Keith.Judge
Fast Semantics - Make sure all GetData() calls are made safe with GPU fences.
Change 2729972 on 2015/10/15 by Keith.Judge
Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly.
This should be marginally quicker as it stops a double call to ClearState().
Change 2731503 on 2015/10/16 by Keith.Judge
Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict).
Change 2731596 on 2015/10/16 by Keith.Judge
Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step.
Change 2731928 on 2015/10/16 by Michael.Trepka
PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl)
Change 2731934 on 2015/10/16 by Michael.Trepka
PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura)
Change 2732018 on 2015/10/16 by Mark.Satterthwaite
Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached.
- The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders.
- Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this.
- Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL.
Change 2732365 on 2015/10/16 by Josh.Adams
- Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On)
Change 2733170 on 2015/10/18 by Terence.Burns
Fix for Android IAP query not returning entire inventory.
Change 2733174 on 2015/10/18 by Terence.Burns
Fix Movie player issue where wait for movie to finish isnt being respected.
Seems a stray bUserCanceled event flag was causing this not to be observed.
Added some verbose logging to apple movie player.
Change 2733488 on 2015/10/19 by Mark.Satterthwaite
Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information.
- Fixed a bug that would cause invalid shader membership and draw state information to be logged.
- Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too.
Change 2735226 on 2015/10/20 by Mark.Satterthwaite
Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently.
#jira UE-21214
#jira UE-19913
Change 2736722 on 2015/10/21 by Daniel.Lamb
Improved performance of cooking stats system.
Change 2737172 on 2015/10/21 by Daniel.Lamb
Improved cooking stats performance for ddc stats.
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2718441 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream
Allow nodes to be added with an "explicit" frequency, meaning that they'll only be part of manually triggered builds (not CIS).
Change 2718698 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream
Add a type of node that can execute an arbitrary sequence of tasks, and allow constructing graphs of such nodes from an XML file.
Change 2723013 on 2015/10/09 by Ben.Marsh@Ben.Marsh_T3245_Stream
Small utility to quickly capture a workspace, or delete files to restore the workspace to a previously captured state (and output a p4 sync list to restore it)
Change 2744521 on 2015/10/28 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Adding config entries to determine which platforms/configurations are available
Currently only written out as part of the Rocket Build process but could be done elsewhere for other types of installed build.
A near identical singleton class is used in both C++ and C# to load the config section and check whether configuration/platform combinations are valid.
Change 2773723 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream
Copying UnrealGameSync into Engine/Source/Programs.
Change 2773914 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream
PR #1687: [GitDependencies] New feature: ignore file support (.gitdepsignore) (Contributed by nbjk667)
Change 2775317 on 2015/11/20 by Ben.Marsh@Ben.Marsh_T3245_Stream
Add a -listtps option to UBT, which will find all the TPS files in any directory that's compiled into a target.
Change 2780832 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream
Allow compiling a single file in UBT. Pass -singlefile=<Path> on command line to UBT to use.
Change 2781071 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream
Precompile all valid engine modules for Rocket by default. Modules may set the PrecompileForTargets field to control which configurations they should be compiled for. Modules which currently fail to compile have this set to
PrecompileTargetsType.None.
#codereview Matthew.Griffin
Change 2784469 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Added -FastPDB commandline parameter for UBT, so that we can make use of the /DEBUG:FASTLINK option in VS2015
Change 2784722 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream
Made -FastPDB option part of BuildConfiguration instead of checking commandline at each place it's used. Also added option to override if someone doesn't want it automatically added to their project files.
Change 2787501 on 2015/12/02 by Ben.Marsh@Ben.Marsh_T3245_Stream
Restore change to gather VC environment directly from registry.
#lockdown Nick.Penwarden
[CL 2790002 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2716841 on 2015/10/05 by Mike.Beach
(WIP) Cleaning up how we setup script assets for replacement on cook (aligning more with the Blueprint conversion tool).
#codereview Maciej.Mroz
Change 2719089 on 2015/10/07 by Maciej.Mroz
ToValidCPPIdentifierChars handles propertly '?' char.
#codereview Dan.Oconnor
Change 2719361 on 2015/10/07 by Maciej.Mroz
Generated native code for AnimBPGC - some preliminary changes.
Refactor: UAnimBlueprintGeneratedClass is not accessed directly in runtime. It is accessed via UAnimClassInterface interface.
Properties USkeletalMeshComponent::AnimBlueprintGeneratedClass and UInterpTrackFloatAnimBPParam::AnimBlueprintClass were changed into "TSubclassOf<UAnimInstance> AnimClass"
The UDynamicClass also can deliver the IAnimClassInterface interface. See UAnimClassData, IAnimClassInterface::GetFromClass and UDynamicClass::AnimClassImplementation.
#codereview Lina.Halper, Thomas.Sarkanen
Change 2719383 on 2015/10/07 by Maciej.Mroz
Debug-only code removed
Change 2720528 on 2015/10/07 by Dan.Oconnor
Fix for determinsitc cooking of async tasks and load asset nodes
#codereview Mike.Beach, Maciej.Mroz
Change 2721273 on 2015/10/08 by Maciej.Mroz
Blueprint Compiler Cpp Backend
- Anim Blueprints can be converted
- Various fixes/improvements
Change 2721310 on 2015/10/08 by Maciej.Mroz
refactor (cl#2719361) - no "auto" keyword
Change 2721727 on 2015/10/08 by Mike.Beach
(WIP) Setup the cook commandlet so it handles converted assets, replacing them with generated classes.
- Refactored the conversion manifest (using a map over an array)
- Centralized destination paths into a helper struct (for the manifest)
- Generating an Editor module that automatically hooks into the cook process when enabled
- Loading and applying native replacments for the cook
Change 2723276 on 2015/10/09 by Michael.Schoell
Blueprints duplicated for PIE will no longer register as dependencies to other Blueprint.
#jira UE-16695 - Editor freezes then crashes while attempting to save during PIE
#jira UE-21614 - [CrashReport] Crash while saving during PIE - FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:736
Change 2724345 on 2015/10/11 by Ben.Cosh
Blueprint profiler at first pass, this includes the ability to instrument specific blueprints with realtime editor stat display.
#UEBP-21 - Profiling data capture and storage
#UEBP-13 - Performance capture landing page
#Branch UE4
#Proj BlueprintProfiler, BlueprintGraph, EditorStyle, Kismet, UnrealEd, CoreUObject, Engine
Change 2724613 on 2015/10/12 by Ben.Cosh
Incremental update for blueprint profiler to fix the way some of the reported stats cascade through events and branches and additionally some missed bits of code are refactored/removed.
#Branch UE4
#Proj BlueprintProfiler
#info Whilst looking into this I spotted the reason why the stats seem so erratic, There appears to be an issue with FText's use of EXPERIMENTAL_TEXT_FAST_DECIMAL_FORMAT which I have reported, but ideally disable this locally until a fix is integrated.
Change 2724723 on 2015/10/12 by Maciej.Mroz
Constructor of a dynamic class creates CDO.
#codereview Robert.Manuszewski
Change 2725108 on 2015/10/12 by Mike.Beach
[UE-21891] Minor fix to the array shuffle() function; now processes the last entry like all the others.
Change 2726358 on 2015/10/13 by Maciej.Mroz
UDataTable is properly saved even if its RowStruct is null.
https://udn.unrealengine.com/questions/264064/crash-using-hotreload-in-custom-datatable-cdo-clas.html
Change 2727395 on 2015/10/13 by Mike.Beach
(WIP) Second pass on the Blueprint conversion pipeline; setting it up for more optimal (speedier) performance.
* Using stubs for replacements (rather than loading dynamic replacement).
* Giving the cook commandlet more control (so a conversion could be ran directly).
* Now logging replacements by old object path (to account for UPackage replacement queries).
* Fix for [UE-21947], unshelved from CL 2724944 (by Maciej.Mroz).
#codereview Maciej.Mroz
Change 2727484 on 2015/10/13 by Mike.Beach
[UE-22008] Fixing up comment/tooltip typo for UActorComponent::bAutoActivate.
Change 2727527 on 2015/10/13 by Mike.Beach
Downgrading an inactionable EdGraph warning, while adding more info so we could possibly determine what's happening.
Change 2727702 on 2015/10/13 by Dan.Oconnor
Fix for crash in UDelegateProperty::GetCPPType when called on a function with no OwnerClass (events)
Change 2727968 on 2015/10/14 by Maciej.Mroz
Since ConstructorHelpers::FClassFinder is usually static, the loaded class should be in root set, to prevent the pointer stored in ConstructorHelpers::FClassFinder from being obsolete.
FindOrLoadClass behaves now like FindOrLoadObject.
#codereview Robert.Manuszewski, Nick.Whiting
Change 2728139 on 2015/10/14 by Phillip.Kavan
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2717513 on 2015/10/06 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1
GC and WeakObjectPtr performance optimizations.
- Moved some of the EObjectFlags to EInternalObjectFlags and merged them with FUObjectArray
- Moved WeakObjectPtr serial numbersto FUObjectArray
- Added pre-allocated UObject array
Change 2716517 on 2015/10/05 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1
Make SavePackage thread safe UObject-wise so that StaticFindObject etc can't run in parallel when packages are being saved.
Change 2721142 on 2015/10/08 by Mikolaj.Sieluzycki@Dev-Core_D0920
UHT will now use makefiles to speed up iterative runs.
Change 2726320 on 2015/10/13 by Jaroslaw.Palczynski@jaroslaw.palczynski_D1732_2963
Hot-reload performance optimizations:
1. Got rid of redundant touched BPs optimization (which was necessary before major HR fixes submitted earlier).
2. Parallelized search for old CDOs referencers.
Change 2759032 on 2015/11/09 by Graeme.Thornton@GThornton_DesktopMaster
Dependency preloading improvements
- Asset registry dependencies now resolve asset redirectors
- Rearrange runtime loading to put dependency preloads within BeginLoad/EndLoad for the source package
Change 2754342 on 2015/11/04 by Robert.Manuszewski@Robert_Manuszewski_Stream1
Allow UnfocusedVolumeMultiplier to be set programmatically
Change 2764008 on 2015/11/12 by Robert.Manuszewski@Robert_Manuszewski_Stream1
When cooking, don't add imports that are outers of objects excluded from the current cook target.
Change 2755562 on 2015/11/05 by Steve.Robb@Dev-Core
Inline storage for TFunction.
Fix for delegate inline storage on Win64.
Some build fixes.
Visualizer fixes for new TFunction format.
Change 2735084 on 2015/10/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
CrashReporter Web - Search by Platform
Added initial support for streams (GetBranchesAsListItems, CopyToJira)
Change 2762387 on 2015/11/11 by Steve.Robb@Dev-Core
Unnecessary allocation removed when loading empty files in FFileHelper::LoadFileToString.
Change 2762632 on 2015/11/11 by Steve.Robb@Dev-Core
Some TSet function optimisations:
Avoiding unnecessary hashing of function arguments if the container is empty (rather than the hash being empty, which is not necessarily equivalent).
Taking local copies of HashSize during iterations.
Change 2762936 on 2015/11/11 by Steve.Robb@Dev-Core
BulkData zero byte allocations are now handled by an RAII object which owns the memory.
Change 2765758 on 2015/11/13 by Steve.Robb@Dev-Core
FName::operator== and != optimised to be a single comparison.
Change 2757195 on 2015/11/06 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
PR #1305: Improvements in CrashReporter for Symbol Server usage (Contributed by bozaro)
Change 2760778 on 2015/11/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
PR #1725: Fixed typos in ProfilerCommon.h; Added comments (Contributed by BGR360)
Also fixed starting condition.
Change 2739804 on 2015/10/23 by Robert.Manuszewski@Robert_Manuszewski_Stream1
PR #1470: [UObjectGlobals] Do not overwrite instanced subobjects with ones from CDO (Contributed by slonopotamus)
Change 2744733 on 2015/10/28 by Steve.Robb@Dev-Core
PR #1540 - Specifying a different Saved folder at launch through a command line parameter
Integrated and optimized.
#lockdown Nick.Penwarden
[CL 2772222 by Robert Manuszewski in Main branch]