While deadzone handling should always be done on the game's side, some device libraries also do some input filtering themselves so that noisy unintended input doesn't prevent power-saving modes from activating.
Since a game may allow players to set deadzones lower than the device defaults, we've added a way to inform the device of the player's deadzone settings.
#tests PIE, affected controllers, minimum, maximum, and default deadzone settings, among others.
#rb ben.woodhouse
[CL 36760458 by jibb smart in 5.5 branch]
Refactor CookByTheBookFinishedInternal to move all optional writes into the per-platform forloop so we can share data calculated for each platform between ReferencedSet.txt and the AssetRegistry.
Remove the no-longer-used SCOPED_BOOT_TIMING macros; we profile cook times using UE_SCOPED_HIERARCHICAL_COOKTIMER now.
#rnx
#rb Zousar.Shaker
[CL 36759205 by matt peters in 5.5 branch]
- Calls to OnPluginUnload (one GC call for all plugins)
- Calls to FCollectionManager::HandleObjectDeleted (one UpdateCaches call at the end)
#rb Dave.Belanger, Francis.Hurteau
[FYI] Rex.Hill
#rnx
[CL 36757086 by nick verigakis in 5.5 branch]
The underlying FSoftObjectPath has a GetLongPackageFName, which is sometimes useful to call via the owning soft pointer.
#rb francis.hurteau
[CL 36755375 by dave jones2 in 5.5 branch]
#rb Per.Larsson, Pere.Rifa
#jira UE-222974
- To enable the feature call FBulkData::SetCookedIndex with a FBulkDataCookedIndex set to a value between 1 - 255. Zero is currently reserved as the default/off state and can be quickly accessed via FBulkDataCookedIndex::Default.
-- Note that we might change the default value in the future, the main reason to keep it as zero for now is that it means FChunkId values will remain unchanged for bulkdata files not using the feature.
- When a bulkdata object has a cooked index it will output to a file with that value based on the following format <packagename>.CookedIndex.<extension> so a normal bulkdata payload with a cooked index of 5 would end up writing to <packagename>.005.ubulk.
-- This allows the calling systems to control which bulkdata payloads go to which sub files.
- We currently do not support memory mapped payloads or payloads with the duplicate non optional flags. Support and testing for this will be added later.
- Tested saving/editing/loading packages with bulkdata in the editor (vector fields), build/cook/run normal builds, build/cook/run with feature enabled then running the new code with data produced from non modified code and running non modified exe on data generated with the new code.
### IPackageResourceManager
- Added overloads for most methods that take EPackageSegment that also take a FBulkDataCookedIndex and deprecated the older versions.
- Not all methods have been ported over, just the ones I could test but the rest will need the same treatment at some point.
### FLinkerSave
- Now stores each set of bulkdata, optional bulkdata and memory mapped payloads in separate archives, one per cooked index.
- Added a method ::HasCookedIndexBulkData that returns if any of the normal bulkdata payloads contain a non default cooked index. This is used for some paranoid checks when saving packages to the workspace domain.
[CL 36754477 by paul chipchase in 5.5 branch]
Removed the EPackageState::LoadPrepare, EPackageState::LoadReady, and EPackageStateProperty::State property, replaced them (the return of the original) single EPackageState::Load. Substates within Load are now handled by a separate state variable on FPackagePreloader.
The substate on FPackagePreloader is more complex than a usual substate, because now FPackagePreloaders can be in an active substate of EPreloaderState even when the FPackageData's state is not in load.
#rnx
#rb Zousar.Shaker
[CL 36752869 by matt peters in 5.5 branch]
Default objects will not be created if the class is abstract.
#rb Francis.Hurteau
#jira UE-224118
#tests Ran editor, new unit tests
[CL 36747664 by steve robb in 5.5 branch]
[FYI] danny.couture
Original CL Desc
-----------------------------------------------------------------
[ZenLoader]
- Fix ref counting issue causing use-after-free when ALT is active
#rnx
#rb kevin.macaulayvacher
[CL 36747620 by bob tellez in 5.5 branch]
This allows both styles to be used for L10N asset paths, ie, /MyPlugin/L10N/en-US/Foo and /MyPlugin/L10N/en_US/Foo are now equivalent, with the latter using a valid Verse identifier.
The rest of the tooling around creating/managing localized assets still needs updating, but this unblocks being unable to create localized assets in environments that enforce Verse identifier restrictions on folder names.
#rb Leon.Huang
#rnx
[CL 36451648 by jamie dale in 5.5 branch]
[FYI] danny.couture
Original CL Desc
-----------------------------------------------------------------
[ZenLoader]
- Fix missing ref counting causing use-after-free when ALT is active
#rb kevin.macaulayvacher
[CL 36430889 by danny couture in 5.5 branch]
- Enabled use of NetTokens/NetTokenStore and NetTokenDataStores outside of Iris to facilitate exporting data from shared serialization paths
- NetTokenStore and NetTokenDataStores are now owned by NetDriver.
- Added support for CustomExport bunches to carry data assoiciated with NetTokenExports
GameplayTags
- GameplayTagNetSerializer now respects settings from GameplayTags.ini
- Implemented placeholder GameplayTagNetTokenDataStore.
GameplayTags are now using NetTokens to export data if running in the new dynamic mode.
#rb jodon.karlik, Ryan.Gerleve
[CL 36380672 by mattias hornlund in 5.5 branch]
- Fix crash when running in cook on the fly mode
- Restore zenloader by default for loose cooked files
#rnx
#jira UE-221752
#rb kevin.macaulayvacher
[CL 36262503 by danny couture in 5.5 branch]