#testing Built locally and ran forked linux server
#sh-09-06-pre-sh-31-20-unable-to-load-dm-ugc-maps-ext
#rb Brandon.Schaefer
[CL 36207961 by richard smith in 5.5 branch]
The `FPlatformMisc.CreateGUID` test calls CreateGUID, which attempts a syscall on linux. Mark this as always open.
#rb neil.henning
[CL 35864788 by ben clayton in ue5-main branch]
#tests Tested locally and had QA successfully connect to a custom dynamic deployment
#rb Brandon.Schaefer
[CL 35730670 by richard smith in ue5-main branch]
- inside ResolveName2, move the LoadPackage call into the Open. Aborting should leave the package orphaned and cleaned up by the GC
- PlatformStackWalk: resolve symbols in the open because they rely on disallowed platform syscalls or locks
- PhysicsTrace: move the call to PhysicsTraceChannel/PhysicsTraceProfile/PhysicsTraceObject to transaction commit time. These calls register some async work to be performed and consumed later, so deferring these should be OK
#rb Brandon.Schaefer, neil.henning
[CL 35326740 by michael nicolella in ue5-main branch]
* Added cvar fork.ParentSleepDurationInSec to give ability to configure the time parent process sleeps when it has no signals to execute
* Added cvar fork.LogMemoryStatsWhenForking to control the memory stats log before every fork (enabled by default)
* Added LogFork category used by fork related logs (previously LogHal)
* Fixed signal timestamp in logs
#jira UE-215592
#rb Brandon.Schaefer
[CL 34073292 by louisphilippe seguin in ue5-main branch]
* Added so code identifying module as UE module on unix tests the old path too.. in case there are modules out there that are not using our macros (highly unlikely because they need our operator new/delete etc)
[CL 33735124 by henrik karlsson in ue5-main branch]
If a module depends on Core and does not want the overloads it needs to add the private define SUPPRESS_PER_MODULE_INLINE_FILE or set PER_MODULE_INLINE_FILE to point to a different file
[CL 33709297 by henrik karlsson in ue5-main branch]
In order to properly separate crashes that happens during development versus crashes that occurr in shipped titles we need to use the editor version of the crash reporter when appropriate.
#rb calvin.zheng
#jira UE-206087, UE-205533
[CL 31439621 by johan berg in ue5-main branch]