joe kirchoff
4bda40f5e1
UnrealFrontend: Stats are required in Shipping builds
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#rnx
#jira UE-192184
#rb dan.oconnor
#lockdown Francis.Hurteau
[CL 26930624 by joe kirchoff in ue5-main branch]
2023-08-08 17:03:06 -04:00
Jerome Delattre
fc2e75c3b1
Fix additional UDP messaging crashes on Exit (in Unreal Frontend)
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+ trigger postdefault plugins load in UnrealFrontend to get UDP Messaging to finalize loading
#jira UE-186128
#preflight 646e5efc4422ba05f42766b4
#rb Jason.Walter
#rnx
[CL 25610360 by Jerome Delattre in ue5-main branch]
2023-05-24 15:17:13 -04:00
ionut matasaru
facb13dc5c
UnrealFrontend: Disabled old Profiler (UnrealFrontend/SessionFrontend/Profiler).
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Old Profiler is deprecated since UE 5.0. Use Trace/UnrealInsights instead.
Added UE_DEPRECATED_PROFILER_ENABLED global define toggle (off by default; this allows to temporarily re-enable Profiler if needed; see UnrealFrontend.Target.cs). Profiler module/code will be removed in a future UE version.
#jira UE-141782
#jira UE-118368
#rb David.Harvey
#fyi Johan.Berg
#preflight 64432343f030f684d537e46f
[CL 25161301 by ionut matasaru in ue5-main branch]
2023-04-24 05:18:25 -04:00
ionut matasaru
918c1851b7
UnrealFrontend: Removed the deprecated MEMORYDUMP run command.
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#jira UE-183900
#rb none
#preflight 6442b5b1434155a8f8cddcfb
[CL 25147449 by ionut matasaru in ue5-main branch]
2023-04-21 12:35:09 -04:00
oleg krasnov
3359e6e08c
Fix auto update contents in Screenshot Comparison tab for UFE
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#jira UE-179767
#rb adam.miezianko, chris.constantinescu, jerome.delattre
#preflight 641c1f8237382f6bf573168a
#preflight 641c226ebb1320be41ee01ff
[CL 24761385 by oleg krasnov in ue5-main branch]
2023-03-23 10:13:06 -04:00
christopher waters
6a4206d490
Removing bad Launch include paths from programs.
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[CL 24328631 by christopher waters in ue5-main branch]
2023-02-20 17:39:13 -05:00
Joe Kirchoff
501bac9d7c
Fix V3 include path
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#rnx
#rb trivial
#preflight 63ee953113586f2c109fdb5f
[CL 24267837 by Joe Kirchoff in ue5-main branch]
2023-02-16 15:51:10 -05:00
David Harvey
022daaa9f3
Undo CL 23787291 (add MessagingDebugger to UFE)
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- need to resolve mac build errors.
#jira none
#preflight skip
#rnx
#rb trivial
[CL 23787982 by David Harvey in ue5-main branch]
2023-01-20 06:26:41 -05:00
David Harvey
0d7c47ce42
Add MessagingDebugger to UFE when the -DebugTools parameter is used.
...
#jira none
#rnx
#rb Francis.Hurteau
#preflight 63ca554b6a00f3cc8edc9bfe
[CL 23787291 by David Harvey in ue5-main branch]
2023-01-20 03:58:03 -05:00
david harvey
3758d09d0b
remove duplicate task tag.
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- this makes Windows consistent with Linux & Mac.
- the tag already exists in UnrealFrontendMain.
#jira UE-165293
#rnx
#rb Calvin.Zheng
#preflight skip
[CL 22263096 by david harvey in ue5-main branch]
2022-09-30 00:45:36 -04:00
Josh Adams
35f58f3dd4
- Fixed up various threading and menu initialization issues with Programs on Mac
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- Moved boilerplate program startup code into a shared Obj-C class, MacProgramDelegate
#rb zack.neyland
#fyi brandon.schaefer,robert.seiver
#preflight 632b45dba4769ad71456b18b
[CL 22116672 by Josh Adams in ue5-main branch]
2022-09-21 13:20:37 -04:00
UnrealBot
73409369c0
Branch snapshot for CL 21319338
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[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
lauren barnes
53488dc718
Updating CrashReportClient style to only use images from certain folders, and moving developer tool style setup to individual style classes.
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#jira UE-152623
#rb Josh.Adams, Patrick.Boutot, Patrick.Laflamme, Louise.Rasmussen
#preflight 628d6c5faf7a2e956b8de990
#ROBOMERGE-OWNER: lauren.barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20366551 via CL 20368551 via CL 20369147 via CL 20369164
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20370889 by lauren barnes in ue5-main branch]
2022-05-25 16:27:45 -04:00
Rolando Caloca
87be627a60
Fix UFE crashing at boot due to missing editor styles
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- Still asserts but can skip past it
#rb Lauren.Barnes
#preflight no-ufe
[CL 20232781 by Rolando Caloca in ue5-main branch]
2022-05-16 17:39:50 -04:00
Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
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#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
catalin dragoiu
448439d948
Fix the Convert command from UnrealFrontend
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#jira UE-126174 UE-126727
#prefligth 61a4c44647752856c9fee026
#rb none
#ROBOMERGE-AUTHOR: catalin.dragoiu
#ROBOMERGE-SOURCE: CL 18308863 in //UE5/Release-5.0/... via CL 18308879
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18308886 by catalin dragoiu in ue5-release-engine-test branch]
2021-11-29 09:12:56 -05:00
andriy tylychko
6bf3101dcd
deprecated FTicker and family and replaced by thread-safe FTSTicker
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#jira UE-120090
#rb francis.hurteau
#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
Andriy Tylychko
d0afbc7b66
fixed UnrealFrontend shutdown crash
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#jira UE-114939
[CL 16200907 by Andriy Tylychko in ue5-main branch]
2021-05-04 18:50:59 -04:00
Andriy Tylychko
32a2fc989e
cleaning up the previous change to FThreadStats::StopThread() that caused it to be called twice, and crashing on the second call as TaskGraph was already shut down
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many programs were calling FThreadStats::StopThread() and FTaskGraphInterfaces::Shutdown() explicitly despite they are called from FEngineLoop::AppExit(). Calling them twice is problematic because FThreadStats::StopThread() expects TaskGraph to be still alive. This didn't cause any visible problems before because FThreadStats::StopThread() wasn't called in AppExit().
#rb ionut.matasaru
[CL 16127968 by Andriy Tylychko in ue5-main branch]
2021-04-27 11:09:21 -04:00
dave hunter
1dd16ec08d
Updates a UE4 named class with a new and improved 'Unreal' prefix
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#rb will.damon
#jira UE-111463
#rnx
#ROBOMERGE-SOURCE: CL 15824425 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v785-15821902)
[CL 15829827 by dave hunter in ue5-main branch]
2021-03-25 15:41:19 -04:00
Josh Adams
e23157fc94
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
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#rb brandon.schaefer
[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
60d7245918
Fix some standalone applications not starting up due to out of order core/editor style initialization
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[CL 13545858 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-26 10:28:30 -04:00
sebastian nordgren
cb65e23e3e
Enable high DPI awareness in UnrealFrontend.
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#jira UE-89182
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 12508590 in //UE4/Release-4.25/... via CL 12508600 via CL 12508646
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12508658 by sebastian nordgren in Main branch]
2020-04-01 13:34:31 -04:00
Ryan Durand
74c879d5f3
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00