- Added ProjectDescriptor.FromDirectory(), which will attempt to find and load a .uproject file from a project direectory (with .uproject in the root of that dir)
#rb David.Harvey, Joe.Kirchoff
[CL 36005543 by josh adams in ue5-main branch]
- Use this in CopyBuildToStagingDIrectory when reading the Packaging settings when staging. This allows plugins to add files/directories to stage without needing to modify every project.
- Added a ConfigTester Turnkey command that can help test C# inis programmatically. Currently need to pass in these 3 params on commandline, it doesn't ask for them: -Branch=Engine -Section=SomeSection -Key=SomeKey
#rb David.Harvey
[CL 35927236 by josh adams in ue5-main branch]
LimitedAccess will allow Plugins and Programs to be shared externally with a limited subset of users under alternate agreements or for varying purposes without requiring bespoke, problematic, custom permissions that reach in to the NotForLicencees folders or bespoke, problematic, custom distribution processes for providing the code.
[CL 35094184 by marc audy in ue5-main branch]
* Use object type rather than var
* Remove double newlines
* Use pattern matching
#rnx
#preflight 647780095d23eca37d28a387
[CL 25706751 by joe kirchoff in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: More automated code cleanup
#rnx
[CL 25695155 by joe kirchoff in ue5-main branch]
Before:
"Engine\Restricted\NoRedist\Platforms\{Platform}\Restricted\NotForLicensees\Programs\{Project}Config\{Platform}Engine.ini"
After:
"Engine\Restricted\NoRedist\Platforms\{Platform}\Programs\{Project}\Config\{Platform}Engine.ini"
- Fixed config paths for Restricted, non-Platform, program ini files (last change had put OPT_SUBDIR in too many places, it's only needed for Restricted Programs Platform files)
#rb Josh.Adams
#preflight 6466f5b775696d2bd71832dc
[CL 25548254 by stephen ma in ue5-main branch]
- Previously it would look in, say, "/Engine/Restricted/NotForLicensees/Programs/UnrealHeaderTool/Platforms/Mac/Config/MacEngine.ini", which breaks the structure of Restricted and Platforms. Now it will look in "/Engine/Restricted/NotForLicensees/Platforms/Mac/Programs/UnrealHeaderTool/Config/MacEngine.ini" which is correct
#rb tim.smith
#preflight 6405fb063206d45d200b7e36
[CL 24521853 by Josh Adams in ue5-main branch]
Fix if conditional logic in TryGetValue for Enum TryParse
#rb Tim.Kennedy
#preflight: 62feeb09d85afae4d4508ddf
[FYI] ben.marsh
[CL 21499938 by gary yuan in ue5-main branch]
This resolves a UBT issue where building from Visual Studio/Rider while the editor is running wouldn't automatically change to HotReload mode.
#preflight 626698887e06ec75059f44b8
#jira none
#rb Ben.Marsh, Jonathan.Adamczewski
#lockdown mark.lintott
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 19901402 in //UE5/Release-5.0/... via CL 19902726
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v942-19904256)
[CL 19904470 by tim smith in ue5-main branch]