* Fixed so MoveFile/CopyFile works with child processes. Now parent's "writtenfiles" is read from child process upon start
* Fixed some bugs related to spawning child processes with poorly formatted paths
* Fixed hang if parent process crashes after starting child process
[CL 35982637 by henrik karlsson in ue5-main branch]
* Added HostRun command which can be used to send commands from remotes to host. command will return stdout
[CL 35946269 by henrik karlsson in ue5-main branch]
* Fixed so dlopen work properly remotely and downloads dylib plus depending dylib before trying to load them
[CL 35910648 by henrik karlsson in ue5-main branch]
* Improved posix sleep to retry if interrupted
* Changed so posix directory iterator ignores directories it is not allowed to parse
* Improved ctrl-c experience in UbaAgent.. a double ctrl-c becomes a termination
[CL 35851568 by henrik karlsson in ue5-main branch]
* Fixed so cvtres.exe also preloads bcrypt.dll in order to prevent deadlock that can happen because of mimalloc
[CL 35742355 by henrik karlsson in ue5-main branch]
* Fixed so wrapped llvm ir files can be parsed
* Fixed so correct extra symbol file is created for various platforms
* Added more handling of .elf files. It should find exported and imported symbols better now
[CL 35730897 by henrik karlsson in ue5-main branch]
* Made StringBuffer::Parse(char* out, u64 capacity exist on non-windows just to simplify code (it is just a memcpy in those cases)
[CL 35600826 by henrik karlsson in ue5-main branch]
* Fixed bug in application rules where lld-link.exe expected all .manifest files to be kept in memory but it is only the ones in temp dir that we want in memory
[CL 35431425 by henrik karlsson in ue5-main branch]
* Fixed so temporary files stored in memory is properly updated when created in process, written to in child process and read in parent process.
* Changed so stdin/out/err are different handle types and fixed up code around this
* Fixed so ispc.exe handles extract import/export when building for non-windows
[CL 35254952 by henrik karlsson in ue5-main branch]