Pass the timeout setting down.
[REVIEW] [at]Tim.Tillotson [at]fne-tnt-eng
#rb joshua.shlemmer, Tim.Tillotson
[CL 36344747 by eric knapik in 5.5 branch]
This CL has iOS reach parity all other TargetDevice platforms in the standard set forth in UE-201403
This includes launch flow function implementations, overlay executable support, and updated toolset to support modern versions of iOS and xCode
Namely, ios-deploy has become obsolete for iOS 17+ due to changes in Apple's system frameworks. Instead Apple's new tool, devicectl, is used in versions of xcode where available
The following types of builds are supported:
- Standard Apps (non-bulk)
- Standard IPAs (non-bulk)
- Bulk apps
- dev apps (bulk and non-bulk) aka overlay executables
#jira UE-201389
#rb chris.constantinescu
#tests Preflight and local runs against all build variations
[CL 35666507 by brendan lienau in ue5-main branch]
This is a first stab at regularly measuring projects on Horde, with all the imperfections that come with it.
In this CL:
* updates to the iteration time tests themselves. Everything is timed now, which helps with debugging, and we are no longer spammig the log with heartbeat events.
* new RPC for flushing analytics events. Gauntlet will otherwise shut down all processes without giving them a chance to finish their work
* there is code for running arbitrary projects in this setup, but no projects are set yet. The projects often fail.
* we do however run tests on clean cooks for an empty project as a baseline.
#rnx
#rb rob.perren
[CL 35602011 by sebastian schoner in ue5-main branch]