- Fix selectability not working in UMG editor
- Allow dragging of designer view when in selectability mode
- Fix Shift modifier doing the opposite of what it should
#rb Max.Chen
#jira UE-221495
[CL 36443836 by brad monahan in 5.5 branch]
Add a checkmark next to the bound viewmodel property when vewing from the Bind menu.
fix pin color not reflecting the property color
fix conversion functions not showing as a binding in the Bind button
#jira UE-204913
#rb daren.cheng, Vincent.Gauthier
[CL 35798945 by zahra nikbakht in ue5-main branch]
There is now a new menu for changing or converting custom bindings. This includes the following additions/changes:
* Icons (spawnable/replaceable, or whatever custom icon the user might have chosen) alongside the entries
* Director Blueprint replaceable/spawnable has submenu for choosiing the endpoint right away
* Separate section for blueprint classes mimicking what we do for conditions- allowing creation or choice of a user-created binding type
This required a minor refactor of the core director blueprint customization allowing it to be used as a helper when a property editor doesn't (necessarily) exist.
Also changed the custom binding user-defined priorities to be a little less 'magic number'.
Finally, I created a new custom replaceable binding blueprintable base class allowing users to create their own replaceable binding type from a blueprint. We could do the same for spawnable types later if desired, though I think that should be less common.
[REVIEW] [at]ue-sequencer
#rb max.chen
[CL 35693839 by david bromberg in ue5-main branch]
Disabled by default (ie. Niagara), enabled by Level Sequencer, Actor Sequencer, UMG.
#jira UE-221495
#rb brad.monahan
#rnx
[CL 35609983 by max chen in ue5-main branch]
- Add SSidebarContainer and move related code from SSidebar
- Save sidebar details drawer state to config to restore when Sequencer is initialized
- Option/action/menu item to completely disable sidebar
- Save state per sequencer type
- Add bSupportsSidebar to FSequencerHostCapabilities
- Disable for Niagara Sequencers
#rb Max.Chen, Vincent.Gauthier
#jira UE-220378
[CL 35556864 by brad monahan in ue5-main branch]
#rb zahra.nikbakht
#jira UE-221298
#rnx
#tests tried putting a control in the parent's slot and in the derived class to see if the compilation error still outputs correctly.
[CL 35376540 by alain lafleur in ue5-main branch]
#jira UE-193778
#tests - Created widget with same name as other widgets, same name as named slots. Validated with preview widgets during compilation.
#rnx
#rb daren.cheng
[CL 35339868 by alain lafleur in ue5-main branch]
- fix order of namedslots when building the preview userwidget
#jira UE-218006, UE-218124
#rb Vincent.Gauthier
[CL 35143350 by zahra nikbakht in ue5-main branch]
[FYI] Phillip.Kavan
Original CL Desc
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[Blueprint]: Fix spawn object nodes with linked class inputs to always generate assignments for unlinked exposed parameter inputs even if the pin's value matches the underlying (static) type's default value, since the actual class may not be resolved until runtime.
#jira UE-210315, FORT-764126
#rb dan.oconnor, Kelby.Gamble
[CL 34885318 by alex kahn in ue5-main branch]
This is the first submit for very basic Component implementation. It's hidden behind a CVar and there is a few features missing. Using this we can Create Components that add functionnality to any UWidget in UMG. The first Components will come in future submits.
#rb daren.cheng, zahra.nikbakht
[CL 34851916 by vincent gauthier in ue5-main branch]
Adds submenus to select increments and options for:
- Grid
- Rotation
- Scale
Commit removes code duplication from the following toolbars, which are now using the same code as the New Level Editor Viewport Toolbar:
- Level Viewport
- UV Editor
- Custom Object Editor
- UMG Editor
#jira UE-218298
#rb sebastian.arleryd
[CL 34759228 by dario mazzanti in ue5-main branch]
* Adjusted slate post buffer log from warning to log to allow for easier use on CI.
#jira BFS-266
#rb daren.cheng, JeanMichel.Dignard
[CL 34697908 by fredrik lindh in ue5-main branch]