Resolve duplicate keys(identifiers)
Resolve macro has an empty source text
#jira UE-176755
#rb eric.boucher, Leon.Huang, Jamie.Dale
[CL 35998938 by mark meijer in ue5-main branch]
- Apply reimport strategy on collisions
StaticMeshEditorSubsystem:
- Set editor-generator flag on the collision
GeomFitUtils:
- Remove setting of editor-generated flag, leaving it to the user to set it
#jira UE-221899
#rb JeanLuc.Corenthin
[CL 35733232 by danny kabrane in ue5-main branch]
Also rename UE::UnrealEd::CreateViewportToolbarSelectionSection to UE::UnrealEd::CreateViewportToolbarSelectSection to map better to the submenu's FName.
#jira UE-212285
#rb Dario.Mazzanti
[CL 35395836 by sebastian arleryd in ue5-main branch]
Currently choosing to implement the menu items creation differently with respect to the existing legacy menu, which is implemented as a ComboBox, which also looks different from the current style of the new toolbar.
Maintaining both items (one a Widget, the other one a list of entries) with the same code allowing for them to look different based on their context doesn't seem too convenient at this stage.
New implementation is generating checkbox items based on a list provided by the IPreviewProfileController being used (similarly to what other menus do).
#jira UE-219054
#rb ross.smith
[CL 35200880 by dario mazzanti in ue5-main branch]
Also updates Level Editor toolbar to use the generic UnrealEd Camera.
#jira UE-219040
#rb ross.smith
[CL 35097260 by dario mazzanti in ue5-main branch]
Removing Viewport argument from methods which can retrieve it from the available ViewportContext.
#rb brooke.hubert
[CL 34856723 by dario mazzanti in ue5-main branch]
* The new viewport toolbar only has a View Modes menu (Lit, Unlit, ...) at the moment. More to come!
* This change also changes the CVAR used to enable the new viewport toolbars. The new CVAR is "ToolMenusViewportToolbars" and applies to all viewport toolbars. The previous CVAR was "LevelEditor.ToolMenusViewportToolbar" and only applied to the level editor. Set the new CVAR to 0 (default) to only show the old viewport toolbars, 1 for side-by-side mode that shows both the old and new, or 2 to only show the new.
#jira UE-211508
#rb Dario.Mazzanti
[CL 34708617 by sebastian arleryd in ue5-main branch]
- Added UAssetUserData::DrawCanvas() which can be used to draw info to canvas (e.g. text labels)
- Added DrawCanvas() support to static mesh editor
- Added UAssetUserData::Draw() and UAssetUserData::DrawCanvas() support to anim editors
#jira UE-208629
#rb Thomas.Sarkanen
[CL 32269931 by mikko mononen in ue5-main branch]
- Also fix the legacy alternate skinning if there is custom LODs in the asset. The alternate skin profiles are not lost anymore
#jira UE-205049 , UE-204958 , FORT-705238
#rb JeanLuc.Corenthin
#rnx
[CL 31335966 by alexis matte in ue5-main branch]