charles derousiers
244825deeb
Add Diffuse scale support on light.
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Tested on deferred path, PT, Lumen surface cache, Lumen hit lighting, mobile preview.
#rb sebastien.hillaire, chris.kulla
#jira UE-154160
[CL 34495603 by charles derousiers in ue5-main branch]
2024-06-19 07:43:59 -04:00
patrick boutot
48fc8f6f1d
Slate: Remove deprecated code up to 5.0
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#rb editor-ui-systems
[CL 33572504 by patrick boutot in ue5-main branch]
2024-05-10 07:58:17 -04:00
aditya ravichandran
14f526cd61
Environment Light Mixer: Fix incorrect text when creating a directional light
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#jira UE-213761
#rb Brooke.Hubert
[CL 33511555 by aditya ravichandran in ue5-main branch]
2024-05-08 09:47:28 -04:00
cody albert
b3de6de773
Env. Light Mixer: Expose inner properties of SecondFogData when parent row is displayed
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[CL 29527689 by cody albert in ue5-main branch]
2023-11-07 14:03:10 -05:00
bryan sefcik
d205101cc8
Removed unnecessary private include modules.
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#preflight 645da640cf788a25581110bb
[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00
Sebastien Hillaire
3111f3efdc
Made skylight create from EnvLightMixer use realtime capture by default.
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#jira UE-170474
#rb Kevin.ortegren
#preflight none
[CL 25196400 by Sebastien Hillaire in ue5-main branch]
2023-04-26 08:37:10 -04:00
henrik karlsson
4a5e13525d
Fixed non-unity non-pch compile errors
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#preflight skipped
#rb none
[CL 22788359 by henrik karlsson in ue5-main branch]
2022-10-26 16:22:34 -04:00
henrik karlsson
b5b86c796c
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
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#preflight 6355d4940313c24974b2107b
#rb none
[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
bryan sefcik
b93a6cf7ed
Pass 1 on editor include fixes:
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Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e283bec5b0c765fc0ffdb
[CL 21960084 by bryan sefcik in ue5-main branch]
2022-09-11 18:33:06 -04:00
bryan sefcik
0837230669
Ran IWYU again on half of the Engine/Source/Editor/... source files.
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#jira
[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
bryan sefcik
8cc129f2b6
IWYU Pass 1 - Engine/Source/Editor/...
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#jira
#preflight 6306736ac85b7fef22be7751
[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00
bryan sefcik
6b25671172
Fixed -NoPCH -DisableUnity compile issues.
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#preflight 62d05ea58e4b379590a66dab
[CL 21095519 by bryan sefcik in ue5-main branch]
2022-07-14 14:54:07 -04:00
Sebastien Hillaire
f3daceb5cd
Removed create atmospehre ligth with index 0 from the env light panel.
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#rb none
#preflight none
[CL 20735848 by Sebastien Hillaire in ue5-main branch]
2022-06-20 08:29:32 -04:00
Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
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#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
sebastien hillaire
1558c0384e
Fixed crash in environmen light mixer.
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#rb trivial
#preflight https://horde.devtools.epicgames.com/job/61e12ed1023139f0c9162651
#ROBOMERGE-AUTHOR: sebastien.hillaire
#ROBOMERGE-SOURCE: CL 18615310 in //UE5/Release-5.0/... via CL 18615318 via CL 18615325
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18615330 by sebastien hillaire in ue5-main branch]
2022-01-14 03:17:28 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
jason hoerner
5775dab339
UE5.Main: Fix for color picker closing immediately when environment light mixer window is open.
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Tick function for environment light mixer was calling "SDetailsView::SetObject" with a null Object selection every frame, which internally closes any active color pickers. Now, it only calls that function if the details view in question doesn't already have an empty Object selection. This was the narrowest change that fixes the bug. The code that automatically closes color pickers was added to SDetailsView.cpp in CL 16779751, to fix UE-118530, a Pri 1 bug. There may be an alternate fix that involves refactoring that code, but this seems adequate, and less risky.
#jira UE-121571
#rb daren.cheng
#rnx
#ROBOMERGE-SOURCE: CL 17232975 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17232993 by jason hoerner in ue5-release-engine-test branch]
2021-08-19 09:26:31 -04:00
Lauren Barnes
39f1923ed0
Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
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#jira UETOOL-3429
#preflight 60996a2bdd2e00000126ff25
#rb Matt.Kuhlenschmidt
[CL 16251489 by Lauren Barnes in ue5-main branch]
2021-05-10 14:19:15 -04:00
Sebastien Hillaire
22bcce9dbf
Directional lights now default to be atmosphere lights.
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#rb Kevin.Ortegren
#jira UE-108480
[CL 16185752 by Sebastien Hillaire in ue5-main branch]
2021-05-03 14:24:43 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
charles bloom
a5ee4d69bf
remove duplicate Color::ComputeLuminance , use GetLuminance
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also fix bug in ProxyLOD AverageColor , iterating on Size instead of 4
#rb none
[CL 16047335 by charles bloom in ue5-main branch]
2021-04-18 13:54:06 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
louise rasmussen
825c64a6f5
Level Editor Menu Re-org, Part 1
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#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b
#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00