Commit Graph

138 Commits

Author SHA1 Message Date
andrea botti
335252abd2 [ContentBrowser] Content Browser Nav Bar should respect custom folder color
#rb Julien.StJean
#jira UE-214826

[CL 34640908 by andrea botti in ue5-main branch]
2024-06-25 10:05:18 -04:00
george rolfe
d7d41b26cd [Content Browser] Style refresh preparation - local CB StyleSet and CVar toggle.
#rb aditya.ravichandran

[CL 34393816 by george rolfe in ue5-main branch]
2024-06-15 01:56:24 -04:00
andrea botti
9c1aa7d20b [ContentBrowser] When CTRL+C on an asset can we copy the Package Path instead of the Class Path
Added 2 new commmands to copy the ObjectPath and the PackageName.
Leaved the CTRL+C keybind mapped to the same behavior as before.
Added new commands to the keybind system so that users can re-bind them.
Cleaned up some hardcoded checks for keys in the OnKeyDown.

#rb aditya.ravichandran, sebastian.arleryd
#jira UE-155995

[CL 33684273 by andrea botti in ue5-main branch]
2024-05-16 08:31:50 -04:00
robert millar
e1ff859477 Additional path handling from user input
Fix long package name case
Try and handle virtual path to asset missing trailing .AssetName
As a last effort, check ancestors of given path string as virtual paths

[CL 33209286 by robert millar in ue5-main branch]
2024-04-24 15:16:13 -04:00
robert millar
c14b76cda4 Allow navigation bar to accept more types of paths to navigate.
- Object path
- Export text path
- Disk path to asset file
- Non-virtual package path
Don't force path tree to repopulate when navigating unless navigating to a folder that isn't present in the tree.
Don't query backend for crumbs to navigate to every frame.

#rb aditya.ravichandran

[CL 33188389 by robert millar in ue5-main branch]
2024-04-23 20:33:38 -04:00
robert millar
e0f34d3b22 Change shadow brush for virtual folders in asset tile view to match its shape.
[CL 32894259 by robert millar in ue5-main branch]
2024-04-11 12:33:10 -04:00
andrea botti
12d65238df [ContentBrowser] Wrong Thumbnail for Folder Drag in Content Browser
#rb brooke.hubert
#jira UE-197241

[CL 32758041 by andrea botti in ue5-main branch]
2024-04-05 09:31:38 -04:00
robert millar
b0c6b87f52 Optimizing population and filtering of SPathView
- Decouple population from text filtering
- Factor out tree data from widget as a precursor to being able to bind data externally
- Search for parents to build from leaf to root rather than reverse

#rb aditya.ravichandran, Julien.StJean

[CL 32700859 by robert millar in ue5-main branch]
2024-04-03 12:22:14 -04:00
robert millar
06db76b50a Make "Show Redirectors" and "Show Empty Folders" cooperate
- Move redirector filtering into backend
- Add a custom filter into SFilterBar to maintain old UI for redirector visibilty

[CL 32257795 by robert millar in ue5-main branch]
2024-03-14 16:17:37 -04:00
robert millar
7b0c5bfe99 Virtual and plugin folder icons for content browser
Fix code in asset view to only use large plugin folder icon for plugin roots.

[CL 31880015 by robert millar in ue5-main branch]
2024-02-28 14:41:25 -05:00
robert millar
08dcc63512 Icons in content browser for plugin root folders
- CVar ContentBrowser.ShowPluginFolderIcon to control visibility, disabled in UEFN restricted mode
- Child folders in plugins use normal icon to reduce visual noise

[CL 31731686 by robert millar in ue5-main branch]
2024-02-22 15:08:38 -05:00
robert millar
6e9c591047 Special icon for virtual organizational folders in content browser.
- ContentBrowserUtils::ShouldShowCustomVirtualFolderIcon and cvar ContentBrowser.ShowCustomVirtualFolderIcon so it can be disabled in UEFN
- Attribute ContentBrowserItemAttributes::ItemIsCustomVirtualFolder for categorization
- Built-in folders like All, Game, Engine, Plugins are not marked with the above attribute
- Set ContentBrowser.ShowCustomVirtualFolderIcon to 0 when entering UEFN restricted mode

#rb Rex.Hill

[CL 31729647 by robert millar in ue5-main branch]
2024-02-22 14:13:17 -05:00
robert millar
0717037bdd Content browser folder copy updates.
Add copy path to context menu in path tree.
Change path copying for folders to use internal paths to more closely match how the same command copies internal path style references for assets.

[CL 30779729 by robert millar in ue5-main branch]
2024-01-22 13:14:23 -05:00
jeanfrancois dube
055748782e Added the possibility to copy content browser selected paths to the clipboard (mapped to Ctrl+C).
#rb sebastien.lussier

[CL 27669429 by jeanfrancois dube in ue5-main branch]
2023-09-07 07:51:03 -04:00
rex hill
c032051e62 Fix content browser remove from favorites
#jira UE-183346
#preflight none
#rnx
#p4v-cherrypick 25042560

[CL 25042576 by rex hill in ue5-main branch]
2023-04-14 12:25:52 -04:00
jamie dale
b95e92ef3d Content Browser UX improvements for cooked content
* Plugins that only contain cooked content (and have no C++ modules) no longer show their "Content" suffix.
* Folders that only contain private cooked content are no longer visible in the asset or path views.

#preflight 642f2e3cb306e98c632f0195
#rb Jason.Stasik, Aditya.RaviChandran

[CL 24994922 by jamie dale in ue5-main branch]
2023-04-11 14:22:33 -04:00
rex hill
b44c5c67ee Content Browser - Fix favorites to virtual folders such as /All/Plugins not working anymore
[CL 24684880 by rex hill in ue5-main branch]
2023-03-17 01:06:34 -04:00
rex hill
700afabf83 Editor - Fix some favorites being deleted in content browser if plugin not mounted when settings loaded
#preflight skip

[CL 24620618 by rex hill in ue5-main branch]
2023-03-13 16:23:10 -04:00
JeanMichel Dignard
38ef5daae8 Fixed truncation warnings in the ContentBrowser modules
#jira UE-166269
#rb yohann.dossantos
#preflight 63e12ffa797b029c0a6507fe

[CL 24032337 by JeanMichel Dignard in ue5-main branch]
2023-02-06 12:05:08 -05:00
sebastian nordgren
de150ad082 Content browser settings moved to editor config system.
There are a few settings here that we use in places where it's ambiguous which content browser instance is triggering the change, and those have not been transferred over. A few settings also appear to now be unused, and those have also not been transferred.

Additionally, set the SetDisplayDeveloperFolder(bool, bool) functions which took an override variable have been deprecated, and the overrides moved to SAssetView variables directly - these were used after syncing content to temporarily override filters and weren't persisted.

Tested across 2 Content Browsers, toggling all settings enabled on one, and all setting disabled on the other, and checking that the settings persist across restarts of the editor.

#jira UE-150674
#review-23434533 @editor-ux
#preflight 63bd773868068a8bd64ea317

[CL 23626453 by sebastian nordgren in ue5-main branch]
2023-01-10 09:46:42 -05:00
sebastian nordgren
9d078fe971 Added IContentBrowserSingleton::Register/UnregisterOnFavoritesChangedHandler() which is fired when the favorites changed.
#review-23389580 @lauren.barnes
#preflight 638dfa2cbb6fefa4724b7a67

[CL 23426973 by sebastian nordgren in ue5-main branch]
2022-12-07 07:07:39 -05:00
robert millar
a52357bac2 Fix mismatched deprecation warning macros
#rb none
#jira none
#preflight none

[CL 21938713 by robert millar in ue5-main branch]
2022-09-10 01:32:22 -04:00
robert millar
5516f8d0d4 FNames containing asset paths are deprecated. FSoftObjectPath or FTopLevelAssetPath should be used instead.
Fixups for editor support classes for content browser code.

#jira UE-161932
#rb jason.stasik,jamie.dale
#preflight 631bd2a0d31788ea3ac03570

[CL 21935588 by robert millar in ue5-main branch]
2022-09-10 00:02:37 -04:00
bryan sefcik
0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00