* Moved material creation in MergeComponentsToStaticMesh() to a standalone utility function
* Deprecate bCreateMergedMaterial
#rb trivial
[CL 24197343 by sebastien lussier in ue5-main branch]
The defines a clear semantic for how thickness of a bottom layer should be handled with Strata. This CL only pipes the data for the various parts. A following CL will add a thickness property on the root node.
#rb none
#jira none
#preflight 638672dd4004f73f62ea9600
#fyi sebastien.hillaire
[CL 23324261 by Charles deRousiers in ue5-main branch]
* Reused existing code to share it between all HLOD generation methods
#jira UE-161274, UE-156559
#rb patrick.enfedaque
#preflight 632927c99840225da23c49a5
[CL 22088941 by sebastien lussier in ue5-main branch]
HLOD: Added support for Approximate simplification method to Level HLODs
* Switched FHierarchicalSimplification::bSimplifyMesh to an enum FHierarchicalSimplification::SimplificationMethod
* Cleaned deprecation handling for a few classes
#rb jeanfrancois.dube
#preflight 63077a083f75e67a0705fd97
[CL 21572202 by sebastien lussier in ue5-main branch]
WP HLOD - Add Landscape support
Changes to support WP landscape material capture
* Moved IsValidBaseMaterial() from MeshMergeUtilities to MaterialUtilities
* Moved CreateProxyMaterialInstance() from MeshMergeUtilities to MaterialUtilities
* Added FCreateTexture2DParameters::bVirtualTexture
* Added FMaterialUtilities::ExportLandscapeMaterial() which doesn't need a list of primitives to hide (will only render the landscape component primitives)
* Added VT primming to ensure the captured textures have the expected resolution
#rb patrick.enfedaque
#preflight 6206a9e454003c49ad44c354
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 18980162 in //UE5/Release-5.0/... via CL 18980592 via CL 18980979
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18981032 by sebastien lussier in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]
Supports either:
* From texel density
* From expected mesh screen size
* From expected mesh draw distance
Compute best texture size, taking UV map waste into account.
Currently only supported by the Approximate Actors merge method, to be integrated in the ProxyLOD later.
#rb ryan.schmidt, luc.eygasier
#ROBOMERGE-SOURCE: CL 16635038
#ROBOMERGE-BOT: (v831-16623017)
[CL 16635077 by sebastien lussier in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
* Option is disabled by default
* When enabled, the resulting merged mesh will have:
** An additional unused material which is created from the merge of all meshes materials
** An additional set of UV coordinates that can be used to apply the merged material to any section of the mesh
** Added additional static switch params to BaseFlattenMaterials to allow specifying UV channel
[FYI] jurre.debaare
#rnx
#ROBOMERGE-SOURCE: CL 7473968 via CL 7474018
#ROBOMERGE-BOT: (v372-7473910)
[CL 7474030 by sebastien lussier in Main branch]