Zousar Shaker
1d3f776f95
Display name and tooltip update for bUseZenStore packaging setting.
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#rb matt.peters
#jira none
[CL 36295467 by Zousar Shaker in 5.5 branch]
2024-09-16 00:07:29 -04:00
Ryan Hummer
4af2fd066d
Updating Dev-Release-5.5 from Main at CL #36144969
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#okforversepublic
[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00
dan thompson
099aeff48c
Correct a tooltip.
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#rnx
[CL 33979226 by dan thompson in ue5-main branch]
2024-05-29 13:25:04 -04:00
david harvey
49712bf475
Experimental option to import a Project Launcher custom profile to the Turnkey custom builds
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- disabled by default. needs enabling via editor experimental settings
#jira UE-209752
#rb Josie.Yang
[CL 32398814 by david harvey in ue5-main branch]
2024-03-21 10:11:04 -04:00
DuncanRare
e6c7bf1724
Cooker: Created WarningsAsErrorsOnCook toggle to project settings
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#11623
#rnx
#rb Zousar.Shaker
[CL 32326137 by DuncanRare in ue5-main branch]
2024-03-19 11:00:50 -04:00
will brown
3a3e27c70e
AutomationTool changes to support game projects overriding how to copy files during staging. InternalUtils.SafeCopyFile now takes an optional delegate to call when copying files. A CustomStageCopyHandler can be implemented to supply the copy operation. This is useful for transforming files during staging.
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#rb Josh.Adams
[CL 30192577 by will brown in ue5-main branch]
2023-12-07 16:35:45 -05:00
alexander suvorov
0223b4b83d
Move RetainStagedDirectory setting from launcher profile to project packaging settings.
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#jira UE-185249
#rb none
[CL 28095878 by alexander suvorov in ue5-main branch]
2023-09-21 14:25:49 -04:00
David Lesage
0b11ecb03e
#jira UE-193508: fix typo on tooltip
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#rb trivial
[CL 27514791 by David Lesage in ue5-main branch]
2023-08-31 04:39:03 -04:00
dan thompson
c54316a591
UnrealPak now uses the CookMetadata file to optionally write out size information for plugins. This information is written back to the cook metadata file, and is enable via a project packaging setting.
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#rb fabian.giesen
[CL 26194673 by dan thompson in ue5-main branch]
2023-06-22 17:32:20 -04:00
josh adams
263cc27ae0
- Moved per-user-facing in ProjectPackagingSettings into a new class, UPlaformsMenuSettings, so that we don't sometimes write to DefaultGame.ini and sometimes Saved/Game.ini for the same class, which can cause issues where the editor has one value that doesn't match a target platform
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- StagingDirectory, which was the user's location to store archived builds, not the actual StagingDirectory, is no longer exposed in settings
#rb david.harvey,zack.neyland
#preflight 6421ed2f803cb466e80d0ad4
#jira UE-176847
[CL 24811601 by josh adams in ue5-main branch]
2023-03-27 18:49:39 -04:00
Dan Thompson
310a5b769b
Correcting Oodle nomenclature
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#rb fabian.giesen
#preflight 635054908449f85a476549ef
[CL 22638135 by Dan Thompson in ue5-main branch]
2022-10-19 16:46:08 -04:00
Robb Surridge
46536fe501
Hide deprecated and no-op settings from Editor Preferences and Project Settings.
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#jira UE-165711
#rb mieszko.zielinski
#preflight 634577172c42a0f93056b51d
[CL 22457839 by Robb Surridge in ue5-main branch]
2022-10-11 10:34:15 -04:00
jason walter
26117b5d31
Rename IniKeyBlacklist to IniKeyDenylist and IniSectionBlacklist to IniSectionDenyList
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#jira UE-131078
#rb josh.adams
#preflight 6320c90f47741a7dbd237e5f
[CL 21997756 by jason walter in ue5-main branch]
2022-09-13 21:47:24 -04:00
Josh Adams
ed1fb28a68
- New CreateBuild Turnkey command to interactively create builds that can be run now, or saved for later (exposed to Editor Platforms menu)
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- Started moving the code that turns ProjectPackagingSettings into BuildCookRun commandline from editor to C# so that we can run scripts without needing to bake out the commandline
- Updated ExecuteBuild to handle some new variables and such (like the new one for importing ProjectPackagingSettings into the commandline dynamically)
- Added ability to update a Default config file in C# (with limited functionality - set value and add array entry, with an enum we can extend later)
- Minor cleanup here and there
#rb david.harvey
#preflight 622b581ddf3960e506cf9a27
#preflight 622bb3f046679d56c3239a8c
[CL 19360380 by Josh Adams in ue5-main branch]
2022-03-11 15:51:57 -05:00
Dan Thompson
809c0f9062
Adding support for writing back metadata to an asset registry during iostore staging. Initially this is size information about the chunks.
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#rb matt.peters
#rb carl-magnus.nordin
#preflight 62200571943787f1d2199924
[CL 19234043 by Dan Thompson in ue5-main branch]
2022-03-02 19:22:28 -05:00
luke thatcher
0c244f3710
Include debug files in non-shipping builds by default
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- Debug files are now included in all non-shipping builds, and optionally can be included in shipping builds if the IncludeDebugFiles flag is enabled in the project packaging settings.
#jira UE-112965
#rb David.Harvey
#preflight 61f9309a537702981c3e21d2
#ROBOMERGE-AUTHOR: luke.thatcher
#ROBOMERGE-SOURCE: CL 18807423 in //UE5/Release-5.0/... via CL 18809191 via CL 18822230
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18823252 by luke thatcher in ue5-main branch]
2022-02-02 05:29:30 -05:00
Josh Adams
4c41fe8d8b
- Added a new ProjectPackaging setting - LaunchOnTarget which is now shown int he Platforms menu when multiple Game targets exist (Lyra).
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- Added support for passing the LaunchOnTarget along to the LaunchOn process
#jira UE-138006
#rb matt.peters
#robomerge Release-5.0
#preflight 61e89cb363639eb6f607db67
[CL 18669007 by Josh Adams in ue5-main branch]
2022-01-19 18:54:41 -05:00
aurel cordonnier
34f55d3a4a
Merge from Release-Engine-Test @ 17946149 to UE5/Main
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
carlmagnus nordin
2d97f9667e
IoStore: Added support for storing compressed chunks in DDC
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#rb pj.kack
#rnx
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 17444267 via CL 17444348 via CL 17444353 via CL 17444359
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v870-17433530)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17444366 by carlmagnus nordin in ue5-release-engine-test branch]
2021-09-07 10:11:43 -04:00
nuno leiria
7b0d8fc357
Fix cilent/server config flags not being set properly in Turnkey
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#rb bob.tellez
#ROBOMERGE-SOURCE: CL 17324504 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17324531 by nuno leiria in ue5-release-engine-test branch]
2021-08-26 15:21:50 -04:00
brooke hubert
f3495a4a20
Fix a typo in function comment for make binary config setting in package settings.
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#Jira UE-123537
#rb trivial - comment only change
#ROBOMERGE-SOURCE: CL 17289120 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17289142 by brooke hubert in ue5-release-engine-test branch]
2021-08-24 13:06:43 -04:00
michal valient
16a2af851f
Backout of a backout coming from EA stream - //UE5/Main/Engine/Source/... changelist 16677358
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#rb none
#ROBOMERGE-SOURCE: CL 16677744 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16677746 by michal valient in ue5-release-engine-test branch]
2021-06-15 15:14:23 -04:00
michal valient
86a676877d
Backout CL 16534086
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Binary compatibility fixes
#jira none
#rb none
[FYI] nick.whiting, simon.tourangeau, nick.penwarden
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 16677346 in //UE5/Release-5.0-EarlyAccess/... via CL 16677358
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16677362 by michal valient in ue5-release-engine-test branch]
2021-06-15 14:53:58 -04:00
nuno leiria
63262b4421
Fix packaging issue with config enum saved in an invalid state
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#rb trivial
[CL 16489977 by nuno leiria in ue5-main branch]
2021-05-27 15:23:03 -04:00