Commit Graph

42 Commits

Author SHA1 Message Date
patrick boutot
b91643374e StateTree: Add "reset to default" on bindings. Hide parent when a member has a binding. Change the test of the parent and color of the parent binding.
#rb Yoan.StAmant

[CL 35966298 by patrick boutot in ue5-main branch]
2024-09-03 10:04:08 -04:00
patrick boutot
b5959b59f4 StateTree: Add option to print the result of a StateTree compilation. Moved FStateTreeExecutionContext::GetDebugPrintString to UStateTree. Added transitions, global tasks and conditions. Update other FStateTreeExecutionContext functions to use StringBuilder.
#rb Yoan.StAmant

[CL 35592149 by patrick boutot in ue5-main branch]
2024-08-16 09:07:06 -04:00
guillaume arruda
30d8d033c8 Create basic state tree property function for int, bool, float, vector, actors
Create helper function to help create state tree property function
#rnx
#rb mikko.mononen

[CL 35337440 by guillaume arruda in ue5-main branch]
2024-08-06 07:42:19 -04:00
yoan stamant
f92989fb33 Fixed include paths following StructUtils being moved to CoreUObject
#jira UE-216472
#rb devin.doucette

[CL 34513428 by yoan stamant in ue5-main branch]
2024-06-19 16:42:16 -04:00
mikko mononen
54eb8e271f StateTree: Introduced PropertyFunctions (contributed) (take2)
- Added property functions which can be executed and chained during property binding to set values of properties

[CL 34087989 by mikko mononen in ue5-main branch]
2024-06-04 03:56:38 -04:00
justin peterson
4b5e90f42a [Backout] - CL33856504 - CIS Cook Warning
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Introduced PropertyFunctions (contributed)
- Added property functions which can be executed and chained during property binding to set values of properties

[CL 33868630 by justin peterson in ue5-main branch]
2024-05-23 14:06:53 -04:00
mikko mononen
8fb0559486 StateTree: Introduced PropertyFunctions (contributed)
- Added property functions which can be executed and chained during property binding to set values of properties

[CL 33856515 by mikko mononen in ue5-main branch]
2024-05-23 04:48:59 -04:00
jacob wang
d0a9f7e6de [State Tree] Utility Selector Editor Representation First Pass
- Editor View and Operations(debugger support not yet)
- Basic Utility Consideration Base
- Built-in Float Parameter Consideration
- Basic Blueprint Support
#rb mikko.mononen

[CL 33665793 by jacob wang in ue5-main branch]
2024-05-15 14:50:35 -04:00
mikko mononen
ef8f978f83 StateTree: Various fixes how the binding sources are displayed.
- Added editor only StatePath to FStateTreeBindableStructDesc to help error reporting
- Friendlify user defined struct property names in FStateTreePropertyPath::ToString()
- Fixed FStateTreeEditorNode::GetName() to return the BP node name instead of the wrapper name
- Categorize binding sources based on state (including one section for global) in the binding popup

#jira UE-212418, UE-209016
#rb Yoan.StAmant

[CL 33623462 by mikko mononen in ue5-main branch]
2024-05-14 02:41:50 -04:00
mikko mononen
b888b0f394 StateTree: Added automatic description to tasks and conditions.
#rb Mieszko.Zielinski

[CL 32754463 by mikko mononen in ue5-main branch]
2024-04-05 03:37:02 -04:00
mikko mononen
a82ca89e98 StateTree: Added support for event payload in transitions and event capture for states. (contributed) [take 2]
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32150454 by mikko mononen in ue5-main branch]
2024-03-11 04:54:44 -04:00
bob tellez
0189872e84 [Backout] - CL32082262
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32113027 by bob tellez in ue5-main branch]
2024-03-07 23:49:50 -05:00
mikko mononen
cec24c894d StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32082269 by mikko mononen in ue5-main branch]
2024-03-07 06:53:02 -05:00
mikko mononen
e329242707 StateTree: Blueprint Property Ref.
- State Tree property ref which can be used in BP tasks

[CL 31470182 by mikko mononen in ue5-main branch]
2024-02-14 09:04:52 -05:00
mikko mononen
e669bb6cd9 StateTree: Added property references (get pointer to a property based on binding)
- Added FStateTreePropertyRef which allows to get pointer to bindable output properties in the StateTree
- This will eventually supercede FStateTreeStructRef

[CL 30563615 by mikko mononen in ue5-main branch]
2024-01-11 04:24:45 -05:00
mikko mononen
a500b14b6a StateTree: Changed how instance data is accessed
- Remove DataView concept
- Added FStateTreeExecutionFrame, which defines an active branch of a specific state tree that is running
- Added FStateTreeDataHandle, which allows frame relative access of instance data (replaces the DataViews)
- Changed linked states to spawn new frames (will later extend to handle linked trees on other assets)
- Bumped StateTree data version number, requires recomplation of StateTrees

#rb Yoan.StAmant

[CL 29884503 by mikko mononen in ue5-main branch]
2023-11-22 04:08:33 -05:00
grant medine
74338326da [Backout] - CL29805076
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Changed how instance data is accessed
- Remove DataView concept
- Added FStateTreeExecutionFrame, which defines an active branch of a specific state tree that is running
- Added FStateTreeDataHandle, which allows frame relative access of instance data (replaces the DataViews)
- Changed linked states to spawn new frames (will later extend to handle linked trees on other assets)
- Bumped StateTree data version number, requires recomplation of StateTrees

#rb Yoan.StAmant

[CL 29810071 by grant medine in ue5-main branch]
2023-11-17 11:42:17 -05:00
mikko mononen
72c488d0cf StateTree: Changed how instance data is accessed
- Remove DataView concept
- Added FStateTreeExecutionFrame, which defines an active branch of a specific state tree that is running
- Added FStateTreeDataHandle, which allows frame relative access of instance data (replaces the DataViews)
- Changed linked states to spawn new frames (will later extend to handle linked trees on other assets)
- Bumped StateTree data version number, requires recomplation of StateTrees

#rb Yoan.StAmant

[CL 29805087 by mikko mononen in ue5-main branch]
2023-11-17 07:41:08 -05:00
mikko mononen
0c9e82ff6d StateTree: Show mismatching property types on property binding
- Improved formatting of State Tree error messages
- Fixed GetDataViewByID to return true on null values but valid types (e.g. context data)
- Added check if property types match for property binding widget
- Cache current property binding data for binding widget

#jira UE-168333

[CL 26230591 by mikko mononen in ue5-main branch]
2023-06-26 06:34:49 -04:00
yoan stamant
3110bb501b On behalf of mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Improved reconciling property names when they change
- Added PropertyGuid to FStateTreePropertyPathSegment to allow reconsile changed Blueprint class and User Defined Struct property names
- Changed FStateTreePropertyPath to optionally handle property redirects and BP/UDS name changes
- Renamed UpdateInstanceStructsFromValue to UpdateSegmentsFromValue to better reflect the use
- Improved State Tree editor bindings to update when BP/UDS properties are changed

#jira UE-184193, UE-168168

[CL 26148754 by yoan stamant in ue5-main branch]
2023-06-21 10:25:47 -04:00
mikko mononen
866e20fbf7 [Backout] - CL26143160
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Improved reconciling property names when they change
- Added PropertyGuid to FStateTreePropertyPathSegment to allow reconsile changed Blueprint class and User Defined Struct property names
- Changed FStateTreePropertyPath to optionally handle property redirects and BP/UDS name changes
- Renamed UpdateInstanceStructsFromValue to UpdateSegmentsFromValue to better reflect the use
- Improved State Tree editor bindings to update when BP/UDS properties are changed

#jira UE-184193, UE-168168

[CL 26145857 by mikko mononen in ue5-main branch]
2023-06-21 08:49:48 -04:00
mikko mononen
0b159c4cd2 StateTree: Improved reconciling property names when they change
- Added PropertyGuid to FStateTreePropertyPathSegment to allow reconsile changed Blueprint class and User Defined Struct property names
- Changed FStateTreePropertyPath to optionally handle property redirects and BP/UDS name changes
- Renamed UpdateInstanceStructsFromValue to UpdateSegmentsFromValue to better reflect the use
- Improved State Tree editor bindings to update when BP/UDS properties are changed

#jira UE-184193, UE-168168

[CL 26143169 by mikko mononen in ue5-main branch]
2023-06-21 04:10:57 -04:00
Steve Robb
17cdae8d53 Fixed mismatched copy constructor/assignment operator in FStateTreeEditorPropertyPath.
#rb none
#jira none
#preflight none

[CL 25197646 by Steve Robb in ue5-main branch]
2023-04-26 10:20:08 -04:00
mikko mononen
546d4df750 StateTree: Link state tree when a BP recompiled
- Fixes a crash in property bindings which tried to access data based on the old BP class layout

#preflight 64394feb9566b61450e4c856

[CL 25049335 by mikko mononen in ue5-main branch]
2023-04-14 16:36:43 -04:00
mikko mononen
34a1e22051 StateTree: Allow to bind to deep property paths (including arrays and instanced struct/object)
- refactored the property binding representation, editor binding shave now more structure, and removed intermediate representation
- added functionality to resolve property paths agains a known value
- added instanced struct and object indirection types
- added editor functionality to allow to bind to further than first level of properties
- refactored editor tree traversal, allow to access values too
- simplified statetree node ui
- requires to recompile trees, bumped version

#rb Mieszko.Zielinski
#preflight 63e6204ff15c83b79312aca5

[CL 24117094 by mikko mononen in ue5-main branch]
2023-02-10 07:22:48 -05:00