The functions are collected when on module load and when the BP class compiles. A function can be a Node. The BP registry do not collect all function types, like opcode functions. This library collects K2_Node and all function types supported by MVVM.
#jira UE-201164, UE-190393
#rb daren.cheng
[CL 31987162 by patrick boutot in ue5-main branch]
[FYI] Patrick.Boutot
Original CL Desc
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MVVM: Enable compilation warning when there are 2 bindings trying to change the same value. Since the order is not configurable that can lead to binding executing in different orders and do run in an unexpected behavior.
#rb editor-ui-systems
[CL 31638824 by bob tellez in ue5-main branch]
At initalization, one at the time, the source initialize and then execute the bindings. Binding can use a source a soon to be initialize source and a binding can set the value of a source. Both cases need to be taken into account when sorting the sources.
When initializing, the binding can trigger a FieldNotify of another initialized source that can trigger that same source that try to initialize. Add a message if that occurs.
#rb christian.savoie
[CL 31538433 by patrick boutot in ue5-main branch]
Early runs of async loading in the editor were tripping the TStrongObjectPtr's check that it can only be created on the game thread. The was caused by the FMVVMViewBlueprintCompiler::BlueprintView field. Since we're dealing with a non-UObject here, we typically introduce the object reference either by reflecting the struct, or forcing it to inherit from FGCObject.
However, we can also take advantage of the ownership structure. Both the FMVVMViewBlueprintCompiler and UMVVMBlueprintView are owned by UMVVMWidgetBlueprintExtension_View. Technically, FMVVMViewBlueprintCompiler doesn't need a reference to UMVVMBlueprintView if it's already owned by the extension.
#jira UE-206013
#rb Patrick.Boutot, Francis.Hurteau
#rnx
[CL 31496292 by dave jones2 in ue5-main branch]
Expose viewmodels whose creation type is "Create Instance" in the details panel of nested userwidgets and allow editing them independently.
#jira UE-185718
#rb christian.savoie, jared.joyal, Patrick.Boutot
[CL 30717868 by zahra nikbakht in ue5-main branch]
[FYI] zahra.nikbakht
Original CL Desc
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MVVM: allow viewmodel values to be edited on nested userwidgets.
Expose viewmodels whose creation type is "Create Instance" in the details panel of nested userwidgets and allow editing them independently.
#jira UE-185718
#rb Patrick.Boutot
#virtualized
[CL 30378342 by zahra nikbakht in ue5-main branch]
Expose viewmodels whose creation type is "Create Instance" in the details panel of nested userwidgets and allow editing them independently.
#jira UE-185718
#rb Patrick.Boutot
#virtualized
[CL 30376075 by zahra nikbakht in ue5-main branch]
Upgrade the overrides and callsites in all of Epic's code.
Every class that can be subclassed by licensees that has its override change needs to keep the old version of the function as deprecated. Otherwise subclasses that call Super::GetAssetRegistryTags will have a compile error instead of a deprecation warning.
Several classes had their own extension method for GetAssetRegistryTags being passed on to user data classes. Updated all of those to take FAssetRegistryTagsContext just like GetAssetRegistryTags does.
#rnx
#rb Francis.Hurteau
[CL 30224166 by matt peters in ue5-main branch]