Update MetaSound cook to strip unsupported MetaSound platform page data
Page resolution perf/selection improvements
- Add option to disable MetaSound audition (page & platform) settings in PIE (default to enabled)
- Add ability for project to override resolved pageID
- Avoid constant set reallocation for now frequently-used page ID resolution (as inputs now call during generation independent of graph)
- Add trace event scope for page resolution perf monitoring
#jira UE-219821, UE-193186
#rb phil.popp, helen.yang
#rnx
[FYI] jon.huller, sondra.moyls, Seth.Weedin
[CL 35787942 by rob gay in ue5-main branch]
- Move asset registration to engine module from editor
- Separate call for MetaSound asset manager prime and node class registry prime
- Fix bug causing MetaSound asset editor registration notification to close early
- Make editor asset registration async by default (remove au.MetaSound.Editor.AsyncRegistrationEnabled cvar)
#jira UE-216872
#rb rob.gay
[CL 34544373 by helen yang in ue5-main branch]
- Fix-ups for MS AssetManager leaking asset names if not registered by moving to MultiMap
- Fix-up for ResetBuilder call passing off initial delegates properly
- Make builders map mutation thread safe when loading assets async
#rnx
#tests -game, AudioQA, Unit Tests, Automated Tests
#rb phil.popp
#jira UE-194160
[CL 33983705 by rob gay in ue5-main branch]
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33578794 by rob gay in ue5-main branch]
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
Round 2 w/registry validity check
[Backout] - CL33559423
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33551869
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33563652 by rob gay in ue5-main branch]
[Backout] - CL33559423
[FYI] rob.gay
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33551869
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33560224 by rob gay in ue5-main branch]
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
- Fix for rename ensure regression from AssetManager refactor
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33559463 by rob gay in ue5-main branch]
- Add logging and track case when multiple assets are registered with the AssetManager with the same key for better debugging
- Add ability to force unregistration when request to finish building & utilize on destruction of MetaSound assets
#rb phil.popp
#jira UE-212969
#rnx
[FYI] sondra.moyls
[CL 33551886 by rob gay in ue5-main branch]
- Avoids PreDefault vs Default module Init which can interact negatively and obscurely with EngineSubsystems not being loaded prior to certain builds/scenarios where serialized assets are loaded earlier
- Sunset existing Subsystem non-UFUNCTION calls not pertaining to direct Blueprint exposition
- Optimize AssetManager to use own key vs NodeRegistryKey and TopLevelPaths vs SoftObjectPaths
- Misc module clean-up
- Misc callsite refactors to use new monolithics
#rb phil.popp
[FYI] sondra.moyls, helen.yang
#tests EngineTest & AudioQA Automation PIE Packaged Build -game
[CL 33522338 by rob gay in ue5-main branch]
- Minor Fix for LocText duplication
#tests BuildCookRun, -game, version MetaSounds assets in editor, PIE
[FYI] bob.tellez
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL33084850
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
Version Metasound Document to include all ed data and make all Metasound EdGraph data transient
- Add input template nodes
- Add comment node data to document
- Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata
- Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages
- Sunset non-deterministic guid cvar
#rb phil.popp, helen.yang
[FYI] sondra.moyls
#tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests
#jira UE-194159
[CL 33102023 by rob gay in ue5-main branch]
[FYI] Rob.Gay
Original CL Desc
-----------------------------------------------------------------
Version Metasound Document to include all ed data and make all Metasound EdGraph data transient
- Add input template nodes
- Add comment node data to document
- Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata
- Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages
- Sunset non-deterministic guid cvar
#rb phil.popp, helen.yang
[FYI] sondra.moyls
#tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests
#jira UE-194159
[CL 33096249 by bob tellez in ue5-main branch]
- Add input template nodes
- Add comment node data to document
- Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata
- Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages
- Sunset non-deterministic guid cvar
#rb phil.popp, helen.yang
[FYI] sondra.moyls
#tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests
#jira UE-194159
[CL 33085078 by rob gay in ue5-main branch]
- Expose input descriptor so it can be used with future template notes.
- Minor clean-up/nullptr protection in MetaSound Editor
[FYI] phil.popp
#rb helen.yang
#jira UE-194160
[CL 31070520 by rob gay in ue5-main branch]
- Avoids string format/copies/conversions in most cases where its just used as a key
- Deprecate NodeRegistryKey namespace calls
#rb phil.popp
#rb helen.yang
[CL 28727626 by rob gay in ue5-main branch]
- Remove specialized Audition object in favor of directly using UMetaSoundSource for Source builders
#rb phil.popp
#jira UE-194159
[CL 27861100 by rob gay in ue5-main branch]
Moved GetTypeHash function to be hidden friend instead of put directly in global namespace.
Note that the function/operator needs to be fully inlined in the type or placed in the cpp. If the function is added as friend but then implemented outside the type then hidden friend optimization won't work.
This should improve compile time somewhat according to msvc devs.
#rb Steve.Robb
#preflight 6360b7052b5338aceb26471b
[CL 22889837 by henrik karlsson in ue5-main branch]