Commit Graph

122 Commits

Author SHA1 Message Date
viktor chlumsky
6734964ba7 Slate SDF fonts - Font Face editor preview
[REVIEW] [at]Yohann.DosSantos, [at]Peter.Rockwell, [at]JC.Authier, [at]editor-ui-systems
#tests Tested in editor
#rnx <Release Notes exclude>
#rb Peter.Rockwell, yohann.dossantos

[CL 36757715 by viktor chlumsky in 5.5 branch]
2024-10-01 19:32:15 -04:00
dan oconnor
bce10e7dbd Improve text diff for maps
#rb justin.hare
[RN] Diffing umap assets now provides a more useful text representation of the map, rather than an empty T3D object

[CL 35983658 by dan oconnor in ue5-main branch]
2024-09-03 17:29:48 -04:00
andrea botti
2e03f706a3 [EngineAssetDefinition] Regression: ForceFeedbackEffect Asset do not have the Play Icon in the old ContentBrowser
#rb brooke.hubert
#jira UE-222422

[CL 35742225 by andrea botti in ue5-main branch]
2024-08-22 11:30:18 -04:00
graeme thornton
f15ab69ca7 Fix a startup crash in monolithic editor targets due to a static variable that attempts to construct a UObject
- Move static variable into a static accessor that it is created on first access rather than during global initialization

[FYI] andrea.botti, sebastian.schoner, bryan.johnson

[CL 35725005 by graeme thornton in ue5-main branch]
2024-08-21 18:23:21 -04:00
andrea botti
2ebe050d72 [ContentBrowser] Thumbnail Playback Indicator
#jira UE-216440
#rb aditya.ravichandran, ben.hoffman

[CL 35693075 by andrea botti in ue5-main branch]
2024-08-21 06:09:31 -04:00
eric knapik
326df70ce8 Undo CL: 35599474
Static initialization on startup

[FYI] andrea.botti

[CL 35610973 by eric knapik in ue5-main branch]
2024-08-16 18:59:53 -04:00
andrea botti
b9f350d86e [ContentBrowser] Thumbnail Playback Indicator
#rb aditya.ravichandran, ben.hoffman, Brian.Chrisman
#jira UE-216440

[CL 35599483 by andrea botti in ue5-main branch]
2024-08-16 13:24:27 -04:00
jason nadro
a1db176b4c Reorganize the Material asset creation menus
- MaterialFunction, MaterialFunctionInstance have all moved to an Advanced menu.
- NeuralProfile, SpecularProfile, and SubsurfaceProfile have all moved to a Profiles menu.
- MaterialLayer, MaterialLayerInstance, MaterialLayerBlend, and MaterialLayerBlendInstance have all moved to a Layers menu.
- By default any new assets derieved from UMaterialInterface will be in the advanced menu.
- Currently Material is left in the same location (under the basic asset creation and not in the advanced menu)

#rb massimo.tristano

[CL 34530346 by jason nadro in ue5-main branch]
2024-06-20 11:14:18 -04:00
yoan stamant
938f456b05 Moved UserDefinedStruct to CoreUObject
#jira UE-216472
#rb Devin.Doucette

[CL 34495793 by yoan stamant in ue5-main branch]
2024-06-19 08:00:57 -04:00
gary yuan
f85b2347ba [Backout] - CL34482589
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
Moved UserDefinedStruct to CoreUObject
#jira UE-216472
#rb Devin.Doucette

[CL 34486763 by gary yuan in ue5-main branch]
2024-06-18 20:05:51 -04:00
yoan stamant
b9344fb62e Moved UserDefinedStruct to CoreUObject
#jira UE-216472
#rb Devin.Doucette

[CL 34482607 by yoan stamant in ue5-main branch]
2024-06-18 17:57:11 -04:00
sebastian arleryd
62404d2650 Fix fallout of CL 33935443
#jira UE-212289

[CL 33943494 by sebastian arleryd in ue5-main branch]
2024-05-28 12:15:48 -04:00
ben hoffman
d3152eebf2 do not allow for creation of a child BP function library from the content browser content menu
#jira UE-88170
#rb Phillip.Kavan
#rnx

[CL 33692214 by ben hoffman in ue5-main branch]
2024-05-16 13:06:24 -04:00
ben hoffman
2e6d7878bf Do not allow users to create a child blueprint based off of a BP function library. This never worked, and you would only recieve comipliation errors if you made one.
#jira UE-88170
#rb dan.oconnor

[CL 33582349 by ben hoffman in ue5-main branch]
2024-05-10 14:32:25 -04:00
graham wihlidal
4d8cb1e80a [Nanite-Skinning] Implemented skeletal mesh version of material audit (log warning and fall back to non-Nanite if unsupported materials are used, like translucency), and also add asset registry tags + right click (batch) convert to Nanite menu on skeletal mesh asset.
#rb jamie.hayes
#jira UE-210921
#fyi brian.karis, rune.stubbe, kiaran.ritchie, halfdan.ingvarsson

[CL 32806892 by graham wihlidal in ue5-main branch]
2024-04-08 17:09:57 -04:00
robert millar
7385ad9ece UX for updating redirectors
- Refactor AssetViewUtils::LoadAssetsIfNeeded to take settings struct and return enum code.
- Allow cancelling when loading redirectors or when loading referencers.
- Use AssetViewUtils::LoadAssetsIfNeeded in asset view context menu a well as folder tree to unify progress/cancellation for both

[CL 32159723 by robert millar in ue5-main branch]
2024-03-11 13:52:43 -04:00
robert millar
f7fe4f49b6 Update redirector references: Change context menu in asset context menu to match folder context menu
[CL 31731045 by robert millar in ue5-main branch]
2024-02-22 14:48:29 -05:00
robert millar
396fb96f1d Fix up redirectors flow update
- Rename menu entries to Update (Redirector) Referencers
- No separate options for fixup vs fixup and keep
- After fixup, prompt user to delete redirectors if project settings allow
- After fixup, show users what files could not be checked out/saved and what redirectors remain

#rb brooke.hubert

[CL 31699181 by robert millar in ue5-main branch]
2024-02-21 17:10:19 -05:00
alex kahn
4f00bd4dab [Backout] - CL31691763 - CIS Compile Error
#rnx
[FYI] robert.millar
Original CL Desc
-----------------------------------------------------------------
Fix up redirectors flow update
- Rename menu entries to Update (Redirector) Referencers
- No separate options for fixup vs fixup and keep
- After fixup, prompt user to delete redirectors if project settings allow
- After fixup, show users what files could not be checked out/saved and what redirectors remain

#rb brooke.hubert

[CL 31696448 by alex kahn in ue5-main branch]
2024-02-21 16:07:05 -05:00
robert millar
872b6adee6 Fix up redirectors flow update
- Rename menu entries to Update (Redirector) Referencers
- No separate options for fixup vs fixup and keep
- After fixup, prompt user to delete redirectors if project settings allow
- After fixup, show users what files could not be checked out/saved and what redirectors remain

#rb brooke.hubert

[CL 31691912 by robert millar in ue5-main branch]
2024-02-21 14:16:54 -05:00
euan carmichael
1981b12af5 Fix for issue where anim streamable couldn't be created directly from anim sequence asset
#changelist validated
#virtualized

[CL 31219984 by euan carmichael in ue5-main branch]
2024-02-06 12:41:55 -05:00
richard malo
14620f45a3 External Data Layer V1
- Allows for plugins to inject/remove content (actors) in a partitioned world
- Serves as a replacement for the experimental 'Content Bundle' feature
- Added new External Data Layer (EDL) Asset
- Added new Game Feature Action 'AddWorldPartitionContent' to control activation of an EDL asset
- Supports Data Layers inside a plugin (child of an EDL)
- Added builder to convert content bundles to EDL (UGameFeatureActionConvertContentBundleWorldPartitionBuilder)
- Feature is temporarily disabled by default and can be turned on using Editor Experimental Settings 'Enable World Partition External Data Layers' flag
#jira UE-204248
#rb JeanFrancois.Dube, Patrick.Enfedaque, Sebastien.Lussier
#tests QAGame PIE/-game/cooked, Regression test PIE/cook of latest game map, Tested PIE/cook of latest game map converted to EDL

[CL 31015614 by richard malo in ue5-main branch]
2024-01-30 14:18:27 -05:00
phillip kavan
ec2b914fdf Fix the EditorUtilityWidget Blueprint asset definition to match what the Widget Blueprint asset definition does on open for edit.
Both are initializing a Widget Blueprint editor context, which does not support defaults-only mode.

#jira UE-201810, UE-149464
#rb logan.buchy

[CL 30272851 by phillip kavan in ue5-main branch]
2023-12-12 14:51:56 -05:00
ben zeigler
6e81a09c2a Remove broken blueprint performance tracking code now that Insights works well:
BlueprintCompileAndLoadTimerData has been wrong ever since the compilation manager was added
FScopedCompilerEvent was broken because there are two active compilation logs in many cases
Delete unused stats and replace a few with trace scopes
#rb dan.oconnor

[CL 29996340 by ben zeigler in ue5-main branch]
2023-11-29 14:53:02 -05:00
charles bloom
7c4efc11ac TextureAssetAction new action : resize to nearest power of two
#rb fabian.giesen

[CL 29901088 by charles bloom in ue5-main branch]
2023-11-22 18:08:33 -05:00